Request:
ADR_ALLSERVER
ADR_HEALTHPOINTER
ADR_POINTOFVIEW
ADR_ALLSERVER
ADR_HEALTHPOINTER
ADR_POINTOFVIEW
#define OFS_NOSPREAD 0x100FC //By TradEmArk | Updated 01.09
Es ist schon armseelig von anderen dir Addys zu nehemn und nicht die Credits zu geben ...Quote:
#~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~#
#define Adr_Playerpointer 0x9E27B0
#define Adr_Serverpointer 0x9E274C
#define Adr_Weaponpointer 0x8A8770
#define Adr_Userpointer 0x9E274C
#define Adr_Playersize 0x1CF8
#~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~#
#define Scope 0x8A8834
#define ScopeSize 0x8A883C
#define OFS_NFD 0x102C8
#define Slot5 0x102B8
#define NoRecoil1 0xC34C
#define NoRecoil2 0xC440
#define NoRecoil3 0xC444
#define NoM134 0x103C4
#define Ofs_Slots5 0x102B8
#define Ofs_Slots6 0x102B9
#define Ofs_Slots7 0x102BA
#define Ofs_Slots8 0x102BB
#define OFS_Z 0x102E8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~#
#define Mem_FastNadeBlast 0x100FC
#define Mem_Invisible 0x11A2B4
#define Mem_PlantAnyWhere 0x9E234B
#~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~#
#define Adr_NoSpawnWaitCqC 0x9E2594
#define Adr_Crosshair 0x9E7150
#define ImDrunk 0x9E26C0
#define Adr_W.U.W 0x9E7124
#define FastNadeBlast 0x100FC
#define Adr_SuperNoSpread 0x84A978
#define Adr_Speed 0x84AC98
#define Adr_Virtualjump 0x84A92C
#define Adr_Scope 0x0
#define Adr_FarFog 0x9E995C
#define Adr_NearFog 0x9E9954
#define Adr_Glasswalls 0x81CC84
#define Adr_AntiAfk 0xB0EE78
#define Adr_UnlAmmo 0xA94BF
#define Adr_Stamina1 0x81CDAC
#define Adr_Stamina2 0x81CDB0
#define Adr_Stamina3 0x81CDB4
#define Adr_Stamina4 0x81CDB8
#define Adr_Stamina5 0x81CDBC
#~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define Adr_Serverbase 0x9E274C
#define Adr_Weaponbase 0x9FF294
#define Adr_Classbase 0xA39E48
#define Adr_Slotbase 0x101010
#define Adr_Playerslot 0x11B7FC
==========================================
============= End of logging =============
false... ;OQuote:
#define Adr_FastNadeBlast 0x100FC
//============================================// //=======|TradEmArk Privat Addylogger|========// //============================================// //==================|Pointer|===================// #define ADR_PLAYERPOINTER 0x9E27B0 #define ADR_SERVERPOINTER 0x9E274C #define ADR_VEHICLEBASE 0x9E2468 #define ADR_DEVICEPOINTER 0x847964 #define ADR_ANGELVIEW 0x9E2308 //===================|Adressen|===================// #define ADR_STRUCTSIZE 0x1CF8 #define ADR_WEAPONGRAVITY 0x84AD70 #define ADR_HIDEWEAPON 0x81CDB4 #define ADR_FASTLOCKON 0x9E2378 #define ADR_GLASSWALLS 0x9E23F4 #define ADR_COLORSHOT1 0x9E3434 #define ADR_COLORSHOT2 0x9E3438 #define ADR_COLORSHOT3 0x9E343C #define ADR_QUICKSPAWN1 0xB0EF88 #define ADR_QUICKSPAWN2 0xB0EF8C #define ADR_QUICKSPAWN3 0xB0EF90 #define ADR_NOBOUNDS1 0xB0EEA0 #define ADR_NOBOUNDS2 0xB0EEA4 #define ADR_NOBOUNDS3 0xB0EEA8 #define ADR_WALKSPEED 0x84AC98 #define ADR_VIRTUALJUMP 0x81CA48 #define ADR_IMDRUNK 0x9E26C0 #define ADR_NEARFOG 0x9E9954 #define ADR_FARFOG 0x9E995C #define ADR_SCOPE 0x8A8834 #define ADR_SCOPESIZE 0x8A883C #define ADR_FULLBRIGHT1 0x9E3434 #define ADR_FULLBRIGHT2 0x9E3438 #define ADR_FULLBRIGHT3 0x9E3438 //==================|Memorys|==================// #define MEM_STW 0x****** #define MEM_WTW 0x****** #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E234B #define MEM_SUPERNOSPREAD 0x84A978 #define MEM_UNLAMMO 0x9E2730 #define MEM_STAMINA1 0x81CDAC #define MEM_STAMINA2 0x81CDB0 #define MEM_STAMINA3 0x81CDB4 #define MEM_STAMINA4 0x81CDB8 #define MEM_STAMINA5 0x81CDBC //==================|Offsets|==================// #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_5SLOT 0x102B4 #define OFS_6SLOT 0x102B5 #define OFS_7SLOT 0x102B6 #define OFS_8SLOT 0x102B7 #define OFS_NORECOIL1 0xC34C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 //===============|Weapon Binder|===============// #define ADR_PLAYERSLOT 0x11B7FC #define ADR_SERVERBASE 0x9E274C #define ADR_WEAPONBASE 0x9FF294 #define ADR_CLASSBASE 0xA39E48 #define ADR_SLOTBASE 0x101010 //============================================// //================|Enjoy It|==================// //============================================//
Jo werde ich...Quote:
@Burnertyp
false... ;O
Außerdem müsstest du nur 3-4 Seiten zurück gehen, dann hättest du alle Richtigen Addys!
Erneuter Post für alle die die zu faul sind zu suchen:
CREDITS TO ME!Code://============================================// //=======|TradEmArk Privat Addylogger|========// //============================================// //==================|Pointer|===================// #define ADR_PLAYERPOINTER 0x9E27B0 #define ADR_SERVERPOINTER 0x9E274C #define ADR_VEHICLEBASE 0x9E2468 #define ADR_DEVICEPOINTER 0x847964 #define ADR_ANGELVIEW 0x9E2308 //===================|Adressen|===================// #define ADR_STRUCTSIZE 0x1CF8 #define ADR_WEAPONGRAVITY 0x84AD70 #define ADR_HIDEWEAPON 0x81CDB4 #define ADR_FASTLOCKON 0x9E2378 #define ADR_GLASSWALLS 0x9E23F4 #define ADR_COLORSHOT1 0x9E3434 #define ADR_COLORSHOT2 0x9E3438 #define ADR_COLORSHOT3 0x9E343C #define ADR_QUICKSPAWN1 0xB0EF88 #define ADR_QUICKSPAWN2 0xB0EF8C #define ADR_QUICKSPAWN3 0xB0EF90 #define ADR_NOBOUNDS1 0xB0EEA0 #define ADR_NOBOUNDS2 0xB0EEA4 #define ADR_NOBOUNDS3 0xB0EEA8 #define ADR_WALKSPEED 0x84AC98 #define ADR_VIRTUALJUMP 0x81CA48 #define ADR_IMDRUNK 0x9E26C0 #define ADR_NEARFOG 0x9E9954 #define ADR_FARFOG 0x9E995C #define ADR_SCOPE 0x8A8834 #define ADR_SCOPESIZE 0x8A883C #define ADR_FULLBRIGHT1 0x9E3434 #define ADR_FULLBRIGHT2 0x9E3438 #define ADR_FULLBRIGHT3 0x9E3438 //==================|Memorys|==================// #define MEM_STW 0x****** #define MEM_WTW 0x****** #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E234B #define MEM_SUPERNOSPREAD 0x84A978 #define MEM_UNLAMMO 0x9E2730 #define MEM_STAMINA1 0x81CDAC #define MEM_STAMINA2 0x81CDB0 #define MEM_STAMINA3 0x81CDB4 #define MEM_STAMINA4 0x81CDB8 #define MEM_STAMINA5 0x81CDBC //==================|Offsets|==================// #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_5SLOT 0x102B4 #define OFS_6SLOT 0x102B5 #define OFS_7SLOT 0x102B6 #define OFS_8SLOT 0x102B7 #define OFS_NORECOIL1 0xC34C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 //===============|Weapon Binder|===============// #define ADR_PLAYERSLOT 0x11B7FC #define ADR_SERVERBASE 0x9E274C #define ADR_WEAPONBASE 0x9FF294 #define ADR_CLASSBASE 0xA39E48 #define ADR_SLOTBASE 0x101010 //============================================// //================|Enjoy It|==================// //============================================//
Der Addylogger wird dann geupdated. wenn ich wieder DSL Hab ;O
@Burnertyp
Viele Addys aus deinem Addylogger sind ebenfalls falsch!
Überprüfe sie bitte nochmal
DankeQuote:
Hier CQC Prone: Not tested...sollte aber gehen.
0x8a8828
#define FAST_REPAIR 0x009E9A44 #define FAST_AMMO 0x009E9A2C #define FAST_AMMO_BOX 0x009E99FC #define FAST_HEALTH 0x009E9A14