Code:
#define ASM_SPECTATE 0x433525
#define ASM_SPECTATE 0x433525
====================================== ======== .BuRn3R' AddyLogger ========= =========== Start Logging ============ ====================================== #~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~# #define Adr_Playerpointer 0x9E27B0 #define Adr_Serverpointer 0x9E274C #define Adr_Weaponpointer 0x8A8770 #define Adr_Userpointer 0x9E274C #define Adr_Playersize 0x1CF8 #~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~# #define Scope 0x8A8834 #define ScopeSize 0x8A883C #define Ofs_Nfd 0x102C8 #define Slot5 0x102B8 #define NoRecoil1 0xC34C #define NoRecoil2 0xC440 #define NoRecoil3 0xC444 #define NoM134 0x103C4 #define Ofs_Slots5 0x102B8 #define Ofs_Slots6 0x102B9 #define Ofs_Slots7 0x102BA #define Ofs_Slots8 0x102BB #define OFS_Z 0x102E8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~# #define Mem_FastNadeBlast 0x100FC #define Mem_Invisible 0x11A2B4 #define Mem_PlantAnyWhere 0x9E234B #~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~# #define Adr_NoSpawnWaitCqC 0x9E2594 #define Adr_Crosshair 0x9E7150 #define ImDrunk 0x9E26C0 #define Adr_W.U.W 0x9E7124 #define Adr_SuperNoSpread 0x84A978 #define Adr_Speed 0x84AC98 #define Adr_Virtualjump 0x84A92C #define Adr_Scope 0x0 #define Adr_FarFog 0x9E995C #define Adr_NearFog 0x9E9954 #define Adr_Glasswalls 0x81CC84 #define Adr_AntiAfk 0xB0EE78 #define Adr_UnlAmmo 0xA94BF #define Adr_Stamina1 0x81CDAC #define Adr_Stamina2 0x81CDB0 #define Adr_Stamina3 0x81CDB4 #define Adr_Stamina4 0x81CDB8 #define Adr_Stamina5 0x81CDBC #~~~~~~~~~~~Weapon Binder~~~~~~~~~~~# #define Adr_Serverbase 0x9E274C #define Adr_Weaponbase 0x9FF294 #define Adr_Classbase 0xA39E48 #define Adr_Slotbase 0x101010 #define Adr_Playerslot 0x11B7FC ========================================== ============= End of logging ============= === Credits to .BuRn3R' & Hackshieldx3 === ==========================================
Fail.Quote:
#define Ofs_Slots5 0x102B8
#define Ofs_Slots6 0x102B9
#define Ofs_Slots7 0x102BA
#define Ofs_Slots8 0x102BB
#define OFS_Slot5 0x1021B4 #define OFS_Slot6 0x1021B5 #define OFS_Slot7 0x1021B6 #define OFS_Slot8 0x1021B7
/////////////////////////////////////// /*======== .Cartel™'s AddyLogger =========*\ /*=========== Logging startet ============*\ /*====================================*\ /*======= POINTER ===== *\ #define ADR_PLAYERPOINTER 0x9E27B0 #define ADR_SERVERPOINTER 0x9E274C #define ADR_WEAPONPOINTER 0x8A8770 /*======= OFFSETS ===== *\ #define OFS_NFD 0x102C8 #define OFS_NORECOIL 1 0xC34C #define OFS_NORECOIL 2 0xC440 #define OFS_NORECOIL 3 0xC444 #define ADR_NoM134 0x103C4 #define OFS_5Slot 0x102B8 #define OFS_6Slot 0x102B9 #define OFS_7Slot 0x102BA #define OFS_8Slot 0x102BB #define OFS_Z 0x102E8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 /*========Memorys======*\ #define MEM_PEW 0x9E234B #define MEM_Invisible 0x11A2B4 /*====== ADR ============ *\ #define ADR_Stamina1 0x81CDAC #define ADR_Stamina2 0x81CDB0 #define ADR_Stamina3 0x81CDB4 #define ADR_Stamina4 0x81CDB8 #define ADR_Stamina5 0x81CDBC #define Speed 0x84AC98 #define Virtualjump 0x84A92C #define FogFar 0x9E995C #define FogNear 0x9E9954 #define Glasswalls 0x81CC84 #define AntiAfk 0xB0EE78 #define W.U.W 0x9E7124 #define FastNade 0x100FC #define SuperNoSpread 0x84A978 #define UnlAmmo 0xA94BF /*=====================================*\ /*============= Logged =============*\ ////////////////////////////////////////////////////
okay, für "Superjumpt" brauchst du nur die Playerpointer addy und die X Achsen AddyQuote:
Ich suche Superjumpt die anderen gehen nicht
Die Serverkick und ANormalGPlay Addys könnten nützlich sein.Quote:
kauf dir was...
right, this is my new Homepage !!!Quote:
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