ich würd mir einfach die Mühe machen und auf mehrere Zeilen nutzen, somit kannste für jede Charklasse einzeln Stats+Resi anpassen^^Quote:
danke, da ich nicht überlege bevor ich was schreibe :D und mir immer erst 1 tag danach einfällt^^
wäre das okay so?Code:[Name] == LargeCharm && [Quality] == Unique # [Strength] >= 12 && [FireResist] >= 12 && ([DruidSkills] == 3 || [NecromancerSkills] == 3 || [AssassinSkills] == 3 || [AmazonSkills] == 3 || [BarbarianSkills]== 3) || ([Strength] >= 20 || [FireResist] >= 20) && ([DruidSkills] == 3 || [NecromancerSkills] == 3 || [AssassinSkills] == 3 || [AmazonSkills] == 3 || [BarbarianSkills]== 3)
will 12+ 12+ torch
oder 20str 10+
oder 20res / 10+
nur bei ama dudu baba necro assa
Code:
[Name] == LargeCharm && [Quality] == Unique # [Strength] >= 12 && [FireResist] >= 12 && [PaladinSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 12 && [FireResist] >= 12 && [SorceressSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 20 && [FireResist] >= 10 && [BarbarianSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 10 && [FireResist] >= 20 && [BarbarianSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 20 && [FireResist] >= 10 && [AmazonSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 10 && [FireResist] >= 20 && [AmazonSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 20 && [FireResist] >= 10 && [AssassinSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 10 && [FireResist] >= 20 && [AssassinSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 20 && [FireResist] >= 10 && [DruidSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 10 && [FireResist] >= 20 && [DruidSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 20 && [FireResist] >= 10 && [NecromancerSkills] == 3 [Name] == LargeCharm && [Quality] == Unique # [Strength] >= 10 && [FireResist] >= 20 && [NecromancerSkills] == 3