[Release/Offer] Winterland Bot by buFFy

12/19/2012 06:12 DarkNeo2k4#106
btw now when u tp and jump in the box, since last patch u dont enter to chest room, u back to lion's arch :S (dunno if this could help)
12/19/2012 06:59 buFFy!#107
Ok, they obviously fixed this Bot. Too bad that the game still sucks, lol.
Would be nice if you guys could figure out if theres a new way to exploit this.
I'm pretty sure there is something like a timer or a check whether u passed a certain point.
Got barely any time to test that.
12/19/2012 09:43 bastard016017#108
haha patch went wrong, even for normal players got kicked out :D [Only registered and activated users can see links. Click Here To Register...]
12/19/2012 11:45 buFFy!#109
Looks good. Maybe it'll be possible then.
12/19/2012 11:57 ddarek#110
Quote:
Originally Posted by Rhazes View Post
Player botting on guild wars - YouTube

Looks like the 'player dectection' is a little off??
Are u insane to post that video
Guy got pants full of shit
Delete it asap
Are u absent minded
I wonder who made u with 1 brain cell
Do not escalate it!
12/19/2012 13:17 gold_magistrate#111
hopefully I get to use it more then, I was only able to make a couple gold
12/19/2012 15:26 CiFu#112
When will new bot update?
12/19/2012 15:37 Wotans#113
ich glaube das dauert nur noch etwas bis anet das fixxen wird... denn alle, die normal spielen, werden auch rausgehauen... von daher is das glaub ich ein genereller fehler
12/19/2012 16:11 Ext3h#114
Ich denke trotzdem, das mit dem Bot jetzt Schluss ist. Denn selbst wenn sie es fixen, werden sie auf jeden Fall raus nehmen, dass die Truhe resetet wenn das Puzzle gelöst wurde. Sprich nur noch max. 1x Belohnung pro Tag.
12/19/2012 16:36 LostMK#115
buffy

set it to the old position, if you touch the sides of the box you get ported to la

needs to be a clean jump into the portal, no impact on the box
12/19/2012 16:50 buFFy!#116
Quote:
Originally Posted by LostMK View Post
buffy

set it to the old position, if you touch the sides of the box you get ported to la

needs to be a clean jump into the portal, no impact on the box
im trying to do that manually.. i fail :D
12/19/2012 17:05 kexeel#117
i've tried clean jumps, but it could be a syncing issue, still back in LA every time
12/19/2012 17:14 Dani1406#118
Got one time to the chestroom... Couldn't reproduce it though.
12/20/2012 04:20 ogkush1#119
this was posted on a winter coordinate "Still works, but you MUST use a tool which has full auto sync. If you are not synced while jumping into the box, then the sync will happen when you touch the bottom of the box.

Reaching the bottom of the box WILL trigger the teleporter detection.

What actually happens is: They moved the trigger box a bit up (it is now midair). It will trigger when the character position on the server is within the trigger box. They also added a second trigger box at the bottom of the box which will catch everyone who wasn't perfectly synced while jumping through the first box.

But they made a little mistake, they didn't take lags into calculation. Players with a ping of more than 50-100ms will fall through the box most times BEFORE the client sends the correct position to the server (the client will wait for confirmation before sending the next package). So most players are now unable to do the JP, too.

How to do it? Sync before jumping and jump into the middle of the box. If you touch the borders, you already have missed the trigger and will slide into the trap. Alternative: Forge a sync package with the position of the trigger box. You don't evn need to do the regular teleport stuff like updating the position in the client, as the sync package will trigger the trigger and you will get to the loading screen immediately" forgot who to give the credit to but thanks
12/20/2012 05:38 Latooni#120
Quote:
Originally Posted by ogkush1 View Post
this was posted on a winter coordinate "Still works, but you MUST use a tool which has full auto sync. If you are not synced while jumping into the box, then the sync will happen when you touch the bottom of the box.

Reaching the bottom of the box WILL trigger the teleporter detection.

What actually happens is: They moved the trigger box a bit up (it is now midair). It will trigger when the character position on the server is within the trigger box. They also added a second trigger box at the bottom of the box which will catch everyone who wasn't perfectly synced while jumping through the first box.

But they made a little mistake, they didn't take lags into calculation. Players with a ping of more than 50-100ms will fall through the box most times BEFORE the client sends the correct position to the server (the client will wait for confirmation before sending the next package). So most players are now unable to do the JP, too.

How to do it? Sync before jumping and jump into the middle of the box. If you touch the borders, you already have missed the trigger and will slide into the trap. Alternative: Forge a sync package with the position of the trigger box. You don't evn need to do the regular teleport stuff like updating the position in the client, as the sync package will trigger the trigger and you will get to the loading screen immediately" forgot who to give the credit to but thanks
what u mean with forge a sync? Explain a bit more please :)