[Release] shStudio 0.7.5

10/14/2014 19:13 _Diavolino_#106
I was speaking about the compression of the file before importing in wld.
I actually not tested the process of music i will, and to see how is...

And yeah it should be possible to imported it in the file the tool is doing it.
10/14/2014 20:09 Tryne01#107
Yep, i have my song in my .sah/saf files and it work (tested at Bgm_title) and so now i want to make it in my wld file, you know how to ?

Thanks you
10/14/2014 23:37 _Diavolino_#108
@Tryne,
In what i saw you should import it and there is 2 way Sound or Music... BUT i check again and apparently the menu doesnt Display the creation of Item, So open your .wld and select one of these 2 option, and i suggest that you push the key of keyboard 'INS' to created an item then to consider the FILE + again 'INS' to indicated the coordonate. i will make a test in game later...

@Castor,
1/ i saw that the importation of caption for DBNpcSkillData and DBItemSellData is not propose in the menu script like for item monster skill... *useless* or *Not* its just because propose that importation and i note these two items does not show up the script xD

2/ as i told just up about the music, For music and sound the menu is grey to created an item. (i use all the time INS so its np for me xD).

Regards ^^ *i enjoy using it xD*
10/15/2014 16:45 castor4878#109
@Tryne

the creation of a music'ed area is - in theory - as simple as 2 "Ins" key hits.

BUT do not use it with the current (0.7.5.1) version!

the insertion and saving of a wav file (from data/Sound/Music for "Sounds" section, and from data/Sound/Back for "Musics" section) works fine (and yes names of sections are inverted).

the insertion of a zone (for foreground musics) or the insertion of a spot (for background music) actually inserts a "smod coordinates block" (in short a 40-bytes record whereas a zone is 38 bytes long and a spot 20 bytes; consequently the .WLD can not be reloaded - and will crash the game - if you insert a location.

@Diavolino

regarding BinarySData files, the handling of these files can (again) be improved and is not identical for all files.

DBItemData.sdata (replaces item/item.sdata)
- items details can be viewed (edition dialogs are available but should not be used to perform actual changes (coz some info are missing, such as links to models lists))
- captions can be imported
- content can be exported as a item.sdata file with "episo 5" format.
> nothing to add (imho)

DBItemSellData.sdata (replaces cash.sdata)
- can be saved as text file
from my opinion, knowing which items pay the most to AGE does not interest me, thank to comment on whether a particular interest may still exist.

DBMonsterData.sdata (replaces monster/monster.sdata)
- mobs details can be viewed (same remark, changes are not recommended there)
- captions can be imported
- content can be exported as a monster.sdata file with "episo 5" format, or as proprietary monsterEx.sdata format or as SQL script to regenerate the Mobs and MobItems table
> nothing to add (imho)

DBNpcSkillData.sdata (replaces monster/NpcSkill.sdata)
- can be saved as text file
> should offer same options than DBSkill.sdata to generate the NpcSkill.sdata file.
Edit: done

DBSetItemData.sdata (replaces item/SetItem.sdata)
- can be saved as text file
> afaik we cannot use these files, interest is so limited (except curiosity).

DBSkillData.sdata (replaces Character/Skill.sdata)
- skills details can be viewed (same remark, changes are not recommended there)
- captions can be imported
- content can be exported as a skill.sdata file with "episo 5" format (they are read as episo 6 frmt, the change of format causes a bug of the dialog's size when skills are viewed after the export operation).
> nothing to add (imho)(but cosmethic bugs to fix)

KillStatus.sdata (replaces Character/KillStatus.sdata)
- is that file actually usefull?

in short, yes DBNpcSkillData would deserve better support.
10/15/2014 21:12 [GM]SkyLine.™#110
@Castor,
Thanks for release but i cant edit or change skill's shstudio doesn't save file.Sometimes shstudio cant open Skill.SData (ShStudio 7.1 can opent skill.sdata not working on 7.5)
10/16/2014 11:47 castor4878#111
Quote:
Originally Posted by [GM]SkyLine.™ View Post
i cant edit or change skill's shstudio doesn't save file.
most of us can ... w/o additional details, I cannot check your issue.
10/16/2014 14:06 _Diavolino_#112
@skyline,
from what i see of my problem with skillsdata and now resolve, you need that you skill correspond to the tool.
with your skill NOT working in around ! > lvl 1 / 5 / 9 and rest of line > will not work
>check that every skill get one order 1 2 3 4 ... 9 ep 5+ or just 1 2 3 ep 4
i advise you to restart from one generic skill sdata to be sure. or using the official one.
Did you try with the OS files ?
10/16/2014 15:05 [GM]SkyLine.™#113
@Diavolino

I using OS Ep5.4 client.2 days ago i can open skill.sdata but now cant open skill.sdata.
I'm now using Shstudio 7.0.1 more comfortable than 7.5 for me (only now :) )
10/16/2014 17:57 _Diavolino_#114
hmm its surprizing because its working well and IF it WAS working maybe you were using the wrong format in record because we could use with it the 3 episod format...
for me i like the New one :p just to take some good habilities with it... it change sor sure from the previous version BUT there is great skills in :p
10/18/2014 13:40 ilie321#115
cant edit some monsters drops etc it says "application failed to update monster in db
ep4.5 files db online server in pause

PS i need badly to save itm files with 7.5 :D thanks you for your hard and great work
10/18/2014 19:08 castor4878#116
The release 0.7.5.2 is published.

Bug Fixes:
- WLD editor:
* fix loading of worlds 1, 23, 33, 37 and 107 (as per AGE defs)
* fix deletion of .SMOD or .WAV files
* fix insertion of Zone or Spot (in music sections)
* fix insertion of a SMOD coordinates

- ITM editor: the saving was impossible
- Monster.sdata: the generated SQL script uses implicit schema selection

Changes:
- Map-Height viewer
- Better support of DBNpcSkillData.sdata, allows generation of NpcSkill.sdata

The application runs on XP systems.
10/18/2014 19:56 Falium#117
@castor,
(I'm Trayne, idk why but on this computer I have an other account)
Ok, I tested agin I've got an error :

I selected my wav file : [Only registered and activated users can see links. Click Here To Register...] (Using sound, like you said it's inverted)

But it didn't work : [Only registered and activated users can see links. Click Here To Register...]
"The file does not belong to the right entity floder."

Have I forget something ?

(OS Win 7 SP1 | ShStudio V0.7.5.2 | MP3 File from [Only registered and activated users can see links. Click Here To Register...] converted by Audacity in WAV | French 5.4 Game Client)

And how can we use .wav files already in client's .saf/sah archive ?

Tank you for your aweasome tool !
10/18/2014 21:00 castor4878#118
Quote:
Originally Posted by Falium View Post
(I'm Trayne, idk why but on this computer I have an other account)
really ? you don't know what is a login process and never heard about cookies ?
both [Only registered and activated users can see links. Click Here To Register...] if you wish.

Quote:
Originally Posted by Falium View Post
Ok, I tested agin I've got an error :

I selected my wav file : File selected from Desktop instead of data/Sound/back or data/Sound/Music

(Using sound, like you said it's inverted)
I said rel. 0.7.5.1 inverts labels, ur using 0.7.5.2

Quote:
Originally Posted by Falium View Post
But it didn't work : <Alert>"The file does not belong to the right entity floder."
so it works PERFECTLY.

Quote:
Originally Posted by Falium View Post
Have I forget something ?

(OS Win 7 SP1 | ShStudio V0.7.5.2 | MP3 File from [Only registered and activated users can see links. Click Here To Register...] converted by Audacity in WAV | French 5.4 Game Client)
At least, you forgot to read that files shall be imported from RIGHT FOLDER (ok, alert should read "Sound folder" instead of "Entity folder"). shStudio is not your file manager, I hope you know how to copy a file, if not ...

Quote:
Originally Posted by Falium View Post
And how can we use .wav files already in client's .saf/sah archive ?
you can't
10/18/2014 21:28 Falium#119
(I wanted say why i'm still using this account instead using my other.)
And yes music/sound are no longer invert, I had not seen..

otherwise, Yep, it work perfectly !

Since one week I was using "Open Archive" instead of "Open workspace" in the main menu, it's the way for what couldn't acces to some functions, I'm so stupid...

Sorry and thanks agin
10/19/2014 21:58 ilie321#120
it may be something wrong in 752 .i deleted some models not used from itm and updated few things in item sdata and i seen that some weaps shifted their 3d models somehow :S