@Tryne
the creation of a music'ed area is - in theory - as simple as 2 "Ins" key hits.
BUT do
not use it with the current (0.7.5.1) version!
the insertion and saving of a wav file (from data/Sound/Music for "Sounds" section, and from data/Sound/Back for "Musics" section) works fine (and yes names of sections are inverted).
the insertion of a zone (for foreground musics) or the insertion of a spot (for background music) actually inserts a "smod coordinates block" (in short a 40-bytes record whereas a zone is 38 bytes long and a spot 20 bytes; consequently the .WLD can not be reloaded - and will crash the game - if you insert a location.
@Diavolino
regarding BinarySData files, the handling of these files can (again) be improved and is not identical for all files.
DBItemData.sdata (replaces item/item.sdata)
- items details can be viewed (edition dialogs are available but should not be used to perform actual changes (coz some info are missing, such as links to models lists))
- captions can be imported
- content can be exported as a item.sdata file with "episo 5" format.
> nothing to add (imho)
DBItemSellData.sdata (replaces cash.sdata)
- can be saved as text file
from my opinion, knowing which items pay the most to AGE does not interest me, thank to comment on whether a particular interest may still exist.
DBMonsterData.sdata (replaces monster/monster.sdata)
- mobs details can be viewed (same remark, changes are not recommended there)
- captions can be imported
- content can be exported as a monster.sdata file with "episo 5" format, or as proprietary monsterEx.sdata format or as SQL script to regenerate the Mobs and MobItems table
> nothing to add (imho)
DBNpcSkillData.sdata (replaces monster/NpcSkill.sdata)
- can be saved as text file
> should offer same options than DBSkill.sdata to generate the NpcSkill.sdata file.
Edit: done
DBSetItemData.sdata (replaces item/SetItem.sdata)
- can be saved as text file
> afaik we cannot use these files, interest is so limited (except curiosity).
DBSkillData.sdata (replaces Character/Skill.sdata)
- skills details can be viewed (same remark, changes are not recommended there)
- captions can be imported
- content can be exported as a skill.sdata file with "episo 5" format (they are read as episo 6 frmt, the change of format causes a bug of the dialog's size when skills are viewed after the export operation).
> nothing to add (imho)(but cosmethic bugs to fix)
KillStatus.sdata (replaces Character/KillStatus.sdata)
- is that file actually usefull?
Its content is:
Code:
60 records
0 150 1 0 11 6 0x00060c00 0x00000000 0x00000000 0x00000000
0 300 2 0 10 5 0x00000000 0x00000000 0x00000000 0x00000000
0 450 3 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 600 4 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 750 5 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 900 6 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 1050 7 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 1200 8 0 24 1 0x00000000 0x00000000 0x00000000 0x00000000
0 1350 9 0 27 4 0x00000000 0x00000000 0x00000000 0x00000000
0 1500 10 0 25 50 0x00000000 0x00000000 0x00000000 0x00000000
0 1650 11 0 11 10 0x000a0c00 0x00000000 0x00000000 0x00000000
0 1800 12 0 10 10 0x00000000 0x00000000 0x00000000 0x00000000
0 1950 13 0 2 5 0x00050300 0x00000501 0x00000000 0x00000000
0 2100 14 0 19 2 0x00021400 0x00000000 0x00000000 0x00000000
0 2250 15 0 18 2 0x00000000 0x00000000 0x00000000 0x00000000
0 2400 16 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 2550 17 0 24 3 0x00000000 0x00000000 0x00000000 0x00000000
0 2700 18 0 26 10 0x00000000 0x00000000 0x00000000 0x00000000
0 2850 19 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 3000 20 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 3750 21 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 4500 22 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 5400 23 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 6300 24 0 25 100 0x00000000 0x00000000 0x00000000 0x00000000
0 7200 25 0 24 5 0x00000000 0x00000000 0x00000000 0x00000000
0 8400 26 0 14 3 0x00030f00 0x00000000 0x00000000 0x00000000
0 10200 27 0 2 11 0x000b0300 0x00000000 0x00000000 0x00000000
0 11400 28 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
0 12000 29 0 4 10 0x000a0500 0x07000a06 0x0a08000a 0x000a0900
0 12288 30 0 16 30 0x001e1500 0x17001e16 0x0000001e 0x00000000
1 150 1 0 11 6 0x00060c00 0x00000000 0x00000000 0x00000000
1 300 2 0 10 5 0x00000000 0x00000000 0x00000000 0x00000000
1 450 3 0 2 6 0x00060300 0x00000601 0x00000000 0x00000000
1 600 4 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 750 5 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 900 6 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 1050 7 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 1200 8 0 24 1 0x00000000 0x00000000 0x00000000 0x00000000
1 1350 9 0 27 4 0x00000000 0x00000000 0x00000000 0x00000000
1 1500 10 0 25 50 0x00000000 0x00000000 0x00000000 0x00000000
1 1650 11 0 11 10 0x000a0c00 0x00000000 0x00000000 0x00000000
1 1800 12 0 10 10 0x00000000 0x00000000 0x00000000 0x00000000
1 1950 13 0 2 9 0x00090300 0x00000901 0x00000000 0x00000000
1 2100 14 0 19 7 0x00071400 0x00000000 0x00000000 0x00000000
1 2250 15 0 18 2 0x00000000 0x00000000 0x00000000 0x00000000
1 2400 16 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 2550 17 0 24 3 0x00000000 0x00000000 0x00000000 0x00000000
1 2700 18 0 26 10 0x00000000 0x00000000 0x00000000 0x00000000
1 2850 19 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 3000 20 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 3750 21 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 4500 22 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 5400 23 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 6300 24 0 25 100 0x00000000 0x00000000 0x00000000 0x00000000
1 7200 25 0 24 5 0x00000000 0x00000000 0x00000000 0x00000000
1 8400 26 0 14 3 0x00030f00 0x00000000 0x00000000 0x00000000
1 10200 27 0 2 11 0x000b0300 0x00000000 0x00000000 0x00000000
1 11400 28 0 0 0 0x00000000 0x00000000 0x00000000 0x00000000
1 12000 29 0 4 10 0x000a0500 0x07000a06 0x0a08000a 0x000a0900
1 12288 30 0 16 30 0x001e1500 0x17001e16 0x0000001e 0x00000000
if someone knows how to use it, feel free to comment.
in short, yes DBNpcSkillData would deserve better support.