[Sammelthread] Addys

09/19/2011 15:20 .Cartel™#1156
Request:

ADR_ALLSERVER
ADR_HEALTHPOINTER
ADR_POINTOFVIEW
09/19/2011 16:23 Mircoyee111#1157
#Request:

#Working & Tested

CQC Prone
09/19/2011 16:36 _TradEmArk_:)#1158
Danke SK1LL0R Das du es wieder Public gestellt hast. dir gebe ich garantiert keine Addys mehr. Ich stelle ja auch nicht Just 4 Fun STW und WTW Memory Public. [ Oder vielleicht doch? Mal schauen ob ich lust hab ]

Funktionierende NoSpread Addy:
Code:
#define OFS_NOSPREAD 0x100FC //By TradEmArk | Updated 01.09
Die Addy ändert sich nur +0x4 Also rechnet nach jedem update einfach +0x4
Easy....
09/19/2011 20:11 vogue999#1159
OFS_Local address
can anyone give?
09/19/2011 20:55 Epean#1160
@Up
0x004 ;]
09/19/2011 20:55 SniperVips™#1161
Braucht man für GhostChams addy ?
wenn ja dann wäre es freundlich wenn ich sie vllt bekomm ^^
09/19/2011 21:07 Algorithmus#1162
nein :) das geht alles mit D3D ;)
09/20/2011 14:43 warrock2411#1163
/*======= POINTER ===== *\
#define ADR_PLAYERPOINTER 0x9E27B0
#define ADR_SERVERPOINTER 0x9E274C
#define ADR_WEAPONPOINTER 0x8A8770
/*======= OFFSETS ===== *\
#define OFS_NFD 0x102C8
#define OFS_NORECOIL 1 0xC34C
#define OFS_NORECOIL 2 0xC440
#define OFS_NORECOIL 3 0xC444
#define ADR_NoM134 0x103C4
#define OFS_5SLOT 0x001021B4
#define OFS_6SLOT 0x001021B5
#define OFS_7SLOT 0x001021B6
#define OFS_8SLOT 0x001021B7
#define OFS_Z 0x102E8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
/*======== Memories ======* \
#define MEM_PEW 0x9E234B
#define MEM_Invisible 0x11A2B4
/*====== ADR ============ *\
#define ADR_Stamina1 0x81CDAC
#define ADR_Stamina2 0x81CDB0
#define ADR_Stamina3 0x81CDB4
#define ADR_Stamina4 0x81CDB8
# Define ADR_Stamina5 0x81CDBC
#define Speed 0x84AC98
# Define Virtualjump 0x84A92C
#define FogFar 0x9E995C
#define FogNear 0x9E9954
#define Glasswalls 0x81CC84
#define AntiAfk 0xB0EE78
#define W.U.W 0x9E7124
# Define stuck 0x100FC
# Define SuperNoSpread 0x84A978
#define ADR_GlassWalls 0x009E23F4
#define ADR_UNLAMMO 0x009E2730
/*=====================================*\
09/20/2011 15:44 MonkeyD.Ruffy.#1164
#~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~#
#define Adr_Playerpointer 0x9E27B0
#define Adr_Serverpointer 0x9E274C
#define Adr_Weaponpointer 0x8A8770
#define Adr_Userpointer 0x9E274C
#define Adr_Playersize 0x1CF8
#~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~#
#define Scope 0x8A8834
#define ScopeSize 0x8A883C
#define OFS_NFD 0x102C8
#define Slot5 0x102B8
#define NoRecoil1 0xC34C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define NoM134 0x103C4
#define Ofs_Slots5 0x102B8
#define Ofs_Slots6 0x102B9
#define Ofs_Slots7 0x102BA
#define Ofs_Slots8 0x102BB
#define OFS_Z 0x102E8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~#
#define Mem_FastNadeBlast 0x100FC
#define Mem_Invisible 0x11A2B4
#define Mem_PlantAnyWhere 0x9E234B
#~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~#
#define Adr_NoSpawnWaitCqC 0x9E2594
#define Adr_Crosshair 0x9E7150
#define ImDrunk 0x9E26C0
#define Adr_W.U.W 0x9E7124
#define FastNadeBlast 0x100FC
#define Adr_SuperNoSpread 0x84A978
#define Adr_Speed 0x84AC98
#define Adr_Virtualjump 0x84A92C
#define Adr_Scope 0x0
#define Adr_FarFog 0x9E995C
#define Adr_NearFog 0x9E9954
#define Adr_Glasswalls 0x81CC84
#define Adr_AntiAfk 0xB0EE78
#define Adr_UnlAmmo 0xA94BF
#define Adr_Stamina1 0x81CDAC
#define Adr_Stamina2 0x81CDB0
#define Adr_Stamina3 0x81CDB4
#define Adr_Stamina4 0x81CDB8
#define Adr_Stamina5 0x81CDBC
#~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define Adr_Serverbase 0x9E274C
#define Adr_Weaponbase 0x9FF294
#define Adr_Classbase 0xA39E48
#define Adr_Slotbase 0x101010
#define Adr_Playerslot 0x11B7FC
==========================================
============= End of logging =============
09/20/2011 16:01 .BuRn3R'#1165
Quote:
Originally Posted by MonkeyD.Ruffy. View Post
#~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~#
#define Adr_Playerpointer 0x9E27B0
#define Adr_Serverpointer 0x9E274C
#define Adr_Weaponpointer 0x8A8770
#define Adr_Userpointer 0x9E274C
#define Adr_Playersize 0x1CF8
#~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~#
#define Scope 0x8A8834
#define ScopeSize 0x8A883C
#define OFS_NFD 0x102C8
#define Slot5 0x102B8
#define NoRecoil1 0xC34C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define NoM134 0x103C4
#define Ofs_Slots5 0x102B8
#define Ofs_Slots6 0x102B9
#define Ofs_Slots7 0x102BA
#define Ofs_Slots8 0x102BB
#define OFS_Z 0x102E8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~#
#define Mem_FastNadeBlast 0x100FC
#define Mem_Invisible 0x11A2B4
#define Mem_PlantAnyWhere 0x9E234B
#~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~#
#define Adr_NoSpawnWaitCqC 0x9E2594
#define Adr_Crosshair 0x9E7150
#define ImDrunk 0x9E26C0
#define Adr_W.U.W 0x9E7124
#define FastNadeBlast 0x100FC
#define Adr_SuperNoSpread 0x84A978
#define Adr_Speed 0x84AC98
#define Adr_Virtualjump 0x84A92C
#define Adr_Scope 0x0
#define Adr_FarFog 0x9E995C
#define Adr_NearFog 0x9E9954
#define Adr_Glasswalls 0x81CC84
#define Adr_AntiAfk 0xB0EE78
#define Adr_UnlAmmo 0xA94BF
#define Adr_Stamina1 0x81CDAC
#define Adr_Stamina2 0x81CDB0
#define Adr_Stamina3 0x81CDB4
#define Adr_Stamina4 0x81CDB8
#define Adr_Stamina5 0x81CDBC
#~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define Adr_Serverbase 0x9E274C
#define Adr_Weaponbase 0x9FF294
#define Adr_Classbase 0xA39E48
#define Adr_Slotbase 0x101010
#define Adr_Playerslot 0x11B7FC
==========================================
============= End of logging =============
Es ist schon armseelig von anderen dir Addys zu nehemn und nicht die Credits zu geben ...

Suche CQCProne
Antispam;
#define Adr_FastNadeBlast 0x100FC
09/20/2011 17:25 _TradEmArk_:)#1166
@Burnertyp
Quote:
#define Adr_FastNadeBlast 0x100FC
false... ;O
Außerdem müsstest du nur 3-4 Seiten zurück gehen, dann hättest du alle Richtigen Addys!
Erneuter Post für alle die die zu faul sind zu suchen:
Code:
//============================================//
//=======|TradEmArk Privat Addylogger|========//
//============================================//
//==================|Pointer|===================//
#define ADR_PLAYERPOINTER           0x9E27B0
#define ADR_SERVERPOINTER           0x9E274C
#define ADR_VEHICLEBASE             0x9E2468
#define ADR_DEVICEPOINTER           0x847964
#define ADR_ANGELVIEW               0x9E2308
//===================|Adressen|===================//
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONGRAVITY           0x84AD70
#define ADR_HIDEWEAPON              0x81CDB4
#define ADR_FASTLOCKON              0x9E2378
#define ADR_GLASSWALLS              0x9E23F4
#define ADR_COLORSHOT1              0x9E3434
#define ADR_COLORSHOT2              0x9E3438
#define ADR_COLORSHOT3              0x9E343C
#define ADR_QUICKSPAWN1             0xB0EF88
#define ADR_QUICKSPAWN2             0xB0EF8C
#define ADR_QUICKSPAWN3             0xB0EF90
#define ADR_NOBOUNDS1               0xB0EEA0
#define ADR_NOBOUNDS2               0xB0EEA4
#define ADR_NOBOUNDS3               0xB0EEA8
#define ADR_WALKSPEED               0x84AC98
#define ADR_VIRTUALJUMP             0x81CA48
#define ADR_IMDRUNK                 0x9E26C0
#define ADR_NEARFOG                 0x9E9954
#define ADR_FARFOG                  0x9E995C
#define ADR_SCOPE                   0x8A8834
#define ADR_SCOPESIZE               0x8A883C
#define ADR_FULLBRIGHT1             0x9E3434
#define ADR_FULLBRIGHT2             0x9E3438
#define ADR_FULLBRIGHT3             0x9E3438
//==================|Memorys|==================//
#define MEM_STW                     0x******
#define MEM_WTW                     0x******                    
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E234B
#define MEM_SUPERNOSPREAD           0x84A978
#define MEM_UNLAMMO                 0x9E2730
#define MEM_STAMINA1                0x81CDAC
#define MEM_STAMINA2                0x81CDB0
#define MEM_STAMINA3                0x81CDB4
#define MEM_STAMINA4                0x81CDB8
#define MEM_STAMINA5                0x81CDBC
//==================|Offsets|==================//
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_5SLOT                   0x102B4
#define OFS_6SLOT                   0x102B5
#define OFS_7SLOT                   0x102B6
#define OFS_8SLOT                   0x102B7
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
//===============|Weapon Binder|===============//
#define ADR_PLAYERSLOT              0x11B7FC
#define ADR_SERVERBASE              0x9E274C
#define ADR_WEAPONBASE              0x9FF294
#define ADR_CLASSBASE               0xA39E48
#define ADR_SLOTBASE                0x101010
//============================================//
//================|Enjoy It|==================//
//============================================//
CREDITS TO ME!
Der Addylogger wird dann geupdated. wenn ich wieder DSL Hab ;O
@Burnertyp
Viele Addys aus deinem Addylogger sind ebenfalls falsch!
Überprüfe sie bitte nochmal
09/20/2011 17:26 KingClem™#1167
Hier CQC Prone: Not tested...sollte aber gehen.

0x8a8828
09/20/2011 17:29 .BuRn3R'#1168
Quote:
Originally Posted by _TradEmArk_:) View Post
@Burnertyp

false... ;O
Außerdem müsstest du nur 3-4 Seiten zurück gehen, dann hättest du alle Richtigen Addys!
Erneuter Post für alle die die zu faul sind zu suchen:
Code:
//============================================//
//=======|TradEmArk Privat Addylogger|========//
//============================================//
//==================|Pointer|===================//
#define ADR_PLAYERPOINTER           0x9E27B0
#define ADR_SERVERPOINTER           0x9E274C
#define ADR_VEHICLEBASE             0x9E2468
#define ADR_DEVICEPOINTER           0x847964
#define ADR_ANGELVIEW               0x9E2308
//===================|Adressen|===================//
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONGRAVITY           0x84AD70
#define ADR_HIDEWEAPON              0x81CDB4
#define ADR_FASTLOCKON              0x9E2378
#define ADR_GLASSWALLS              0x9E23F4
#define ADR_COLORSHOT1              0x9E3434
#define ADR_COLORSHOT2              0x9E3438
#define ADR_COLORSHOT3              0x9E343C
#define ADR_QUICKSPAWN1             0xB0EF88
#define ADR_QUICKSPAWN2             0xB0EF8C
#define ADR_QUICKSPAWN3             0xB0EF90
#define ADR_NOBOUNDS1               0xB0EEA0
#define ADR_NOBOUNDS2               0xB0EEA4
#define ADR_NOBOUNDS3               0xB0EEA8
#define ADR_WALKSPEED               0x84AC98
#define ADR_VIRTUALJUMP             0x81CA48
#define ADR_IMDRUNK                 0x9E26C0
#define ADR_NEARFOG                 0x9E9954
#define ADR_FARFOG                  0x9E995C
#define ADR_SCOPE                   0x8A8834
#define ADR_SCOPESIZE               0x8A883C
#define ADR_FULLBRIGHT1             0x9E3434
#define ADR_FULLBRIGHT2             0x9E3438
#define ADR_FULLBRIGHT3             0x9E3438
//==================|Memorys|==================//
#define MEM_STW                     0x******
#define MEM_WTW                     0x******                    
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E234B
#define MEM_SUPERNOSPREAD           0x84A978
#define MEM_UNLAMMO                 0x9E2730
#define MEM_STAMINA1                0x81CDAC
#define MEM_STAMINA2                0x81CDB0
#define MEM_STAMINA3                0x81CDB4
#define MEM_STAMINA4                0x81CDB8
#define MEM_STAMINA5                0x81CDBC
//==================|Offsets|==================//
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_5SLOT                   0x102B4
#define OFS_6SLOT                   0x102B5
#define OFS_7SLOT                   0x102B6
#define OFS_8SLOT                   0x102B7
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
//===============|Weapon Binder|===============//
#define ADR_PLAYERSLOT              0x11B7FC
#define ADR_SERVERBASE              0x9E274C
#define ADR_WEAPONBASE              0x9FF294
#define ADR_CLASSBASE               0xA39E48
#define ADR_SLOTBASE                0x101010
//============================================//
//================|Enjoy It|==================//
//============================================//
CREDITS TO ME!
Der Addylogger wird dann geupdated. wenn ich wieder DSL Hab ;O
@Burnertyp
Viele Addys aus deinem Addylogger sind ebenfalls falsch!
Überprüfe sie bitte nochmal
Jo werde ich...

Quote:
Originally Posted by KingClem™ View Post
Hier CQC Prone: Not tested...sollte aber gehen.

0x8a8828
Danke
09/20/2011 17:35 SubZerom_#1169
#define ADR_PLAYERSLOT 0x11B7FC
#define ADR_SERVERBASE 0x9E274C
#define ADR_WEAPONBASE 0x9FF294
#define ADR_CLASSBASE 0xA39E48
#define ADR_SLOTBASE 0x101010

das unnötige (i don't use):
#define ADR_PLAYERSLOT 0x11B7FC
#define ADR_CLASSBASE 0xA39E48

was ich benutze:
#define ADR_SERVERBASE 0x9E274C
#define ADR_WEAPONBASE 0x9FF294
#define ADR_SLOTBASE 0x101010

ServerBase aka ServerPointer Neudefinition...sehr schlau xD
09/20/2011 19:47 Wazapoo#1170
Can someone say are these correct:

Code:
#define FAST_REPAIR     0x009E9A44
#define FAST_AMMO       0x009E9A2C
#define FAST_AMMO_BOX   0x009E99FC
#define FAST_HEALTH     0x009E9A14
I found them with a week old tutorial so it shouldnt be outdated but they dont seem to work, nothing happens with any value. I just started hacking WarRock so im a bit noob at fps hacking but i have hacked 12sky2 for about a year. Answers in english please, i dont speak german.