Quote:
Originally Posted by lalala1990
it's wrong for you to say that, it's just that the game doesn't check your coordinates with the server, else you will be getting rubber banded if you move beyond your original movement speed.
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Well it's not correct to make this statement too. Haha. If you see from several packets recorded while moving your character with different movement speed, you will realise that the server only handle coordination of the character by receiving packet info from client. Which this mean, other than client handling instruction of character coordinate and generate them, there's no other side handling the instruction.
If asiasoft really want to implant server side doing the instruction and do a routine check, I doubt they would willing to do this instead of paying more to solve the bypass issue.
Edit: Hahaha! My words come true. They implant a crc check for hackshield. LOLOL