Tasker

10/30/2009 16:50 swords#106
v3 Released!

Check first post
10/30/2009 19:47 Kiyono#107
So you said that there was a bug with jump=exact on CX but is that fixed?
10/30/2009 20:16 swords#108
Quote:
Originally Posted by Kiyono View Post
So you said that there was a bug with jump=exact on CX but is that fixed?
Fixed in v3




v4 released!


Auto-mine Desert City!!
10/30/2009 21:03 Kiyono#109
So I'm having some problems...
I'm trying to make a path (1024*768 windows on screen resolution 1280*800)
Do I need to press F5 before or after I jumped cause both don't work it just messes with both.
10/30/2009 22:04 swords#110
Quote:
Originally Posted by Kiyono View Post
So I'm having some problems...
I'm trying to make a path (1024*768 windows on screen resolution 1280*800)
Do I need to press F5 before or after I jumped cause both don't work it just messes with both.
Just press F5 on the spot you want it to jump to.
10/30/2009 22:42 Kiyono#111
Quote:
Originally Posted by swords View Post
Just press F5 on the spot you want it to jump to.
Well I just found out what my problem was and why your ref earring path makes those annoying pointless little jumps...
It simply doesn't work with long-range jumping and I'm forced to make those annoying little jumps >_<
10/31/2009 04:49 swords#112
Quote:
Originally Posted by Kiyono View Post
Well I just found out what my problem was and why your ref earring path makes those annoying pointless little jumps...
It simply doesn't work with long-range jumping and I'm forced to make those annoying little jumps >_<
It works with with long jumps for me perfectly ><
10/31/2009 16:37 jayhawka13#113
Dude the ref earring quest doesnt work... I think you may needa check the paths again dude
10/31/2009 17:34 jimbo2#114
Quote:
Originally Posted by swords View Post
It works with with long jumps for me perfectly ><
2 things. 1: it only works on full screen, not windowed, so that's a pain for people like me with widescreens. 2: the little jumps happen when trying to get a line to the bridges. It's only like that just to male sure that you get on the bridge, but might be a little too small.
10/31/2009 17:38 Kiyono#115
Quote:
Originally Posted by swords View Post
It works with with long jumps for me perfectly ><
Not everyone plays on fullscreen...
10/31/2009 19:46 stopstopme#116
swords when the programs runs it shows me an error after some time:
Line -1:
Error: Recursion level has benn exceeded - AutoIt will quit to prevent stack overflow.

Any idea whats that?? and why it shows to me?
10/31/2009 21:51 swords#117
Quote:
Originally Posted by Kiyono View Post
Not everyone plays on fullscreen...
I have it set on relative mouse coord mode. Which means 0,0 SHOULD be at the top left of EVERYONES Conquer screen, no matter what the resolution and/or window/full.

Quote:
Originally Posted by stopstopme View Post
swords when the programs runs it shows me an error after some time:
Line -1:
Error: Recursion level has benn exceeded - AutoIt will quit to prevent stack overflow.

Any idea whats that?? and why it shows to me?

No clue as of now. What is the last thing you do before that error occurs? Or does it occur right at start up?

Does anyone else get this error?

I'll look into what could be causing it later.
11/01/2009 00:36 stopstopme#118
It occurs in diferent time, the program just runs smoothly for 1-2 hours and then this error pops out.
11/01/2009 04:48 swords#119
Quote:
Originally Posted by stopstopme View Post
It occurs in diferent time, the program just runs smoothly for 1-2 hours and then this error pops out.
I think I can fix it in the next release. It has something to do with the pause I'm assuming because the script just keeps looping continuously, never stopping (Excursion limit). It should be fixed next release.
11/01/2009 05:58 jayhawka13#120
So swords when will the pre determined path be fixed for the ref earring uest