Quote:
Originally Posted by Synx7
well, im not an aeronautical engineer but even some 12 year old WITH a brain ofcourse can create better spaceships than NASA's team of engineers lol
I'm tired of seeing people with 0 idea about programming/designing blaming about how easy is to make Silkroad.
Remember that before the release of the serverfiles, there wasn't even a decent emulator released for such a "simple" game. The most advanced one was Zelos and still it had lots of bugs and was missing a lot of stuff.
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I was like that too, thought making a Model and the Animation is quite easy for Joymax but once you do a Model for yourself or you try to add Bones and such stuff it is pretty hard. Now I understand why it took one Year at least for Joymax for each Cap Increasement and with the Monsters that comes with it.
Already editing a existing Model in Blender is quite hard for a Newcomer, then all those Settings like "Include VU" , "Include Normals" , "Triangulare Faces" or "Keep Vertex Order". If you just tick something wrong, your Model won't work in Silkroad, no matter what.
At the current state, it is impossible to make a Animated Model since nobody knows exactly how the .BAN Format works at all and how to convert a Animation File to a .BAN File.
That means if Joymax stops Indeed the development of Silkroad, either way the Scene will die because there won't be new Content like new Monsters with new Animations / Skills or even a third Race or it will survive because the Community makes Tools for those stuff like for all those Formats so we can create our own Content.