[Release] Source - Dits V16.8 (Baruna, Guildhouse Middle ect.)

05/01/2012 23:23 dennisdra#106
What you mean with Coliseum Debug?
05/02/2012 08:20 420twisted1#107
Quote:
Originally Posted by jtb1 View Post
I uplaud the REv 5 final (fixed) with colliseum debug and tab inventory work :p

with 2 or 3 security :p
v17 inventory is bug free?
05/02/2012 10:58 Shiaru#108
Quote:
Originally Posted by 420twisted1 View Post
v17 inventory is bug free?
could be If he post working databases or just the expansion for them
05/02/2012 11:25 マリブ#109
Quote:
Originally Posted by Shiaru View Post
could be If he post working databases or just the expansion for them
You dont need a working database..it works without editet database.
05/02/2012 13:24 arnootie#110
wath client and resource do i need with this source?
05/03/2012 19:55 LiKeLighT#111
You dont need any client or ressource. You can compile it with the source.
05/03/2012 22:42 arnootie#112
yes, bot i need a client with the moddels and items and worl, to get this worked! and the data/datasub1/datasub2
05/04/2012 22:53 guardianangel#113
Quote:
Originally Posted by .effect# View Post
Wenn ich mich versuche einzuloggen mit nem Character läuft es nur unendlich weiter.. woran kann das liegen?
Und Nein, es liegt nicht an den Ports hab die zu 100% so wie Sie müssen.
Wäre nett wenn mir jemand helfen könnte ;)

Edit:
Die einzigen Error's sind alle gleich, bis auf die letzte Ziffer immer:

Das is ganz einfach ^^

#ifdef __TAB_INVENTORY
m_Inventory.SetItemContainer( ITYPE_ITEM, MAX_INVENTORY );
#else
m_Inventory.SetItemContainer( ITYPE_ITEM, MAX_INVENTORY, MAX_HUMAN_PARTS );
#endif

gibt es 3x in der mover.cpp ....
Da Löschst du :
m_Inventory.SetItemContainer( ITYPE_ITEM, MAX_INVENTORY );
#else

& fertig ^^
05/05/2012 12:37 .effect##114
Hab ich schon lange, aus dem LTD Forum, aber danke ;-)
05/05/2012 15:33 guardianangel#115
Kein Problem ^^
05/06/2012 23:26 jtb1#116
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For build this :

In MoverRender.cpp (l 2107)
Change

Quote:
CString strName;
if( pGuild->IsMaster(m_idPlayer))
{
strName = "[";
strName += "Chef";
strName += "] ";
strName += "de ";
strName += pGuild->m_szGuild;
pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), dwColor, strLeader );
}
by

Quote:
CString strName;
CString strLeader;
if( pGuild->IsMaster(m_idPlayer))
{
strLeader = "[";
strLeader += "Chef";
strLeader += "] ";
strLeader += "de ";
strLeader += pGuild->m_szGuild;
pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), dwColor, strLeader );
}
GuildHouse.cpp (ligne 2572)

Quote:
pUser->AddText( prj.GetText( ));
Change by

Quote:
pUser->AddText( prj.GetText( TID_GAME_EXP_LEVELEXCESS01 ));

WndHousing.cpp (l 1759)
Delete the Ligne
05/09/2012 14:07 Shiaru#117

Hey dave,
everytime I spawn an egg or pet/cs-pet my neuz crashes even when I relogg and open my Inventory again the neuz crashes. I can read the errors and look at the lines, but I don't know how to fix it.. :s

/edit: I'm using fixed Rev. 5 source, your rev. 4.6 full ressources & client
05/09/2012 21:15 arnootie#118
can som1 plz reply with a clear message?

i got rev5 fixed... and the FR client.... how do i get the full resource to make this server run, cos the data/datasub1 and datasub2 dont got every resource fille, and also thay dont have .lua filles! plz help me! wath resouce/lua can i use with this source?
05/10/2012 10:45 Jopsi332#119
Quote:
Originally Posted by Shiaru View Post

Hey dave,
everytime I spawn an egg or pet/cs-pet my neuz crashes even when I relogg and open my Inventory again the neuz crashes. I can read the errors and look at the lines, but I don't know how to fix it.. :s

/edit: I'm using fixed Rev. 5 source, your rev. 4.6 full ressources & client
it is because of tabbed inventory. had the same problem with mine ;D cs pet working, normal pet->crash
05/12/2012 12:07 arnootie#120
Quote:
Originally Posted by jtb1 View Post
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For build this :

In MoverRender.cpp (l 2107)
Change



by



GuildHouse.cpp (ligne 2572)



Change by




WndHousing.cpp (l 1759)
Delete the Ligne

i try to build this source, and i used the things you told me, and wen i do i cant build my Neuz.... look


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can som1 plz help me with this?