ADR_ASSAULTCLIP 0x9E235E
ADR_SNIPERCLIP 0x9E235F
ADR_BANDAGEPX 0x9E2368
ADR_CROSSHAIR 0x9E7150
ADR_SNIPERCLIP 0x9E235F
ADR_BANDAGEPX 0x9E2368
ADR_CROSSHAIR 0x9E7150
Credits:Quote:
#define OFS_Z 0x00102E8
//============================================// //=======|TradEmArk Privat Addylogger|========// //============================================// //==================|Pointer|===================// #define ADR_PLAYERPOINTER 0x9E27B0 #define ADR_SERVERPOINTER 0x9E274C #define ADR_VEHICLEBASE 0x9E2468 #define ADR_DEVICEPOINTER 0x847964 #define ADR_ANGELVIEW 0x9E2308 //===================|Adressen|===================// #define ADR_STRUCTSIZE 0x1CF8 #define ADR_WEAPONGRAVITY 0x84AD70 #define ADR_HIDEWEAPON 0x81CDB4 #define ADR_FASTLOCKON 0x9E2378 #define ADR_GLASSWALLS 0x9E23F4 #define ADR_COLORSHOT1 0x9E3434 #define ADR_COLORSHOT2 0x9E3438 #define ADR_COLORSHOT3 0x9E343C #define ADR_QUICKSPAWN1 0xB0EF88 #define ADR_QUICKSPAWN2 0xB0EF8C #define ADR_QUICKSPAWN3 0xB0EF90 #define ADR_NOBOUNDS1 0xB0EEA0 #define ADR_NOBOUNDS2 0xB0EEA4 #define ADR_NOBOUNDS3 0xB0EEA8 #define ADR_WALKSPEED 0x84AC98 #define ADR_VIRTUALJUMP 0x81CA48 #define ADR_IMDRUNK 0x9E26C0 #define ADR_NEARFOG 0x9E9954 #define ADR_FARFOG 0x9E995C #define ADR_SCOPE 0x8A8834 #define ADR_SCOPESIZE 0x8A883C #define ADR_FULLBRIGHT1 0x9E3434 #define ADR_FULLBRIGHT2 0x9E3438 #define ADR_FULLBRIGHT3 0x9E3438 //==================|Memorys|==================// #define MEM_STW 0x****** #define MEM_WTW 0x****** #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E234B #define MEM_SUPERNOSPREAD 0x84A978 #define MEM_UNLAMMO 0x9E2730 #define MEM_STAMINA1 0x81CDAC #define MEM_STAMINA2 0x81CDB0 #define MEM_STAMINA3 0x81CDB4 #define MEM_STAMINA4 0x81CDB8 #define MEM_STAMINA5 0x81CDBC //==================|Offsets|==================// #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_5SLOT 0x102B4 #define OFS_6SLOT 0x102B5 #define OFS_7SLOT 0x102B6 #define OFS_8SLOT 0x102B7 #define OFS_NORECOIL1 0xC34C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 //===============|Weapon Binder|===============// #define ADR_PLAYERSLOT 0x11B7FC #define ADR_SERVERBASE 0x9E274C #define ADR_WEAPONBASE 0x9FF294 #define ADR_CLASSBASE 0xA39E48 #define ADR_SLOTBASE 0x101010 //============================================// //================|Enjoy It|==================// //============================================//
Quote:
#~~~~~~~~~~~~~~~~~~~~~~~Weapon Binder~~~~~~~~~~~~~~~~~~~~~#
#define Adr_Serverbase 0x009E274C
#define Adr_Weaponbase 0x009FF294
#define Adr_Classbase 0x00A39E48
#define Adr_Slotbase 0x00101010
#define Adr_Playerslot 0x0011B7FC