[SERVICE] Die Questkontrolle

06/18/2015 23:12 rollback#11671
Quote:
Originally Posted by Rofelmau View Post
Hm manchmal beschweren sich server bei say befehlen die auf ein login event folgen
versuch das mal mit nem timer zu umgehen
also
when login in begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon",1)
timer("basic_weapon",2)
end
end
when basic_weapon. timer begin
say("")
usw
Man sollte da allerdings den "with" Teil benutzen, das ist etwas Performancefreundlicher.

Code:
when login with pc.getqf("basic_weapon") == 0 begin
Noch besser wäre es über states
06/18/2015 23:29 Rofelmau#11672
dafür hast du gerade dein jubiläums 2000 beitrag verschwendet?!

besser?
06/18/2015 23:30 MilkingCow#11673
Wie gesagt, bin neu im Questen. Bräuchte eine kleine Erklärung^^
Glaube aber liegt an meinem Server. Er übernimmt auch nicht veränderungen in der Datenbank :(

PS: GW zu 2k Posts
06/19/2015 01:14 DevBlade#11674
Hab nen Fehler bei dieser Bankquest :


Und zwar wenn ich Yang Einzahlen anwähle und den Betrag eingebe kommt immer:

('Ich kann maximal nur 999.000.000.000 Yang aufbewahren!')

Der Betrag ist vorhanden, lässt sich aber nicht einzahlen.

Wie lässt sich das beheben?
06/19/2015 02:45 MilkingCow#11675
Habe nun geschafft das es alles lädt.
Nun tritt das Problem auf, das egal ob ich auf Ja oder auf Nein bei der Teleport abfrage drücke nichts passiert, und nur die schwarzen Ränder bei Metin bleiben.
Code:
quest give_basic_weapon begin 
    state start begin 
        when login begin 
            if pc.getqf("basic_weapon") == 0 then 
                pc.setqf("basic_weapon", 1) 
				notice_all("Wir begrüßen, " .. pc.get_name() .. " ")
				addimage ( - 100 , - 70 , "004.tga" ) 
                    pc.give_item2(70007) 
                if pc.job == 0 then 
				pc.warp(200,100)
                    pc.give_item2(27002,200) 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27005,200)
                    pc.give_item2(70038,20)
                    pc.give_item2(16) 
                    pc.give_item2(11206) 
                    pc.give_item2(12206) 
                    pc.give_item2(13006) 
                    pc.give_item2(14006) 
                    pc.give_item2(15006) 
                    pc.give_item2(16006) 
                    pc.give_item2(17006) 
                    pc.give_item2(72702) 
                elseif pc.job == 1 then 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27005,200)
                    pc.give_item2(70038,20) 
                    pc.give_item2(1006) 
                    pc.give_item2(11406) 
                    pc.give_item2(12346) 
                    pc.give_item2(13006) 
                    pc.give_item2(14006) 
                    pc.give_item2(15006) 
                    pc.give_item2(16006) 
                    pc.give_item2(17006) 
                    pc.give_item2(72702) 
                elseif pc.job == 2 then 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27005,200)
                    pc.give_item2(70038,20)
                    pc.give_item2(16) 
                    pc.give_item2(11606) 
                    pc.give_item2(12486) 
                    pc.give_item2(13006) 
                    pc.give_item2(14006) 
                    pc.give_item2(15006) 
                    pc.give_item2(16006) 
                    pc.give_item2(17006) 
                    pc.give_item2(72702) 
                elseif pc.job == 3 then 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27002,200) 
                    pc.give_item2(27005,200)
                    pc.give_item2(70038,20)
                    pc.give_item2(7006) 
                    pc.give_item2(11806) 
                    pc.give_item2(12626) 
                    pc.give_item2(13006) 
                    pc.give_item2(14006) 
                    pc.give_item2(15006) 
                    pc.give_item2(16006) 
                    pc.give_item2(17006) 
                    pc.give_item2(72702) 
                end 
                    say("Willkommen auf Fortitudo-Mt2") 
                    say("") 
                    say("Bitte schaut im Forum vorbei,")
                    say("um immer auf dem neusten Stand zu sein.")
                    say("Falls ihr Bug's findet, meldet sie bitte.")
                    say("Wir wollen durch möglichst keine Bug's")
                    say("einen großen Spielspaß ermöglichen.")
                    say("")  
                    say("Bei Fragen oder sonstigem,")
                    say("einfach auf dem Teamspeak melden.") 
                    say("")
                    say("")		
		    say("Möchtest du auf die Starter Map?")
		    local s = select("Ja", "Nein")
		    if 1 == s then
		    	pc.warp(20000,10000)
		    else
		    	return
		    end
            end 
        end 
    end 
end
06/19/2015 09:02 Rofelmau#11676
probier mal die
mag die 1. lieber aber damit sensenmann nicht wieder ein post für die states verschwenden muss hab ich die 2. variante mit states geschrieben
wenn das immernoch bugt leigt das vermute ich am addimage befehl, den dann mal raus nehmen und dann testen
06/19/2015 09:06 rollback#11677
Quote:
Originally Posted by Rofelmau View Post
probier mal die
mag die 1. lieber aber damit sensenmann nicht wieder ein post für die states verschwenden muss hab ich die 2. variante mit states geschrieben
wenn das immernoch bugt leigt das vermute ich am addimage befehl, den dann mal raus nehmen und dann testen
wofür setzt du eine questflag wenn du states hast?
06/19/2015 21:02 komplett Lost.#11678
Warpring quest funzt nicht..

Fehlermeldung (Beim Quest reloaden)
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Quest:
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MFG
06/19/2015 21:05 thespeedyy#11679
zuwenig ends... einmal deine quest bitte
06/19/2015 21:07 komplett Lost.#11680
Quote:
Originally Posted by thespeedyy View Post
zuwenig ends... einmal deine quest bitte

MFG
06/20/2015 12:23 Rofelmau#11681
PHP Code:
quest warpring begin
    state start begin
        when 70007.
use begin
            local x
            local y
            local t
            local e 
pc.get_empire()
            
say_title("Warpring")
            
say("Wohin möchtest du teleporiert werden?")
            
local s select("Map1""Map2""Orktal""Wüste""Eisland""Feuerland""Weiter""Abbrechen")
            if 
s==7 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
local p select("Dämonenturm""Spinnendungoen""Geisterwald""Roter Wald""Land der Riesen""Grotte der Verbannung""Weiter""Abbrechen")
                    
                if 
p==1 then
                    x
="590400"
                    
y="110500"
                
elseif p==2 then
                    x
="91900"
                    
y="525400"
                
elseif p==3 then
                    x
="289000"
                    
y="5800"
                
elseif p==4 then
                    say_title
("Warpring")
                    
say("Wohin möchtest du teleporiert werden?")
                    
select("Anfang""Ende""Abbrechen")
                    if 
t==1 then
                        x
="69696900"
                        
y="96969600"
                    
elseif t==2 then
                        x
="1119200"
                        
y="7000"
                    
end
                
elseif p==5 then
                    x
="828100"
                    
y="763400"
                
elseif p==6 then
                    x
="284200"
                    
y="809600"
                
elseif p==7 then
                    say_title
("Warpring")
                    
say("Wohin möchtest du teleporiert werden?")
                    
local m select("Schlangenpass""Weiter""Abbrechen")
                    if 
m==1 then
                        x
="1064800"
                        
y="1519600"
                    
elseif m==2 then
                        pc
.warp(xy)
                    elseif 
m==3 then
                        pc
.warp(xy)
                    
end
                end
            
elseif s==1 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
select("Rotes Reich""Gelbes Reich""Blaues Reich""Abbrechen")
                if 
t==1 then
                    x
="473900"
                    
y="954600"
                
elseif t==2 then
                    x
="63200"
                    
y="166700"
                
elseif t==3 then
                    x
="959600"
                    
y="269700"
                
end
            
elseif s==2 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
select("Rotes Reich""Gelbes Reich""Blaues Reich""Abbrechen")
                if 
t==1 then
                    x
="352300"
                    
y="882700"
                
elseif t==2 then
                    x
="145700"
                    
y="239800"
                
elseif t==3 then
                    x
="863800"
                    
y="246000"
                
end
            
elseif s==3 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
select("Anfang""Mitte""Rek-Wiese""Abbrechen")
                if 
t==1 then
                    
if e==1 then
                        x
="402100"
                        
y="673900"                        
                    
elseif e==2 then
                        x
="270400"
                        
y="739900"
                    
elseif e==3 then
                        x
="321300"
                        
y="808000"
                    
end
                
elseif t==2 then
                    x
="332700"
                    
y="745600"
                
elseif t==3 then
                    x
="282800"
                    
y="792800"
                
end
            
elseif s==4 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
select("Anfang""Mitte""Abbrechen")
                if 
t==1 then
                    
if e==1 then
                        x
="217800"
                        
y="627200"                        
                    
elseif e==2 then
                        x
="221900"
                        
y="502700"
                    
elseif e==3 then
                        x
="344000"
                        
y="502500"
                    
end
                
elseif t==2 then
                    x
="296300"
                    
y="547500"
                
end
            
elseif s==5 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
select("Anfang""Mitte""Abbrechen")
                if 
t==1 then
                    
if e==1 then
                        x
="434200"
                        
y="290600"                        
                    
elseif e==2 then
                        x
="375200"
                        
y="174900"
                    
elseif e==3 then
                        x
="491800"
                        
y="173600"
                    
end
                
elseif t==2 then
                    x
="436200"
                    
y="215300"
                
end            
            
elseif s==6 then
                say_title
("Warpring")
                
say("Wohin möchtest du teleporiert werden?")
                
select("Anfang""Teleporter""Abbrechen")
                if 
t==1 then
                    
if e==1 then
                        x
="599400"
                        
y="756300"                        
                    
elseif e==2 then
                        x
="597800"
                        
y="622200"
                    
elseif e==3 then
                        x
="730700"
                        
y="689800"
                    
end
                
elseif t==2 then
                    x
="600500"
                    
y="687400"
                
end
            end            
            
if s!=or p!= 8 then
                pc
.warp(xy)
            
end
        end
    end
end 
06/20/2015 16:31 HowToPlayxD#11682
Hallo liebe ePvP User,
Ich habe ein Problem mit einer Wapquest die über einen Button läuft.

PHP Code:
quest clientquest_test begin
    state start begin
        warpring
.main()
        
when button or info begin
            
function main()
            
say_title(item.get_name())
            
local art select("Normale Maps""Dungeons""Eventmaps""Farmmaps","Abbrechen")
            if 
art == 1 then
                warpring
.normmaps1()
            elseif 
art == 2 then
                warpring
.dungeons()
            elseif 
art == 3 then
                warpring
.eventmaps()
            elseif 
art == 4 then
                warpring
.farmmaps()
            else
                return
            
end
        end
        
function normmaps1()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps1 select("Map 1","Map 2","Gildenzone","2. Gildenzone","Eisland","Weiter","Zurück")
            if 
normmaps1 == 1 then
                local warps 
= {
                    [
1] = xy,        -- rotes reich [empire1]
                    [
2] = xy,        -- gelbes reich [empire2]
                    [
3] = xy        -- blaues reich [empire3]
                }
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 2 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 3 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 4 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 5 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 6 then
                warpring
.normmaps2()
            elseif 
normmaps1 == 7 then
                warpring
.main()
            
end
        end
        
function normmaps2()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps2 select("Teufelsturm","Feuerland","Dunkler Tempel","Land der Riesen","Geisterwald","Weiter","Zurück")
            if 
normmaps2 == 1 then
                pc
.warp(xy)
            elseif 
normmaps2 == 2 then
                pc
.warp(xy)
            elseif 
normmaps2 == 3 then
                pc
.warp(xy)
            elseif 
normmaps2 == 4 then
                pc
.warp(xy)
            elseif 
normmaps2 == 5 then
                pc
.warp(xy)
            elseif 
normmaps2 == 6 then
                warpring
.normmaps3()
            elseif 
normmaps2 == 7 then
                warpring
.normmaps1()
            
end
        end
        
function normmaps3()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps3 select("Roter Wald,","Schlangenfeld","Orktal","Große Wüste","Grotte der Verbannung","Weiter","Zurück")
            if 
normmaps3 == 1 then
                pc
.warp(xy)
            elseif 
normmaps3 == 2 then
                pc
.warp(xy)
            elseif 
normmaps3 == 3 then
                pc
.warp(xy)
            elseif 
normmaps3 == 4 then
                pc
.warp(xy)
            elseif 
normmaps3 == 5 then
                pc
.warp(xy)
            elseif 
normmaps3 == 6 then
                warpring
.normmaps4()
            elseif 
normmaps3 == 7 then
                warpring
.normmaps2()
            
end
        end
        
function normmaps4()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps4 select("Grotte der Verbannung 2","Drachenraum","The Devil's Catacomb","Kap des Drachenfeuers","Nephritbucht","Weiter","Zurück")
            if 
normmaps4 == 1
                pc
.warp(xy)
            elseif 
normmaps4 == 2
                pc
.warp(xy)
            elseif 
normmaps4 == 3
                pc
.warp(xy)
            elseif 
normmaps4 == 4
                pc
.warp(xy)
            elseif 
normmaps4 == 5
                pc
.warp(xy)
            elseif 
normmaps4 == 6
                warpring
.normmaps5()
            elseif 
normmaps4 == 7
                warpring
.normmaps3()
            
end
        end
        
function normmaps5()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps5 select("Donnerberge","Gutamakliff","Zurück","Abbrechen")
            if 
normmaps5 == 1 then
                pc
.warp(xy)
            elseif 
normmaps5 == 2 then
                pc
.warp(xy)
            elseif 
normmaps5 == 3 then
                warpring
.normmaps4()
            elseif 
normmaps5 == 4 then
                
return
            
end
        end

        
function dungeons()
            
say_title(item.get_name().." : Dungeons")
            
local dungeons select("Affendungeons","Spinnendungeons","Zurück","Abbrechen")
            if 
dungeons == 1 then
                local ads 
select("Anfänger","normal","Experte","Zurück","Abbrechen")
                if 
ads == 1 then
                    pc
.warp(xy)
                elseif 
ads == 2 then
                    pc
.warp(xy)
                elseif 
ads == 3 then
                    pc
.warp(xy)
                elseif 
ads == 4 then
                    warpring
.dungeons()
                elseif 
ads == 5 then
                    
return
                
end
            
elseif dungeons == 2 then
                local sds 
select("Spinnendungeon 1","Spinnendungeon 2","Spinnendungeon 3","Zurück","Abbrechen")
                if 
sds == 1 then
                    pc
.warp(xy)
                elseif 
sds == 2 then
                    pc
.warp(xy)
                elseif 
sds == 3 then
                    pc
.warp(xy)
                elseif 
sds == 4 then
                    warpring
.dungeons()
                elseif 
sds == 5 then
                    
return
                
end
            
elseif dungeons == 3 then
                warpring
.main()
            elseif 
dungeons == 4 then
                
return
            
end
        end
        
function eventmaps()
            
say_title(item.get_name().." : Eventmaps")
            
local eventmaps select("OX-Wettbewerb","Zurück","Abbrechen")
            if 
eventmaps == 1 then
                
if game.get_event_flag("oxevent_status") == 1 then
                    pc
.warp(xy)
                else
                    
chat("Das Event läuft nicht.")
                
end
            
elseif eventmaps == 2 then
                warpring
.main()
            elseif 
eventmaps == 3 then
                
return
            
end
        end
        
function farmmaps()
            
say_title(item.get_name().." : Farmmaps")
            
local farmmaps select("Farmmap 1","Farmmap 2","Farmmap 3","Zurück","Abbrechen")
            if 
farmmaps == 1 then
                pc
.warp(xy)
            elseif 
farmmaps == 2 then
                pc
.warp(xy)
            elseif 
farmmaps == 3 then
                pc
.warp(xy)
            elseif 
farmmaps == 4 then
                warpring
.main()
            elseif 
farmmaps == 5 then
                
return
            
end
        end
    end
end 
06/20/2015 18:27 rollback#11683
Quote:
Originally Posted by HowToPlayxD View Post
Hallo liebe ePvP User,
Ich habe ein Problem mit einer Wapquest die über einen Button läuft.

PHP Code:
quest clientquest_test begin
    state start begin
        warpring
.main()
        
when button or info begin
            
function main()
            
say_title(item.get_name())
            
local art select("Normale Maps""Dungeons""Eventmaps""Farmmaps","Abbrechen")
            if 
art == 1 then
                warpring
.normmaps1()
            elseif 
art == 2 then
                warpring
.dungeons()
            elseif 
art == 3 then
                warpring
.eventmaps()
            elseif 
art == 4 then
                warpring
.farmmaps()
            else
                return
            
end
        end
        
function normmaps1()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps1 select("Map 1","Map 2","Gildenzone","2. Gildenzone","Eisland","Weiter","Zurück")
            if 
normmaps1 == 1 then
                local warps 
= {
                    [
1] = xy,        -- rotes reich [empire1]
                    [
2] = xy,        -- gelbes reich [empire2]
                    [
3] = xy        -- blaues reich [empire3]
                }
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 2 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 3 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 4 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 5 then
                local warps 
= {
                    [
1] = xy,
                    [
2] = xy,
                    [
3] = xy
                
}
                
pc.warp(warps[pc.get_empire()])
            elseif 
normmaps1 == 6 then
                warpring
.normmaps2()
            elseif 
normmaps1 == 7 then
                warpring
.main()
            
end
        end
        
function normmaps2()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps2 select("Teufelsturm","Feuerland","Dunkler Tempel","Land der Riesen","Geisterwald","Weiter","Zurück")
            if 
normmaps2 == 1 then
                pc
.warp(xy)
            elseif 
normmaps2 == 2 then
                pc
.warp(xy)
            elseif 
normmaps2 == 3 then
                pc
.warp(xy)
            elseif 
normmaps2 == 4 then
                pc
.warp(xy)
            elseif 
normmaps2 == 5 then
                pc
.warp(xy)
            elseif 
normmaps2 == 6 then
                warpring
.normmaps3()
            elseif 
normmaps2 == 7 then
                warpring
.normmaps1()
            
end
        end
        
function normmaps3()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps3 select("Roter Wald,","Schlangenfeld","Orktal","Große Wüste","Grotte der Verbannung","Weiter","Zurück")
            if 
normmaps3 == 1 then
                pc
.warp(xy)
            elseif 
normmaps3 == 2 then
                pc
.warp(xy)
            elseif 
normmaps3 == 3 then
                pc
.warp(xy)
            elseif 
normmaps3 == 4 then
                pc
.warp(xy)
            elseif 
normmaps3 == 5 then
                pc
.warp(xy)
            elseif 
normmaps3 == 6 then
                warpring
.normmaps4()
            elseif 
normmaps3 == 7 then
                warpring
.normmaps2()
            
end
        end
        
function normmaps4()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps4 select("Grotte der Verbannung 2","Drachenraum","The Devil's Catacomb","Kap des Drachenfeuers","Nephritbucht","Weiter","Zurück")
            if 
normmaps4 == 1
                pc
.warp(xy)
            elseif 
normmaps4 == 2
                pc
.warp(xy)
            elseif 
normmaps4 == 3
                pc
.warp(xy)
            elseif 
normmaps4 == 4
                pc
.warp(xy)
            elseif 
normmaps4 == 5
                pc
.warp(xy)
            elseif 
normmaps4 == 6
                warpring
.normmaps5()
            elseif 
normmaps4 == 7
                warpring
.normmaps3()
            
end
        end
        
function normmaps5()
            
say_title(item.get_name().." : Normale Maps")
            
local normmaps5 select("Donnerberge","Gutamakliff","Zurück","Abbrechen")
            if 
normmaps5 == 1 then
                pc
.warp(xy)
            elseif 
normmaps5 == 2 then
                pc
.warp(xy)
            elseif 
normmaps5 == 3 then
                warpring
.normmaps4()
            elseif 
normmaps5 == 4 then
                
return
            
end
        end

        
function dungeons()
            
say_title(item.get_name().." : Dungeons")
            
local dungeons select("Affendungeons","Spinnendungeons","Zurück","Abbrechen")
            if 
dungeons == 1 then
                local ads 
select("Anfänger","normal","Experte","Zurück","Abbrechen")
                if 
ads == 1 then
                    pc
.warp(xy)
                elseif 
ads == 2 then
                    pc
.warp(xy)
                elseif 
ads == 3 then
                    pc
.warp(xy)
                elseif 
ads == 4 then
                    warpring
.dungeons()
                elseif 
ads == 5 then
                    
return
                
end
            
elseif dungeons == 2 then
                local sds 
select("Spinnendungeon 1","Spinnendungeon 2","Spinnendungeon 3","Zurück","Abbrechen")
                if 
sds == 1 then
                    pc
.warp(xy)
                elseif 
sds == 2 then
                    pc
.warp(xy)
                elseif 
sds == 3 then
                    pc
.warp(xy)
                elseif 
sds == 4 then
                    warpring
.dungeons()
                elseif 
sds == 5 then
                    
return
                
end
            
elseif dungeons == 3 then
                warpring
.main()
            elseif 
dungeons == 4 then
                
return
            
end
        end
        
function eventmaps()
            
say_title(item.get_name().." : Eventmaps")
            
local eventmaps select("OX-Wettbewerb","Zurück","Abbrechen")
            if 
eventmaps == 1 then
                
if game.get_event_flag("oxevent_status") == 1 then
                    pc
.warp(xy)
                else
                    
chat("Das Event läuft nicht.")
                
end
            
elseif eventmaps == 2 then
                warpring
.main()
            elseif 
eventmaps == 3 then
                
return
            
end
        end
        
function farmmaps()
            
say_title(item.get_name().." : Farmmaps")
            
local farmmaps select("Farmmap 1","Farmmap 2","Farmmap 3","Zurück","Abbrechen")
            if 
farmmaps == 1 then
                pc
.warp(xy)
            elseif 
farmmaps == 2 then
                pc
.warp(xy)
            elseif 
farmmaps == 3 then
                pc
.warp(xy)
            elseif 
farmmaps == 4 then
                warpring
.main()
            elseif 
farmmaps == 5 then
                
return
            
end
        end
    end
end 
Koords eintragen wäre gut
06/20/2015 20:14 HowToPlayxD#11684
Das Problem ist dir einzelnen Sachen öffnen sich nichtmal z.B wenn man auf Normale Maps klickt müsste Auswahl komm wo Map1, Map2 usw kommt aber diese kommt nichtmal
06/20/2015 20:16 rollback#11685
Quote:
Originally Posted by HowToPlayxD View Post
Das Problem ist dir einzelnen Sachen öffnen sich nichtmal z.B wenn man auf Normale Maps klickt müsste Auswahl komm wo Map1, Map2 usw kommt aber diese kommt nichtmal
nein, weil die variablen nicht erstellt werden können