Yup got that part working, it now shows me the coords that I jumped to albeit it misses a coord or two. It still doesn`t actually follow the path and coords created though?
Thank you guys I really appreciate this, I have only been using the mining system from the proxy and it hasn`t botjailed me at all yet. I was using cooperative but it seems hooking clients is getting people botjailed where as proxies don`t seem to be affected o.0? The reason I haven`t really used the proxy for lvling is because I prefer it to hunt in a small area or in a "path" like coop has.
But I am still unsure as to where I put this? I tried to do all this before but I get to the end and never know where to put the last code lol. This should work I think so I will test it :)
Thank you guys I really appreciate this, I have only been using the mining system from the proxy and it hasn`t botjailed me at all yet. I was using cooperative but it seems hooking clients is getting people botjailed where as proxies don`t seem to be affected o.0? The reason I haven`t really used the proxy for lvling is because I prefer it to hunt in a small area or in a "path" like coop has.
Code:
public static bool NewBot(Client C)
{
int pathIndex;
pathIndex = C.ActivePath.Points.Count - 1;
ushort pathX;
ushort pathY;
pathX = C.ActivePath.Points[pathIndex].Coord.X;
pathY = C.ActivePath.Points[pathIndex].Coord.Y;
pathIndex--;