How I can remove the delay uppercut attack , with resources tool I do not know which part to edit the file .lua
function UpperCutByDeathScythe(OneShotTime, Power, Accuracy, AdditionalPower)
STATE:SetStealthCancel(true)
STATE:SetHitStop(350, 550)
STATE:SetSpendSp(10)
STATE:InitLua(400, 500, 40, true)
local range = WEAPON:GetRange()
Attack1 = CreateCAttack()
Attack1:InitAttack1(WEAPONTYPE_DEATH_SCYTHE, ATTACKATTRIB_DEATH_SCYTHE_COUNTER_CRITICAL, 420, Power * 0.5, AddtionalPower)
Attack1:InitAttack2(MAKERAY(MAKEVECTOR3(0, 250, -100), MAKEVECTOR3(0, 0, -1), range - 100), 1, 1, false)
AddAttack(ATTACKS, Attack1)
Attack2 = CreateCAttack()
Attack2:InitAttack1(WEAPONTYPE_DEATH_SCYTHE, ATTACKATTRIB_DEATH_SCYTHE_COUNTER_ATTACK, 320, Power * 2.1, AddtionalPower)
Attack2:InitAttack2(MAKEBOX(MAKEVECTOR3(0, 250, -100), MAKEVECTOR3(0, 0, -1), range * 0.8, range * 1.2, range * 1), 1, 1, false)
Attack2:AddBlowCondition(0, 3500)
Attack2:AddUpperCutCondition(0, 3500)
Attack2:SetCameraShakeEnable(true, true, 0)
Attack2:SetCameraShakeSetFactor1(320, 40, 40)
Attack2:SetCameraShakeSetFactor2(60, 0, 2000, 3000)
Attack2:SetCameraShakeWhenSuccess(true)
AddAttack(ATTACKS, Attack2)
end