Quote:
Originally Posted by pro4never
You still have to write the entire bot logic as well as structuring every single packet needed to make a bot....
Simply saying hunting = true; doesn't automatically make you a hunting bot ;)
|
if u look at the source i gave ya, u will see it has all the packets in there but they are not working, dunno why :confused:
thats why i asked you to look at it because i can't identify the problem myself
ok, lets take look on this packet (server attack)
Code:
Packet Nr 99. Server -> Client, Length : 48, PacketType: 1022
28 00 FE 03 00 00 00 00 21 A9 19 00 5A 4A 06 00 ;( þ !© ZJ
ED 01 D7 01 0E 00 00 00 07 00 00 00 00 00 00 00 ;í×
00 00 00 00 00 00 00 00 54 51 53 65 72 76 65 72 ; TQServer
Size 28 00 -> 00 28 -> 40
Type FE 03 -> 03 FE -> 1022
Timer 00 00 00 00 -> 00 00 00 00 -> 0
UID 21 A9 19 00 -> 00 19 A9 21 -> 1681697
ID 5A 4A 06 00 -> 00 06 4A 5A -> 412241
X 00 ED -> ED 00 -> 60672
Y 01 D7 -> D7 01 ->55041
am i doing it wrong?
so if i put it in the source it look like this
Code:
public static void AtkServer(GameUser Csocket, uint ID, byte AttackType)
{
uint Time = GetStamp(Csocket);
byte[] Packet = new byte[48];
COPacket Test = new COPacket(Packet);
Test.WriteInt16(40);
Test.WriteInt16(1022);
Test.WriteInt32(Time);
Test.WriteInt32(Csocket.UID);
Test.WriteInt32(ID);
Test.WriteInt16(Csocket.X);
Test.WriteInt16(Csocket.Y);
Test.WriteByte(AttackType);
Test.Offset(40);
Test.WriteString("TQClient");
}
and its not working