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Originally Posted by interlinklord
Very nice program, works perfectly. Brilliant idea to do away with the game screen and doing all behind the scenes.
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i think it is also lots of easier way since u only need to programm the http requests and so on :)
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1) What is the "refresh player data" under support? You can only polish/motivate once every 24 hrs so what does this do?
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Sometimes new players register during the day, and so the bot detects them and can polish them and stuff :)
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2) Program is extremely efficient at collecting/starting production, beats everything out there by a long shot. Maybe introduce a random delay on collection? Instead of collecting exactly at 5/15/1hr etc. introduce some delay so it looks more like a human is actually playing.
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it is efficient because of directly sending requests and not loading interface or emulatong clicks and stuff. there is a random delay already, read the preferences!
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3) An option to use forge points for your own research (anywhere you can add points). Down the road an option to add points to GB, eventually can grow in an efficient engine to add points to GB of interest.
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this would be a nice option. i dont care where forgepoints are spent, since they would be lost anyway when reaching 10. but just spend them anywhere before the buffer is full.
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4) A really annoying part of the game is figuring out how many resources you need for the various items in the research tree. Maybe start with a simple screen with a summary of the goods you need to progress to the next era.
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good idea. but would be simple to calculate yourself with calculator anyway ;)
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5) point 4 above can evolve in a "trading engine" where the system can put out trades for you based on what you need. Guilds usually have "fair trade" ratios so that part will have to be added eventually.
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basically this is automatic trading, and then put FP in the tree where the traded goods belongs to. so we have it combined with 3)
i would support this idea, fsmot did really great work with this bot so far.