has anyone ever made a bot for consuming non-spammable items like pumpkin cookies? like having a 55 HP BiP spammer that can eat a lot of cookies in an explorable area as it consistently wipes the morale boost?
i dunno for cookies but sounds kinda not worth for me either xD to much effort - but for tonics 100%Quote:
has anyone ever made a bot for consuming non-spammable items like pumpkin cookies? like having a 55 HP BiP spammer that can eat a lot of cookies in an explorable area as it consistently wipes the morale boost?
Just trade your "Pumpkin cookies" for "Mandragor root cakes" with PNJ Kazuma at GtoB and you will get spammable sweet points.Quote:
has anyone ever made a bot for consuming non-spammable items like pumpkin cookies? like having a 55 HP BiP spammer that can eat a lot of cookies in an explorable area as it consistently wipes the morale boost?
About consuming tonics, with code below and basic GWA2. Anyone should be able to code a main loop to :Quote:
i dunno for cookies but sounds kinda not worth for me either xD to much effort - but for tonics 100%
Global $Tonic_Party_Array[23] = [4730, 15837, 21490, 22192, 30624, 30626, 30628, 30630, 30632, 30634, 30636, 30638, 30640, 30642, 30646, 30648, 31020, 31141, 31142, 31144, 31172, 37771, 37772] Func CheckArrayTonics($lModelID) For $p = 0 To (UBound($Tonic_Party_Array) -1) If ($lModelID == $Tonic_Party_Array[$p]) Then Return True Next EndFunc ;Function to consume first tonic in inventory Func UseFirstTonicFromInventory() Local $aBag Local $aItem Local $i For $i = 1 To 4 $aBag = GetBag($i) For $j = 1 To DllStructGetData($aBag, "Slots") $aItem = GetItemBySlot($aBag, $j) If CheckArrayTonics(DllStructGetData($aItem, "ModelID") Then UseItem($aItem) Return True Else ContinueLoop EndIf Next Next Return False EndFunc
Had an idea btw - do you have 200 Attribute Points?Quote:
Hey, is anyone having problems with the CoF dervish bot?
It zones into Doomlore, goes to the merchant and then deposits gold, however then it just does nothing. No crash, no error, nothing.
I have the quest that's required but not sure if i'm missing something else?
Anyone had this problem?
A simple search in this thread would have redirect you to [Only registered and activated users can see links. Click Here To Register...], which would have redirect you to [Only registered and activated users can see links. Click Here To Register...]. You are welcome. ;)Quote:
Anyone have a CoF bot? Can you post it. Thanks
How do I get the bot to not stare at the merchant for 30 seconds between each run hahaQuote:
A simple search in this thread would have redirect you to [Only registered and activated users can see links. Click Here To Register...], which would have redirect you to [Only registered and activated users can see links. Click Here To Register...]. You are welcome. ;)
Quote:
I only recently updated all my bots, however now I've encountered some issues. I have mostly tried to run raptor which lets you salvage in a city, but if I try to salvage blue an white items on vaettir between runs the bot almost instantly dcs. As I was using the same headers for both it seems like this is an issue with salvaging in explorable areas(and hardly a new one either). Am I the only one who has this issue, and if you can reliably salvage in explorable areas would you be so kind as to share your functions?
Another Issue I'm struggling with is crashes when running multiple clients. Post anniversary it seems hard to run more than 2 scripts at the same time and even this crashes WAY faster than before. Again anyone else have this issue and if you don't what do you do?
Lastly I wanted to ask if someone has a working walk backwards function. Please share.
Oh yeah another thing, does someone have a working function to use a mod(inscription) on an item.
Quote:
I only recently updated all my bots, however now I've encountered some issues. I have mostly tried to run raptor which lets you salvage in a city, but if I try to salvage blue an white items on vaettir between runs the bot almost instantly dcs. As I was using the same headers for both it seems like this is an issue with salvaging in explorable areas(and hardly a new one either). Am I the only one who has this issue, and if you can reliably salvage in explorable areas would you be so kind as to share your functions?
Another Issue I'm struggling with is crashes when running multiple clients. Post anniversary it seems hard to run more than 2 scripts at the same time and even this crashes WAY faster than before. Again anyone else have this issue and if you don't what do you do?
Lastly I wanted to ask if someone has a working walk backwards function. Please share.
Oh yeah another thing, does someone have a working function to use a mod(inscription) on an item.
About walking backwards, got this in my GWA2 :Quote:
Okay - to beginn with i have 0 issues with salvaging in explorable areas i use the salvage headers listed in following [Only registered and activated users can see links. Click Here To Register...]
I also have no issue with crashes while running multiple clients eventhough i only run 2 at max per hardwareID/VM - it runs flawless 12h a day
Are you using an old toggle rendering? (had this issue before it was updated)
Sadly I can't assit you with a working backwards func but i am interested what is the use for it? :)
I think that func is listed in GWA2 if i am not mistaken
;~ Description: Move backwards. Func MoveBackward($aMove) If $aMove Then Return PerformAction(0xAC, 0x1E) Else Return PerformAction(0xAC, 0x20) EndIf EndFunc ;==>MoveBackward
ofc its possible to optimise that - the killing function is really quick included because someone asked for it - there is not much thought into this part.Quote:
is there any way to optimize the charr run on omnifarmer? feel like the success rate and even time could be greatly improved. i'm using lvl 19's with imp and still dying quite frequently. seems like over aggro a lot of times or character tries to pick up a drop before mob is dead and goes haywire.
Maybe try to include the Movebachwards into the Moveto func look - this func looks like it would just set the player to go backwards so if you include it in a vary version of MoveTo it should work with coordinatesQuote:
Thank you Yoshikawa91 but this sadly I can't get this to work. Normal walking is done by a Moveto(x,y). This walks backwards in the opposite direction of your camera. I've tried a number of functions to be able to specify the spot I want to walk backwards to, however I've had no success. What I'm looking for is a feature like MoveB(x,y). Just a generic walk backwards is too unreliable and often doesn't get me to where I want to be. This might not even be my issue with GWA2 and more math.