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That is soooooo old... "February 26, 2007"Quote:
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Hey man, try to put your window in the center of your screen, put the bot window on the windowed rappelz (maybe left of the windowed), configure bot, click on INSERT and let it do, you haven't to click anything else, the bot do all, first buff, next target and attack, next loot, scan the buff (and rebuff as you configure) and targeting a new mob.Quote:
I have vista 32 bit and I run Rappelz windowed in the upper left corner. I can start the bot only in the bot window and when it is trying to find the Rapplez window I click the Rappelz window and attack a mob. At that point it starts running but it never actually does anything. It shows the text but no actions are taken. Should I use an earlier version than 12.8?
i see ur gettin into memory addressing at last, the information you got is useless until u find the pointer of each address. has your program got a pointer scanner?Quote:
Just an update...
For the time I have scrapped the movement script. I will keep it in the toolbox until a time comes when I can make movement work on all OSs... however I will keep a toggle in the GUI so it can be enabled in place of the turning script.
I am working on my knowledge if how to intercept memory locations. I have spent the last few days playing with an MHS and have successfully found locations for several in-game statistics... though I am not sure how well this is going to work for other language clients. This will completely eliminate the error causing pixel search function and drasticly speed up the bot... However... this will also require an update when ever the game has taken an update.
I am stuck on acquiring concrete memory locations for several values... I am having a problem... the memory locations are changing everytime the game is restarted. I have acquired a few varriables that do not change on restart, but in order for this to be completely useful i am trying to figure out how to find some sort of script that will give me a point of reference to all other desired variables.
I have found and does not change:
Player Name
Player Max HP
Player Actual HP
Player Floating HP (the animated HP tic)
Pet #1 HP Max
Pet #1 Actual HP
I have found many other values that pertain to my entire bot... and more... but the memory values change every time you restart Rappelz... so it makes the info useless.
I was able to find these values, but they move every restart:
Target Name (Incredibly useful)
Last NPC targeted (orange name - not useful)
Target HP Max
Target Actual HP
Player POS
Ground Click POS
Target POS (it is on a way different coordinate system)
# of letters in your target's name (not sure why this is there)
Some sort of unique target ID... (not sure what this was either)
Pet #1 Name
I would like to take this information and place it in a .dll that will be accessable by my program, (or any application/script that calls for the info from it) in a useable form that will eliminate the need for the pixel based detections. I can leave the pixel based bot up for download as a backup tool while a more advanced/sophisticated bot will use the .dll.
Ideas... ?
Feedback... ?
Anyone that can help... ?
I could use a little assistance trying to figure out the whole creating a .dll that finds the base address of Sframe.exe, then returns these values upon request. I would like to see the ability to find these moving memory functions become availible, but I am not studied in this field.
it does, but it crashes Rappelz so it is useless. I have been unable to find one that does not crash Rappelz.Quote:
i see ur gettin into memory addressing at last, the information you got is useless until u find the pointer of each address. has your program got a pointer scanner?