Habe es wie folgt gelöst:Quote:
Code:when 1901.kill with pc.get_level() <= 82 begin -- max 10 level höher if pc.getqf("bomben_anzahl") <= 0 then pc.setqf("bomben_anzahl", 66) end pc.setqf("bomben_anzahl", pc.getqf("bomben_anzahl") - 1) game.drop_item_with_ownership(25040,1) -- 100% Segi game.drop_item_with_ownership(70102,1) -- 100% Zen-Bohne game.drop_item_with_ownership(50077,1) -- 100% Truhe game.drop_item_with_ownership(1,200) if pc.getqf("bomben_anzahl") > 0 then game.drop_item_with_ownership(1,200) end end
PHP Code:
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-- Neunschwanz Lv.72 --
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when kill with npc.get_race() == 1901 and pc.get_level() <= 82 begin -- max 10 Level höher
game.drop_item_with_ownership(25040,1) -- 100% Segi
game.drop_item_with_ownership(70102,1) -- 100% Zen-Bohne
game.drop_item_with_ownership(50077,1) -- 100% Truhe
for i = 1, 66, 1 do
game.drop_item_with_ownership(1,200)
end
end
Code:
for i = 1, 66, 1 do
Code:
game.drop_item_with_ownership(1,200)
Code:
number(200,400)
Zusammen gesetzt sieht das ganze wie folgt aus:
Code:
game.drop_item_with_ownership(1,number(200,400))