OFS_NO134IDLE 0x103C4
Quote:
//==========================================\
//============= .BuRn3R' AddyLogger ==============\
//================= Start Logging ================\
//============================================\
//Pointers
#define Adr_Playerpointer 0x009E27B0
#define Adr_Serverpointer 0x009E274C
#define Adr_Weaponpointer 0x008A8770
#define Adr_Userpointer 0x009E274C
//Addys
#define Ofs_Nfd 0x00102C8
#define Ofs_5Slot 0x00102B8
#define Adr_Speed 0x0084AC98
#define Adr_Virtualjump 0x0084A92C
#define Adr_SuperNoSpread 0x0084A978
#define Ofs_NoRecoil1 0x00C34C
#define Ofs_NoRecoil2 0x00C440
#define Ofs_NoRecoil3 0x00C444
#define Ofs_Z 0x00102E8
#define Ofs_X 0x00102E0
#define Ofs_Y 0x00102F0
#define Adr_FarFog 0x009E995C
#define Adr_NearFog 0x009E9954
#define Adr_Stamina1 0x0081CDAC
#define Adr_Stamina2 0x0081CDB0
#define Adr_Stamina3 0x0081CDB4
#define Adr_Stamina4 0x0081CDB8
#define Adr_Stamina5 0x0081CDBC
//=========================================\
//=============== End of logging ================\
//======== Credits to .BuRn3R' & Hackshieldx3 =========\
//===========================================\
everything? it is float and playerpointer+offset, and 0 is to turn off, 1 is on,Quote:
what's wrong about this one?
*(double*)OFS_Nospread = 0;
if(nospread)
{
*(float*)(ADR_PlayerPointer + OFS_NOSPREAD) = 1;
}
else
{
*(float*)(ADR_PlayerPointer + OFS_NOSPREAD) = 0;
}
//======================================================================== //=========================||~Cracken Logger~||=========================== //==========================Private AddyLogger============================ //======================================================================== //========================= ~AddyLogger Start~ =========================== //=========================== Pointers ====================== #define ADR_PlayerPointer 0x009E27B0 #define ADR_ServerPointer 0x009E274C #define ADR_BasePointer 0x00A382A8 #define ADR_WeaponPointer 0x009FF294 #define ADR_ViewAngels 0x009E2308 //========================== OffSets ======================== #define OFS_X 0x00102E0 #define OFS_Y 0x00102F0 #define OFS_Z 0x00102E8 #define OFS_NFD 0x00102C8 #define OFS_Dinnar 0x0011A2A0 #define OFS_Level 0x0011A290 #define OFS_Premium 0x0058C #define OFS_Slot1 0x001021B0 #define OFS_Invisible 0x0011A2B4 //============================ WEAPON ============================= #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define ADR_SuperNoSpread 0x0084A978 #define ADR_FastNadeBlast 0x0010100 #define ADR_CrazyNade 0x0010100 #define ADR_Scope 0x008A8834 #define ADR_ScopeSize 0x008A883C #define ADR_FastLockOn 0x009E2378 //=========================== MEMORY ============================== #define ADR_NoBounds1 0x00B0EEA0 #define ADR_NoBounds2 0x00B0EEA4 #define ADR_NoBounds3 0x00B0EEA8 #define ADR_CqcProne 0x008A8828 #define ADR_Speed 0x0084AC98 #define ADR_FastAmmo 0x009E712C #define ADR_FastHealth 0x009E7134 #define ADR_FastRepair 0x009E7134 #define ADR_FastFlag 0x009E713C #define ADR_ImDrunk 0x009E26C0 #define OFS_Stamina1 0x81CDAC //100 #define OFS_Stamina2 0x81CDB0 #define OFS_Stamina3 0x81CDB4 //15 #define OFS_Stamina4 0x81CDB8 //30 #define OFS_Stamina5 0x81CDBC ==================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Logger Finish~~~~~~~~~~~~~~~~~~~~~~~~ ===================== IF YOU USE IT GIVE CREDITS ===================