PHP Code:
quest metindrop begin
state start begin
when 8001.kill with pc.get_level()<15 begin
local d_item = {
{145, 1, 50},
{146, 1, 25},
{147, 1, 100},
{148, 1, 100},
{149, 1, 12},
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 2493.kill with pc.get_level()<=105 and pc.get_level()>=75 begin
local d_item = {
{71123, 1, 100},
{71129, 1, 100},
{71125, 1, 10.5},
{71126, 1, 10.5},
{71127, 1, 10.5},
{71128, 1, 10.5},
{71131, 1, 10.5},
{71135, 1, 10.5},
{71136, 1, 10.5},
{71143, 1, 10.5},
{18070, 1, 35.5},
{18080, 1, 35.5},
{17500, 1, 32.5},
{27992, 1, 44.5},
{27993, 1, 54.5},
{27994, 1, 56.5},
{50133, 1, 45.5},
{50137, 1, 45.5},
{25041, 1, 25.5},
{53001, 1, 10.5},
{53002, 1, 10.5},
{27987, 25, 50.5},
{15410, 1, 35.5},
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 2598.kill with pc.get_level()<=105 and pc.get_level()>=75 begin
local d_item = {
{79790, 1, 100},
{27992, 1, 100},
{27993, 1, 100},
{27994, 1, 100},
{39001, 1, 100},
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 6091.kill with pc.get_level()<=135 and pc.get_level()>=100 begin
local d_item = {
{71123, 1, 100},
{71129, 1, 100},
{71125, 1, 10.5},
{71126, 1, 10.5},
{71127, 1, 10.5},
{71128, 1, 10.5},
{71131, 1, 10.5},
{71135, 1, 10.5},
{71136, 1, 10.5},
{71143, 1, 10.5},
{18070, 1, 35.5},
{18080, 1, 35.5},
{17500, 1, 32.5},
{27992, 1, 44.5},
{27993, 1, 54.5},
{27994, 1, 56.5},
{50133, 1, 45.5},
{50137, 1, 45.5},
{25041, 1, 25.5},
{53001, 1, 10.5},
{53002, 1, 10.5},
{27987, 25, 50.5},
{15410, 1, 35.5},
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 1095.kill with pc.get_level()<=135 and pc.get_level()>=100 begin
local d_item = {
{71123, 1, 100},
{71129, 1, 100},
{71125, 1, 10.5},
{71126, 1, 10.5},
{71127, 1, 10.5},
{71128, 1, 10.5},
{71131, 1, 10.5},
{71135, 1, 10.5},
{71136, 1, 10.5},
{71143, 1, 10.5},
{18070, 1, 35.5},
{18080, 1, 35.5},
{17500, 1, 32.5},
{27992, 1, 44.5},
{27993, 1, 54.5},
{27994, 1, 56.5},
{50133, 1, 45.5},
{50137, 1, 45.5},
{25041, 1, 25.5},
{53001, 1, 10.5},
{53002, 1, 10.5},
{27987, 25, 50.5},
{15410, 1, 35.5},
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
end
end