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Originally Posted by Traveling Salesman
I will have to work on trying to scan for the AI key in memory, but if I recall correctly, modifying that didn't work before. Tips?
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Once you get the AI key, change it to 5 instead of 3. This needs to be done for both sorcerer and bishop. Also, let me know the addresses :)
Quote:
Originally Posted by Traveling Salesman
Honestly, I've run out of ideas on what is causing the mobs in the gauntlet hallway and there are even two or three zombies in the room with 4 treasure chests that will attack. Also, all the zombies just after the first warphole and before the 3 coffins are all still aggro. I'm really close to, if not already at the end of thoughts for why this is happening, shedding light or any tips/suggestions are greatly appreciated. I might even open my own thread about it with everything that I've tried as I'm sure not everyone that gives tips has read all of my different modifications and attempts
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I have an idea as to what's going on. The script only changes the attack ranges of the first summons. If you look at the pak data, the mobs you're having trouble with has more than one summons, therefore more than one attack ranges that needs to be changed to 0. That's why only first summons are going non-agro and then attacking you on next encounters. We need to find the next set of attack ranges and change them to 0 too. I don't know how to scan executables for the code so I can't verify my theory. Let me know if this makes sense.
EDIT: Honestly, I just wish someone releases the no-crc executable :(