Code:
CREATE VIEW [dbo].[MotionSet_varchar]
AS
SELECT id,
string_id,
CAST(deva_m_unarmored AS VARCHAR(64)) AS deva_m_unarmored,
CAST(deva_m_one_hand_sword AS VARCHAR(64)) AS deva_m_one_hand_sword,
CAST(deva_m_two_hand_sword AS VARCHAR(64)) AS deva_m_two_hand_sword,
CAST(deva_m_double_sword AS VARCHAR(64)) AS deva_m_double_sword,
CAST(deva_m_one_hand_dagger AS VARCHAR(64)) AS deva_m_one_hand_dagger,
CAST(deva_m_double_dagger AS VARCHAR(64)) AS deva_m_double_dagger,
CAST(deva_m_two_hand_spear AS VARCHAR(64)) AS deva_m_two_hand_spear,
CAST(deva_m_one_hand_axe AS VARCHAR(64)) AS deva_m_one_hand_axe,
CAST(deva_m_two_hand_axe AS VARCHAR(64)) AS deva_m_two_hand_axe,
CAST(deva_m_double_axe AS VARCHAR(64)) AS deva_m_double_axe,
CAST(deva_m_one_hand_staff AS VARCHAR(64)) AS deva_m_one_hand_staff,
CAST(deva_m_two_hand_staff AS VARCHAR(64)) AS deva_m_two_hand_staff,
CAST(deva_m_one_hand_mace AS VARCHAR(64)) AS deva_m_one_hand_mace,
CAST(deva_m_two_hand_mace AS VARCHAR(64)) AS deva_m_two_hand_mace,
CAST(deva_m_bow AS VARCHAR(64)) AS deva_m_bow,
CAST(deva_m_cross_bow AS VARCHAR(64)) AS deva_m_cross_bow,
CAST(deva_f_unarmored AS VARCHAR(64)) AS deva_f_unarmored,
CAST(deva_f_one_hand_sword AS VARCHAR(64)) AS deva_f_one_hand_sword,
CAST(deva_f_two_hand_sword AS VARCHAR(64)) AS deva_f_two_hand_sword,
CAST(deva_f_double_sword AS VARCHAR(64)) AS deva_f_double_sword,
CAST(deva_f_one_hand_dagger AS VARCHAR(64)) AS deva_f_one_hand_dagger,
CAST(deva_f_double_dagger AS VARCHAR(64)) AS deva_f_double_dagger,
CAST(deva_f_two_hand_spear AS VARCHAR(64)) AS deva_f_two_hand_spear,
CAST(deva_f_one_hand_axe AS VARCHAR(64)) AS deva_f_one_hand_axe,
CAST(deva_f_two_hand_axe AS VARCHAR(64)) AS deva_f_two_hand_axe,
CAST(deva_f_double_axe AS VARCHAR(64)) AS deva_f_double_axe,
CAST(deva_f_one_hand_staff AS VARCHAR(64)) AS deva_f_one_hand_staff,
CAST(deva_f_two_hand_staff AS VARCHAR(64)) AS deva_f_two_hand_staff,
CAST(deva_f_one_hand_mace AS VARCHAR(64)) AS deva_f_one_hand_mace,
CAST(deva_f_two_hand_mace AS VARCHAR(64)) AS deva_f_two_hand_mace,
CAST(deva_f_bow AS VARCHAR(64)) AS deva_f_bow,
CAST(deva_f_cross_bow AS VARCHAR(64)) AS deva_f_cross_bow,
CAST(asura_m_unarmored AS VARCHAR(64)) AS asura_m_unarmored,
CAST(asura_m_one_hand_sword AS VARCHAR(64)) AS asura_m_one_hand_sword,
CAST(asura_m_two_hand_sword AS VARCHAR(64)) AS asura_m_two_hand_sword,
CAST(asura_m_double_sword AS VARCHAR(64)) AS asura_m_double_sword,
CAST(asura_m_one_hand_dagger AS VARCHAR(64)) AS asura_m_one_hand_dagger,
CAST(asura_m_double_dagger AS VARCHAR(64)) AS asura_m_double_dagger,
CAST(asura_m_two_hand_spear AS VARCHAR(64)) AS asura_m_two_hand_spear,
CAST(asura_m_one_hand_axe AS VARCHAR(64)) AS asura_m_one_hand_axe,
CAST(asura_m_two_hand_axe AS VARCHAR(64)) AS asura_m_two_hand_axe,
CAST(asura_m_double_axe AS VARCHAR(64)) AS asura_m_double_axe,
CAST(asura_m_one_hand_staff AS VARCHAR(64)) AS asura_m_one_hand_staff,
CAST(asura_m_two_hand_staff AS VARCHAR(64)) AS asura_m_two_hand_staff,
CAST(asura_m_one_hand_mace AS VARCHAR(64)) AS asura_m_one_hand_mace,
CAST(asura_m_two_hand_mace AS VARCHAR(64)) AS asura_m_two_hand_mace,
CAST(asura_m_bow AS VARCHAR(64)) AS asura_m_bow,
CAST(asura_m_cross_bow AS VARCHAR(64)) AS asura_m_cross_bow,
CAST(asura_f_unarmored AS VARCHAR(64)) AS asura_f_unarmored,
CAST(asura_f_one_hand_sword AS VARCHAR(64)) AS asura_f_one_hand_sword,
CAST(asura_f_two_hand_sword AS VARCHAR(64)) AS asura_f_two_hand_sword,
CAST(asura_f_double_sword AS VARCHAR(64)) AS asura_f_double_sword,
CAST(asura_f_one_hand_dagger AS VARCHAR(64)) AS asura_f_one_hand_dagger,
CAST(asura_f_double_dagger AS VARCHAR(64)) AS asura_f_double_dagger,
CAST(asura_f_two_hand_spear AS VARCHAR(64)) AS asura_f_two_hand_spear,
CAST(asura_f_one_hand_axe AS VARCHAR(64)) AS asura_f_one_hand_axe,
CAST(asura_f_two_hand_axe AS VARCHAR(64)) AS asura_f_two_hand_axe,
CAST(asura_f_double_axe AS VARCHAR(64)) AS asura_f_double_axe,
CAST(asura_f_one_hand_staff AS VARCHAR(64)) AS asura_f_one_hand_staff,
CAST(asura_f_two_hand_staff AS VARCHAR(64)) AS asura_f_two_hand_staff,
CAST(asura_f_one_hand_mace AS VARCHAR(64)) AS asura_f_one_hand_mace,
CAST(asura_f_two_hand_mace AS VARCHAR(64)) AS asura_f_two_hand_mace,
CAST(asura_f_bow AS VARCHAR(64)) AS asura_f_bow,
CAST(asura_f_cross_bow AS VARCHAR(64)) AS asura_f_cross_bow,
CAST(gaia_m_unarmored AS VARCHAR(64)) AS gaia_m_unarmored,
CAST(gaia_m_one_hand_sword AS VARCHAR(64)) AS gaia_m_one_hand_sword,
CAST(gaia_m_two_hand_sword AS VARCHAR(64)) AS gaia_m_two_hand_sword,
CAST(gaia_m_double_sword AS VARCHAR(64)) AS gaia_m_double_sword,
CAST(gaia_m_one_hand_dagger AS VARCHAR(64)) AS gaia_m_one_hand_dagger,
CAST(gaia_m_double_dagger AS VARCHAR(64)) AS gaia_m_double_dagger,
CAST(gaia_m_two_hand_spear AS VARCHAR(64)) AS gaia_m_two_hand_spear,
CAST(gaia_m_one_hand_axe AS VARCHAR(64)) AS gaia_m_one_hand_axe,
CAST(gaia_m_two_hand_axe AS VARCHAR(64)) AS gaia_m_two_hand_axe,
CAST(gaia_m_double_axe AS VARCHAR(64)) AS gaia_m_double_axe,
CAST(gaia_m_one_hand_staff AS VARCHAR(64)) AS gaia_m_one_hand_staff,
CAST(gaia_m_two_hand_staff AS VARCHAR(64)) AS gaia_m_two_hand_staff,
CAST(gaia_m_one_hand_mace AS VARCHAR(64)) AS gaia_m_one_hand_mace,
CAST(gaia_m_two_hand_mace AS VARCHAR(64)) AS gaia_m_two_hand_mace,
CAST(gaia_m_bow AS VARCHAR(64)) AS gaia_m_bow,
CAST(gaia_m_cross_bow AS VARCHAR(64)) AS gaia_m_cross_bow,
CAST(gaia_f_unarmored AS VARCHAR(64)) AS gaia_f_unarmored,
CAST(gaia_f_one_hand_sword AS VARCHAR(64)) AS gaia_f_one_hand_sword,
CAST(gaia_f_two_hand_sword AS VARCHAR(64)) AS gaia_f_two_hand_sword,
CAST(gaia_f_double_sword AS VARCHAR(64)) AS gaia_f_double_sword,
CAST(gaia_f_one_hand_dagger AS VARCHAR(64)) AS gaia_f_one_hand_dagger,
CAST(gaia_f_double_dagger AS VARCHAR(64)) AS gaia_f_double_dagger,
CAST(gaia_f_two_hand_spear AS VARCHAR(64)) AS gaia_f_two_hand_spear,
CAST(gaia_f_one_hand_axe AS VARCHAR(64)) AS gaia_f_one_hand_axe,
CAST(gaia_f_two_hand_axe AS VARCHAR(64)) AS gaia_f_two_hand_axe,
CAST(gaia_f_double_axe AS VARCHAR(64)) AS gaia_f_double_axe,
CAST(gaia_f_one_hand_staff AS VARCHAR(64)) AS gaia_f_one_hand_staff,
CAST(gaia_f_two_hand_staff AS VARCHAR(64)) AS gaia_f_two_hand_staff,
CAST(gaia_f_one_hand_mace AS VARCHAR(64)) AS gaia_f_one_hand_mace,
CAST(gaia_f_two_hand_mace AS VARCHAR(64)) AS gaia_f_two_hand_mace,
CAST(gaia_f_bow AS VARCHAR(64)) AS gaia_f_bow,
CAST(gaia_f_cross_bow AS VARCHAR(64)) AS gaia_f_cross_bow
FROM dbo.MotionSet_int