I think that pretty much all the goodies that could be added in the offline server has been exhausted by the community, which is why it is so quite lately.Quote:
Sad it's dead here... :(
Since the End of July no new updates from the community and developers.
But thanks to all that have created so much nice stuff for the offline-version. :)
It's the middle of September... does the word "school" ring you any bell?Quote:
I think that pretty much all the goodies that could be added in the offline server has been exhausted by the community, which is why it is so quite lately.
There are a few things here and there needing fixed, such as what GlideImage posted recently and perhaps someone may Categorize the huge Vinyl share from Keule306...
I know I had a lot of fun with the things I did and shared back.
I was hoping this thread would become active and ppl would share their tuned up cars as he has done...
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I seem to recall some instructions to make the UDP trick (sp for tracks with no sp) work in the latest offline release (1.7). Can't find them though. Help?
I am currently going through buying one car at a time and then selecting it in the garage since I noticed this happen to Cross's car after I bought it then went in the garage and selected it. notice the overall number changes...also does the negative OA when adding partsQuote:
There are a few things here and there needing fixed, such as what GlideImage posted recently and perhaps someone may Categorize the huge Vinyl share from Keule306...
You have to pretty much guess, to fix the HAT issues.Quote:
I am currently going through buying one car at a time and then selecting it in the garage since I noticed this happen to Cross's car after I bought it then went in the garage and selected it. notice the overall number changes...also does the negative OA when adding parts
So some of the overall numbers change from when you buy to when you select it in your garage...Will take some time to purchase one at a time to find any of them that change these overalls. Not sure what you would have to do to retain the overalls from purchase to garage...
Ok I took down your info I will see what I can do. I thought it happened on another car awhile back but never took notice so I will buy one car at a time and check if they change at all, if so I will check their info and try the changes if possible. Thanks. I will post back after I had some time to go through a majority of them and if any fixes I will post that as well. :handsdown:Quote:
You have to pretty much guess, to fix the HAT issues.
First, buy the car in question, look at the CMD window and take notice of its basket file.
If there are several Editions of that model, do the same thing as above.
Check the basket files physics hash tag, if they are different, change them, rebuy the car in question and try it's HAT.
If that does not fix it, try the physics Hash number located in the "Mod folder" for that model.
So far, both of my methods work, and as I said, is guess work to fix them.
You also have to reload the game after changing the PhysicsHash number, for it to actually take affect, and only fixes buying the car again and does not fix the car already bought as that car is invalid.
Wait, you only have to reload the game if you change the catalog files, I believe you can change the basket files to suit, and not have to reload the game, but only rebuy said car again to see the change, my bad.
Hope I helped you understand.
If not, take notice of the models in question, PM me their ingame names and basket file numbers and I will do my best to fix them as explained in my only method of guess work which fixes them, so far.
:D
Dude, I have made Unlock All Tracks V3, complete with guide to all unreleased tracks:Quote:
I will make a tool for launching multiplayer/sp events (basically any event),
is not handy to edit every time an xml when we want mp/unknown events.
Thanks to @gamermca for the sorted "alltracks v2" and to @hypercycle
for the "list of tracks", this will help me a lot ..
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Anybody has got 100% - 100% - 100% performance parts pack? :D