(SERVER) PARITY PROJECT TBA

05/21/2015 01:20 ToxicData#106
Quote:
Originally Posted by MadnessFreak View Post
Mag sein. Ich spreche vom GamersFirst Client.
gamersfirst is shiat
05/21/2015 01:26 MadnessFreak#107
Quote:
Originally Posted by ToxicData View Post
gamersfirst is shiat
Ich find die nett.
05/21/2015 11:32 AmazingTurtle#108
Also in meinem Client kann ich hero mode zwar im UI aktivieren, sodass man den Raum erstellen kann damit undso. Aber das problem kommt beim Spawn; es gibt nen crash.
05/21/2015 14:20 Cyno™#109
Quote:
Originally Posted by AmazingTurtle View Post
Also in meinem Client kann ich hero mode zwar im UI aktivieren, sodass man den Raum erstellen kann damit undso. Aber das problem kommt beim Spawn; es gibt nen crash.
einfach mal olly attachen und schauen wo es die exception gibt? schon mal daran gedacht?
05/21/2015 18:00 AmazingTurtle#110
Quote:
Originally Posted by Cyno™ View Post
einfach mal olly attachen und schauen wo es die exception gibt? schon mal daran gedacht?
Nö. Kann ich machen, will ich aber nicht. Also nicht jetzt.

Interessant ist aber dafür der superhost-type:

Hab ihn beim screenshot mit flowmode verwechselt. Flowmode gibt evtl. friendly fire an
05/21/2015 19:56 ugurano#111
great site, thx bro
05/22/2015 12:15 AmazingTurtle#112
Two more unused beta keys

Code:
rlTGRUGXQ0jbUKdRxxa5BM4U
and
Code:
NQVUzEXOZASxRnUiDzMzFAVS
WarRock 4K to FullHD comparision:


Notice the smooth edges, the smoothed textures / terrain if downsampled to full HD. Especially details are so smoooooth, like ultra antialiasing was applied. Feel the difference.
05/24/2015 18:56 imevittupede#113
project dead???
05/24/2015 19:32 ToxicData#114
Quote:
Originally Posted by imevittupede View Post
project dead???
Can you see his post above yours?
Look at his post date, loook at it!
05/25/2015 21:48 AmazingTurtle#115
Short status update:

- spawn works now
- started working on explosive gamemode
- gameplay works sooon
05/28/2015 20:22 AmazingTurtle#116
[Only registered and activated users can see links. Click Here To Register...]
Seems like my "high performance" threaded timer works almost accurate. This way I want to prevent that the server clock runs faster than ingame clock.

Explosive game mode is almost finished. There is still alot to do until launch, but beta will start soon at least.
05/31/2015 00:44 AmazingTurtle#117
Tested it out just now with toxiic. Seems to work fine.
Only things left are:
- exp/dinar calculations and stats saving
- scoreboard
- premium time
- item expire
- plant & defuse
- fix few bugs

By next friday, it should work fine and beta can start successfully.
Bin.Reader is my new personal adviser, he submitted a few really good suggestions on the forums. And I'm going to implement these.
05/31/2015 08:32 Luxury91#118
Finally bro.. *-*
05/31/2015 09:51 Rockstar12346#119
Und habt ihr jetzt ein festen server start?
05/31/2015 10:21 Rentrix#120
Quote:
Originally Posted by Rockstar12346 View Post
Und habt ihr jetzt ein festen server start?
Wer lesen kann ist klar im Vorteil.. Die Beta startet nächsten Freitag.

Also wenn du einen Beta Key hast kannst du nächsten Freitag auf dem Server spielen.