[SAMMELTHREAD] Game Source Changes

01/02/2014 21:40 ƬheGame#106
Quote:
Originally Posted by .InyaProduction View Post
try the right port ;)
I made a port scan so either there is nothing or all ports directly drop all packages (stealth)
Port 7120 is closed on 202.31.178.251.
01/02/2014 22:34 Anti™#107
Quote:
Originally Posted by ƬheGame View Post
I made a port scan so either there is nothing or all ports directly drop all packages (stealth)
Port 7120 is closed on 202.31.178.251.
search for opend ports..
01/02/2014 23:13 MatthewHun#108
Can anyone help me? The gmake doensn't work... so i go to the src folder and type to the console "gmake" and: 2013asSF# gmake
gmake: *** No rule to make target `/usr/include/xlocale/_string.h', needed by `OBJDIR/BattleArena.o'. Stop.
2013asSF#
01/02/2014 23:51 ƬheGame#109
Quote:
Originally Posted by [LxR]Anti™ View Post
search for opend ports..
I scanned the whole port range every port is closed ;)
01/02/2014 23:59 Sujino#110
Better to know as how to compile the game and what we have to change in the game is how to compile the binary. Compile the game is easy but the binary is hard.
01/03/2014 00:07 MatthewHun#111
Can you write to me a Ultra little tutorial of compileing the game?

Which files upload to my VPS?
What and how do I run?

It's my two questions.
01/03/2014 00:08 5203307a#112
Quote:
Originally Posted by Sujino View Post
Better to know as how to compile the game and what we have to change in the game is how to compile the binary. Compile the game is easy but the binary is hard.
Binary sources is fucked up solution for VC8 is deleted
01/03/2014 00:09 Läuft bei uns#113
Quote:
Originally Posted by MatthewHun View Post
Can anyone help me? The gmake doensn't work... so i go to the src folder and type to the console "gmake" and: 2013asSF# gmake
gmake: *** No rule to make target `/usr/include/xlocale/_string.h', needed by `OBJDIR/BattleArena.o'. Stop.
2013asSF#
You have to update your freebsd sources.
01/03/2014 00:39 lolor2#114
Quote:
Originally Posted by 5203307a View Post
Binary sources is fucked up solution for VC8 is deleted
not true but at the end u get linking errors that i cant currently fix
01/03/2014 00:44 ƬheGame#115
Quote:
Originally Posted by lolor2 View Post
not true but at the end u get linking errors that i cant currently fix
same problem 14/16 success 2 failed
01/03/2014 00:59 lolor2#116
Quote:
Originally Posted by ƬheGame View Post
same problem 14/16 success 2 failed
not same
15/16
sucess
01/03/2014 01:09 ~Ok#117
Quote:
Originally Posted by Läuft bei uns View Post
You have to update your freebsd sources.
what do you mean ??
01/03/2014 01:14 Sujino#118
To compile the binary on VS10 u need to change some functions and their parameter´s
i just get 1 error left... and im still on it to fix it too!
01/03/2014 02:00 xCPx#119
Quote:
Originally Posted by Sujino View Post
To compile the binary on VS10 u need to change some functions and their parameter´s
i just get 1 error left... and im still on it to fix it too!
There´s just 1 error that is hard to fix.
Rest of it is more than just easy.
01/03/2014 05:05 Zonni#120
These are all found IP.

main.cpp
Code:
static const char* CheckServerList[] = { "202.31.178.251"};
passpod.cpp
Code:
snprintf( szTmp, sizeof(szTmp), "Host: %s\r\n", "218.99.6.103" );
m_sock = socket_connect( "218.99.6.103", 8080 );