1) Any information on the lvl 60 storyline ending quests?
2) What does Takla have to offer in comparison to Karakoram? The droprate is a bit better, but it's still pathetic for handgrinding. No one is going to Takla now. The only 60 mobs are the Generals and they have block + stun. I think anyone will take Yetis, which are far easier to kill, over General. They may have a (slightly) higher droprate, but this difference is nullified when you compare killing times. Thus making Takla Makan "Job" area obsolete. It's safe to say that the sub lvl 60 mobs are pretty much useless, since everyone is aiming for the 2nd tier equipment, which is primarily dropped by lvl 60 mobs.
In order for the server to have more game activity, I think either Takla Makan should have increased rates; job rates should be doubled or tripled; some other events should be opened.
IMO, Takla Makan should become a no-botting zone, preferably reportable by players in this thread or somewhere else, with increased rates. It would spike the activity since you would be forced to handgrind and fight with other players in order to get real good items. I mean, I spent 2 hours at Generals and didn't get a single drop. I don't really care since I was botting, but imagine handgrinding. What did I gain? Nothing, being lvl 60 and FF.
BTW, for traders, 5* from Jangan to Donwhang is a whopping ~1.2m profit and about an hour of intensive gameplay. While botting is a bit less profitable, but without breaking any sweat. Actually, just sleeping and seeing that $$ in the morning.
As it stands now, botting is more profitable for getting better gear. That's why there are e only LTP in the party matching with the occasional unique party.