Isro ending sooner than expected?

07/19/2013 17:57 caine_neros#106
Quote:
Originally Posted by iDarky View Post
[/spoiler]

Thats Deco Online (an mmorpg created by Joymax and was closed like 2 or 3 years ago)



I dont think so.
No , that's not Deco Online ;)!
07/19/2013 18:04 PortalDark#107
Quote:
Originally Posted by caine_neros View Post
No , that's not Deco Online ;)!
looks more like Jade Dynasty or Perfect World
07/19/2013 18:54 caine_neros#108
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Originally Posted by PortalDark View Post
looks more like Jade Dynasty or Perfect World
Yeah , someone made few photo's of a random game for an aprils fool.
Here,all of them :
The thing is .. the photos look similar to some Silkroad Areas , like the Jangan Cave teleport etc.
07/19/2013 19:04 Callum#109
Quote:
Originally Posted by caine_neros View Post
Yeah , someone made few photo's of a random game for an aprils fool.
Here,all of them :
The thing is .. the photos look similar to some Silkroad Areas , like the Jangan Cave teleport etc.
Looks weirdly convincing, as knowing joymax the graphics for Silkroad Online 2 would look as crap as that.
07/19/2013 19:13 PortalDark#110
Quote:
Originally Posted by Creationist View Post
Looks weirdly convincing, as knowing joymax the graphics for Silkroad Online 2 would look as crap as that.
I have played Jade Dynasty and PW and I must say that if SRO had those graphics, the games wouldn't feel that outdated

but is not even close
if SRO-2 is really coming, im pretty sure this graphics on that pic are shit compared
07/19/2013 19:14 Callum#111
Quote:
Originally Posted by PortalDark View Post
I have played Jade Dynasty and PW and I must say that if SRO had those graphics, the games wouldn't feel that outdated

but is not even close
if SRO-2 is really coming, im pretty sure this graphics on that pic are shit compared
They wouldn't use such a good engine though, as they know most of their users can't even run sro on low gfx settings now


edit: saying that, the "detailed" shadow thing is a pain is the ass, that's the only setting which makes my FPS dig it's own grave and close it up with cement
07/19/2013 23:13 [B]ase[J]umP#112
i can run sro with some crazy battles at max graphics NO shadows,if i turn those on,my god my FPS goes down by like 30
07/19/2013 23:18 Lolill0#113
Quote:
Originally Posted by [B]ase[J]umP View Post
i can run sro with some crazy battles at max graphics NO shadows,if i turn those on,my god my FPS goes down by like 30
As far as I know, it's based on DirectX8 and it's "Realtime" (Ya they're Realtime, just for Monsters, NPC's, Characters and much more Stuff, just implement some Model and you'll see it ;))

Prolly it's so badly coded that you won't able to run Shadows on Detail for the next 10 Years. (Speaking of the Shadows, I heard SRO-R fixed the Slowdown Problem, also it has a new Water Reflection for some Regions like Jangan Cave has now Reflection on the Water while Jangan Cave on vSRO Files doesn't have these even if the Option is turned on)
07/20/2013 09:09 clericakar#114
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Originally Posted by Creationist View Post
you'll be waiting an awfully long time
I will wait for that like 1 year its enough ?
07/20/2013 09:23 鳳凰城#115
Quote:
Originally Posted by Lolill0 View Post
As far as I know, it's based on DirectX8 and it's "Realtime" (Ya they're Realtime, just for Monsters, NPC's, Characters and much more Stuff, just implement some Model and you'll see it ;))

Prolly it's so badly coded that you won't able to run Shadows on Detail for the next 10 Years. (Speaking of the Shadows, I heard SRO-R fixed the Slowdown Problem, also it has a new Water Reflection for some Regions like Jangan Cave has now Reflection on the Water while Jangan Cave on vSRO Files doesn't have these even if the Option is turned on)
They're trying to improve the graphics of sro step by step. Somehow it will move to SRO 2 engine before you know it.
07/20/2013 09:36 Kape7#116
Quote:
Originally Posted by Lolill0 View Post
As far as I know, it's based on DirectX8 and it's "Realtime" (Ya they're Realtime, just for Monsters, NPC's, Characters and much more Stuff, just implement some Model and you'll see it ;))

Prolly it's so badly coded that you won't able to run Shadows on Detail for the next 10 Years. (Speaking of the Shadows, I heard SRO-R fixed the Slowdown Problem, also it has a new Water Reflection for some Regions like Jangan Cave has now Reflection on the Water while Jangan Cave on vSRO Files doesn't have these even if the Option is turned on)
Or the Hotan fountain, that's the difference between having an static plain render with a water-ish texture and real time water like on rivers and seas on SRO. They didn't made anything new, just switched the plain texture for real water.
07/20/2013 13:26 Bartic#117
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Originally Posted by clericakar View Post
I will wait for that like 1 year its enough ?
Did you even understand him?
07/21/2013 00:02 clericakar#118
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Originally Posted by Bartic View Post
Did you even understand him?
no :(
07/21/2013 01:17 Bartic#119
Quote:
Originally Posted by clericakar View Post
no :(
He said you will probably have to wait a lot for SRO2. Like, 1-2 years, at least.