In-Game Radar (overlay)

11/15/2009 00:36 anderpr#106
when I open the program hurts my fps
11/15/2009 16:43 AionRadar#107
Quote:
Originally Posted by anderpr View Post
when I open the program hurts my fps
Upgrade the hamster cage (your computer).
11/15/2009 17:18 Willbeatu#108
This one seems really nice, but my screen starts to flicker grey. I tried to read around
but didn't see anyone get that flicker thing.
11/15/2009 17:23 AionRadar#109
Seeing gray has been reported many times in this thread and in the Issues tab at the website you downloaded the radar from. Please report steps to reproduce including your system specs (report it at the Google code hosting page).
11/17/2009 12:13 LastDance#110
Possible to include how many meters they are from you?
11/19/2009 01:05 Mesosneaky#111
havent worked since patch for me.
11/19/2009 01:28 cyberhedz#112
yea, same here, patch killed it
11/19/2009 08:56 wfe74#113
Just goes to show what a wonderful tool this is. I am missing it dearly.

I assume whats needed is a refresh on the Aion Memory Project to be released and incorporated into Pete's tool.

I dont know the status of development atm given it has been put into open source.

Also dont know why my auto updater is stuck at 1.2.
11/19/2009 15:49 cyberhedz#114
with the new patch, i'd like to make a suggestion. please change, or give the option to change, teh center blue crosshair, its small as heck and hard to see. I would like to see at least one of these three options:

1. same crosshair but with an option to change color. could use standard 256 hex for input or have a color grid. obviously the grid would be more user friendly.

2. change teh crosshair to a dot the same size, with color change or color option mentioned in 1.

3. a small version of the new "hourglass" from vista/7, the radar loading ring style. looks bad ass and could be a cool feature, plus it really pops on teh screen.
11/19/2009 21:08 Storb#115
If the OP/dev decides to update his project, PLEASE FOR THE LOVE OF CAKE make the option to just have it as a separate window and not an overlay! You have any idea how friggin retarded hard it is to see in the middle of a fortress raid when there is a giant red glob covering half your vision.

And whether the target is above or below you
11/19/2009 21:13 cyberhedz#116
turn on compass mode storb, thats been included since the beginnning
11/19/2009 22:56 Mesosneaky#117
its perfect i dont care if its upgraded but i would like it to be updated for new patch please. thanks.
11/20/2009 01:54 wfe74#118
What Mesosneaky said.
11/20/2009 17:45 AionRadar#119
Quote:
Originally Posted by wfe74 View Post
I assume whats needed is a refresh on the Aion Memory Project to be released and incorporated into Pete's tool.
100% correct. As soon as they fix the offsets, I can throw it into the radar and patch a new release.


Quote:
Originally Posted by wfe74 View Post
I dont know the status of development atm given it has been put into open source.
I haven't played AION very much these days. In fact, not at all in the last week solid, but I still intend to add support for the latest client as long as the Aion Memory project continues.


Quote:
Originally Posted by wfe74 View Post
Also dont know why my auto updater is stuck at 1.2.
Me neither. Try running as an Administrator? Maybe it doesn't have write-access to its program folder.
11/20/2009 19:23 iam_clint#120
Code:
 Public Enum Main
        entry = &H62EB7C
        targetptr = &H1C4
    End Enum
    Public Enum PlayerOffsets
        mana = &HA27728 '0x4- integer
        mana_max = &HA27724 '0x4- integer
        hp = &HA27720 '0x4- integer
        hp_max = &HA2771C '0x4- integer
        exp = &HA27710 '0x4- integer
        exp_max = &HA27700 '0x4- integer
        casting = &HA1D4D0 '0x4 - integer
        casting_time = &HA1D4D4 '0x4 - integer
        x = &HA1F158 '0x4 - float
        y = &HA1F15C '0x4 - float
        z = &HA1F160 '0x4 - float
        rotation = &HA1C8C8 '0x4 - float
        id = &HA1CC58 '0x4 - integer
        flight_status = &HA27738 '0x4 - integer
        flight_time_max = &HA27730 '0x4 - integer
        flight_time = &HA27734 '0x4 - integer
        Gather_status = &HA1EDA1 '0x1 - integer
        name = &HA5E718 '0x64 - string
        level = &HA276F8 '0x1 - integer
        dp = &HA2772E '0x2 - integer
        dp_max = &HA2772E '0x2 - integer
    End Enum
    Public Enum SkillTree
        treeptr = &HA1C13C
    End Enum
    Public Enum Hotbar
        entry = &HA5BB94
    End Enum
    Public Enum Entities
        EntityMap = &HA279A8
        EntityArray = &H48
        EntityArrayCount = &H58
    End Enum
    Public Enum TargetOffsets
        attitude = &H1C
        rotation = &H8
        id = &H20
        target_id = &H284
        name = &H36
        guid = &H8
        level = &H32
        legion = &HB0
        health = &H34
        state = &H20C
        quest = &H160
        type = &H168
        pclass = &H19C
        x = &H28
        y = &H2C
        z = &H30
    End Enum
I think this is most of what you need? I will get the party offset for you in a bit