Quote:
Originally Posted by Karlos5000
hi riddi there is a small problem, always when the Shinie offered a place at a monster he tried to get it again, man can not limit eg. he just try to ignore the 3?
(google Übersetzer^^)
hallo riddi es gibt ein kleines problem, und zwar immer wenn der bot ein shinie unter einen monster findet versucht er es immer wieder zu holen, kann mann das nicht eingrenzen zb. das er nach dem 3 versuch es ignoriert?
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Right now, it should still try to get the shiny, but should eventually move on after a few tries. In future versions I will try to improve this, but for now it works - after a while. So I am not going to adjust it just yet - I have other things to work on first, and other bugs to detect/fix.
Thanks for your feedback though :)
Quote:
Originally Posted by wirateguhprakasa
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there is my image that uploaded with BMP format ^^. hope it like what do u want, sry long upload slow connection.
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After running tests on your map, I have found that it detects a color next to your EP Bar as a SysMessage.
Please try moving your HP, EP, BP and VP bars to the right so that the background color is black - this should solve your issue :)
Quote:
Originally Posted by tank16
hi
foto? video? please
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This is easily set up, and anything I have asked in this thread is not hard to do. You have to be willing to do some of the work here too.. I cant help everyone if I need to do everything as well.
General Setup Video will come - for all my scripts, however I want to make sure most bugs our fixed first.
Quote:
Originally Posted by elvis_arg
Xriddi you could do this in order to avoid the island? That the island is a square and the shines inside dont view to collect. And the boat does not cross the island and take the edge of the square.
in the drawings is the idea. I hope you serve.
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Right now, the island avoidance works like this.
If a shiny is next to the island - it will be ignored.
If the ship is sailing into the island (Moves into the box around the island) It will go back the direction it came from.
I know that this gives the issue that it might take a while to move around the map, however, that is the current price that must be paid while using this feature.
In future updates, I will try write better avoidance, however as I said above to another person, for now it works. So I am not going to adjust it just yet - I have other things to work on first, and other bugs to detect/fix.
Thanks
xRiddi