Quote:
Originally Posted by Syloxx
so u like outdated technology (max dmg limited to uint16) ?
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yup.. it was actually fun.. if u go pvp with nth on vs 120 full int.. he will keep nuking u over the dmg cap and u can actually put up a fight against him which is fun on my opinion
Quote:
Originally Posted by LastThief*
Do you specialize in destroying other people fun moments ?
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its not.. his just stating his point of view.. dont like it? ignore it
Quote:
Originally Posted by Syloxx
jup i know my head calculated with 16bit integer and not with unsigned 16bit integer dont ask me why :D i even wrote this is my post be4 :D
nope, if i remember tell
ECSRO - no snow
SWSRO - snow
ZSZC - snow with int request
SJSRO - dont remember
MYSRO - never played
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Ecsro had snow on last few days of its life.. but it had int requirment.. so ppl donated to get restated.. and went full int.. added snow and donated again to become full str.. both ecsro and swsro had buggy snow.. in which it wasnt chaarging mp from u.. so it gives protection but not charge u the mp..
Quote:
Originally Posted by A new hope
dmg limit was 65535
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im not sure but i think it was smth around 66 or 67k on swsro.. cuz i rember when i was with spear i was berly hitting the dmg cap
Quote:
Originally Posted by Syloxx
having a dmg limit of 32k is what u call balance? in pvp u nearly never reach this dmg amount and btw if u call it balanced whats about...
SWSRO: FULL STR + Snowshield
ECSRO: FULL INT no Snowshield
Snowshield = dmg absorb and not dmg > mp
this is what u call balanced cmon...
int chars was completely useless
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dmg cap was higher on swsro.. and ints were actually majority of players because of the fact that they were the only one's that were able to kill something.. full str's coudnt do even nearly as much damage as ints..