Stripped ProjectAlchemy Source Code

03/13/2011 07:55 Henrique MD#1081
Using Scatter...
monstro its my mob
Quote:
if (C.HuntMode == HuntMode.Scatter)
Packets.UseSkill(C.Skills[C.SkillId], C, monstro.UID, monstro.X, monstro.Y);
else
Packets.AtkServer(C, monstro, 2);
sorry dominator, im without much time... when i be free i will test ur code too =)...
03/13/2011 17:57 denominator#1082
Thank you Henrique :)

For now can anybody tell me how I can prioritise looting over hunting? Or even continues looting until all items are looted?
03/15/2011 23:33 jonathan55866#1083
can someone help me make it so on the GUI i have a bottom that i can click and hunt will start so its like if i type /hunt and pressed enter
03/15/2011 23:55 pro4never#1084
Just make one... I actually wrote a gui into it for my own use. They really aren't difficult to do.
03/16/2011 03:42 jonathan55866#1085
LOL cause i not trying?
03/16/2011 04:51 pro4never#1086
Quote:
Originally Posted by jonathan55866 View Post
LOL cause i not trying?
look at the example of how I start the show player gui... it was actually originally a gui per character to control botting functionality (just like what you're trying to do) so I'm sure if you look through the source you can find references to it and re-create it easily enough. just start a new thread and have it do application start. Send it your client class and then you can send information back and forth between them simply enough.
03/16/2011 04:55 jonathan55866#1087
dude i cant even login says server main and everything seems fine
03/16/2011 07:20 pro4never#1088
I can guarentee you that you are simply using the wrong ports in the loader.

By default this proxy is using gameport 5000 login ports 5001 5002 (if you get error 10/20 then you should be switching the login port you are using).

If you have the ports and ip set up in the loader and in your proxy settings file then it should at least give an error but not maint.
03/16/2011 22:58 jonathan55866#1089
dude i need help with the GUI
03/18/2011 22:25 jonathan55866#1090
I am getting this error

Augh! Unknown client auth packet of type : 1060

and when i go to login it says disconnect from game or something
03/19/2011 01:57 pro4never#1091
That's because the auth packets changed.

Update them and it will work again.


IE: I'm fairly sure it's the EXACT same structure so just change the switch statement to 1060:
03/19/2011 02:14 jonathan55866#1092
hmm one sec lemme try
03/19/2011 02:17 jonathan55866#1093
i dont get it lol!
03/19/2011 03:21 pro4never#1094
/facepalm.

it's auth request... simply re-code the auth request packet to use the new packet/packettype and the proxy will work again.

Simple stuff.

Note: Entity spawn changed by... ONE byte meaning names will no longer read properly meaning no more dc on gm or w/e
03/19/2011 03:25 jonathan55866#1095
okay well why do i gotta do that now when i never had to before and i had it working now it wont?