Vac By UCE ADDRESS

01/15/2009 22:08 lurkingdevil#106
Maybe the mobs in the hallway use a different area of memory other than the one we've been using. I dont knwo but just a guess since you've ran out of ideas :)

Please someone explain me how to disable the hacks without restarting the game, almost got caught last time <_<
01/15/2009 22:17 Traveling Salesman#107
Quote:
Originally Posted by lurkingdevil View Post
Maybe the mobs in the hallway use a different area of memory other than the one we've been using. I dont knwo but just a guess since you've ran out of ideas :)

Please someone explain me how to disable the hacks without restarting the game, almost got caught last time <_<

That's possible, but others have said it works for them and I thought someone even said they did a full B without any problems.

One way that I've been disabling hacks is to leave the auto assemble window open (we'll use Non-Aggro as the example) and when you need to disable, I just inject the original code below. Obviously, when you want the Non-Aggro back, just use the entire code that you've been using.

Code:
0053DDDA: 
 movzx eax,word ptr [esi+00000154]
01/15/2009 22:55 Noi#108
Quote:
Originally Posted by Traveling Salesman View Post
I will have to work on trying to scan for the AI key in memory, but if I recall correctly, modifying that didn't work before. Tips?
Once you get the AI key, change it to 5 instead of 3. This needs to be done for both sorcerer and bishop. Also, let me know the addresses :)

Quote:
Originally Posted by Traveling Salesman View Post
Honestly, I've run out of ideas on what is causing the mobs in the gauntlet hallway and there are even two or three zombies in the room with 4 treasure chests that will attack. Also, all the zombies just after the first warphole and before the 3 coffins are all still aggro. I'm really close to, if not already at the end of thoughts for why this is happening, shedding light or any tips/suggestions are greatly appreciated. I might even open my own thread about it with everything that I've tried as I'm sure not everyone that gives tips has read all of my different modifications and attempts
I have an idea as to what's going on. The script only changes the attack ranges of the first summons. If you look at the pak data, the mobs you're having trouble with has more than one summons, therefore more than one attack ranges that needs to be changed to 0. That's why only first summons are going non-agro and then attacking you on next encounters. We need to find the next set of attack ranges and change them to 0 too. I don't know how to scan executables for the code so I can't verify my theory. Let me know if this makes sense.

EDIT: Honestly, I just wish someone releases the no-crc executable :(
01/16/2009 09:21 lurkingdevil#109
I see an enable and disable section in the code. Seems though that the enable section is to enable the code and disable is to disable the code but how to use them....
01/16/2009 10:49 Khrull#110
Maybe this is just plain noobish but I'll sugest it anyway :-)
Maybe the mobs attcking has something to do with the time u injected the code.
As anyone tried to re-inject the non-aggro AFTER they spawn?
Just a thought anyway :-)
01/16/2009 18:53 Traveling Salesman#111
Quote:
Originally Posted by Khrull View Post
Maybe this is just plain noobish but I'll sugest it anyway :-)
Maybe the mobs attcking has something to do with the time u injected the code.
As anyone tried to re-inject the non-aggro AFTER they spawn?
Just a thought anyway :-)
I've attempted to inject code at:

*before entering the dungeon
*after entering the dungeon before pulling the first lever
*injecting the regular code back in (disabling the non-aggro) and then injecting the non-aggro code again as an attempt to reinitialize the non-aggro

Nothing has worked so far.
01/16/2009 19:34 EliteDKTrader#112
U can easyly make an trainer for this in CE.. when u press "F5" for example the vack/non aggro hack gonna activate it and when u press again "F5" the hack will be disabled. I just made some trainers for autopot, vack/non-aggro and wallhack.
01/17/2009 04:52 Traveling Salesman#113
Quote:
Originally Posted by andrew_seul View Post
U can easyly make an trainer for this in CE.. when u press "F5" for example the vack/non aggro hack gonna activate it and when u press again "F5" the hack will be disabled. I just made some trainers for autopot, vack/non-aggro and wallhack.
How might this be done? I've searched through looking for hotkey ability with CE but haven't found this type of hotkey availability.
01/17/2009 05:11 carnivore2k4#114
Quote:
Originally Posted by andrew_seul View Post
U can easyly make an trainer for this in CE.. when u press "F5" for example the vack/non aggro hack gonna activate it and when u press again "F5" the hack will be disabled. I just made some trainers for autopot, vack/non-aggro and wallhack.
I tried this myself, when i hit f5 for a second time the trainer unhighlights it but it's still on in the game, what am i missing?
01/17/2009 09:57 -8gX#115
Quote:
Originally Posted by carnivore2k4 View Post
I tried this myself, when i hit f5 for a second time the trainer unhighlights it but it's still on in the game, what am i missing?
Perhaps you didnt tell the trainer to unfreeze the address?
01/17/2009 16:43 EliteDKTrader#116
There's a reason why this code have ENABLE/DISABLE sections cause this code was leaked from a site (I can't tell u which site..) and ofc this is especially for making trainers.
01/17/2009 23:02 -8gX#117
It has enable / disable sections because CE needs it to identify sections of the code... Lol try taking them out and see the fancy error.
01/19/2009 15:01 Khrull#118
Thx for the code dude... works like a charm.
01/19/2009 15:09 Systemerror#119
Quote:
Originally Posted by andrew_seul View Post
There's a reason why this code have ENABLE/DISABLE sections cause this code was leaked from a site (I can't tell u which site..) and ofc this is especially for making trainers.
which site?
01/19/2009 15:26 EliteDKTrader#120
Check PM.