So I got this problem a few days back...everytime a new account is born he/she gets the King/queen rank and is automatically leveled to 137 and has like 20k+ att points...I dunno wat I did but it diddn't do this before ...any help I NEED IT!
What have you done to the create character void in database,cs?Quote:
So I got this problem a few days back...everytime a new account is born he/she gets the King/queen rank and is automatically leveled to 137 and has like 20k+ att points...I dunno wat I did but it diddn't do this before ...any help I NEED IT!
i did all things and now it take 10 min and at last gives me faild to connect to serverQuote:
First thing is you should use your current ip address.
[Only registered and activated users can see links. Click Here To Register...]
and use "9958" as a port. Not 9985.
It's not character.cs its your CreateCharacter void thats messed up, its setting defaults to be crazy high.Quote:
what do you mean? Idk what I touched I jus wanna kno how to fix it...just tell me if you need me to post my character.cs file
lol the most noobish question but where do i find that at XDQuote:
It's not character.cs its your CreateCharacter void thats messed up, its setting defaults to be crazy high.
Post your entire CreateCharacter void.
public static string CreateCharacter(string Account, string Name, ushort Body, byte Job)
{
try
{
if (File.Exists(@"C:\OldCODB\Users\" + Account + ".usr") && !File.Exists(@"C:\OldCODB\Users\Characters\" + Name + ".chr"))
{
try
{
FileStream FS = new FileStream(@"C:\OldCODB\Users\Characters\" + Name + ".chr", FileMode.CreateNew);
BinaryWriter BW = new BinaryWriter(FS);
BW.Write(Account);
BW.Write((uint)Program.Rnd.Next(1000001, 19999999));
if (Body == 1003 || Body == 1004)
BW.Write((ushort)1);//Avatar
else
BW.Write((ushort)201);//Avatar
BW.Write(Body);
BW.Write((ushort)(410 + (Program.Rnd.Next(5) * 100)));//Hair
BW.Write((ushort)1010);//Map
BW.Write((ushort)61);//X
BW.Write((ushort)109);//Y
BW.Write((ushort)0);//Previous Map
BW.Write(Job);
BW.Write((byte)0);//Previous Job, 1st RB
BW.Write((byte)1);//Level
BW.Write((ulong)0);//Experience
ushort Str = 0, Agi = 0, Vit = 0, Spi = 0;
GetInitialStats(Job, ref Str, ref Agi, ref Vit, ref Spi);
BW.Write(Str);
BW.Write(Agi);
BW.Write(Vit);
BW.Write(Spi);
BW.Write((ushort)0);//Stat Points
ushort HP = (ushort)(Vit * 24 + Str * 3 + Agi * 3 + Spi * 3);
BW.Write(HP);
BW.Write((ushort)(Spi * 5));//MP
BW.Write((ulong)0);//Donation
BW.Write((uint)100);//Silvers
BW.Write((uint)0);//CPs
BW.Write((uint)0);//Warehouse Silvers
BW.Write((ulong)0);//Virtue Points
BW.Write((ushort)0);//PK Points
BW.Write((ushort)0);//Guild
BW.Write((uint)0);//Guild Donation
BW.Write((byte)0);//Guild Rank
Game.Equipment Eq = new NewestCOServer.Game.Equipment();
Eq.Open();
Eq.WriteThis(BW);
BW.Write((byte)5);//Inventory Count
#region Beginner Items
if (Job == 100)
{
Game.Item I = new NewestCOServer.Game.Item();
I.ID = 421301;
I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)421301]).Durability;
I.CurDur = I.MaxDur;
I.UID = (uint)Program.Rnd.Next(10000000);
I.WriteThis(BW);
}
else if (Job == 50)
{
Game.Item I = new NewestCOServer.Game.Item();
I.ID = 601301;
I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)601301]).Durability;
I.CurDur = I.MaxDur;
I.UID = (uint)Program.Rnd.Next(10000000);
I.WriteThis(BW);
}
else
{
Game.Item I = new NewestCOServer.Game.Item();
I.ID = 410301;
I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)410301]).Durability;
I.CurDur = I.MaxDur;
I.UID = (uint)Program.Rnd.Next(10000000);
I.WriteThis(BW);
}
Game.Item Armor = new NewestCOServer.Game.Item();
Armor.ID = 132004;
Armor.Color = (Game.Item.ArmorColor)(Program.Rnd.Next(3, 9));
Armor.MaxDur = ((DatabaseItem)DatabaseItems[(uint)132004]).Durability;
Armor.CurDur = Armor.MaxDur;
Armor.UID = (uint)Program.Rnd.Next(10000000);
Armor.WriteThis(BW);
Game.Item Stancher = new NewestCOServer.Game.Item();
Stancher.ID = 1000000;
Stancher.UID = (uint)Program.Rnd.Next(10000000);
Stancher.WriteThis(BW);
Stancher.UID = (uint)Program.Rnd.Next(10000000);
Stancher.WriteThis(BW);
Stancher.UID = (uint)Program.Rnd.Next(10000000);
Stancher.WriteThis(BW);
#endregion
for (int n = 0; n < 5; n++)
{
BW.Write((byte)0);//WH[n] Count
//Warehouse[n]
}
BW.Write((byte)0);//WH[5] Count
//Warehouse[5]
BW.Write((byte)0);//Prof Count
if (Job != 100)
BW.Write((byte)0);//SkillCount
else
{
BW.Write((byte)2);//SkillCount
Game.Skill S = new Game.Skill() { ID = 1000 };
S.WriteThis(BW);
S = new Game.Skill() { ID = 1005 };
S.WriteThis(BW);
}
BW.Write((byte)0);//Friend Count
BW.Write((byte)0);//Enemy Count
BW.Write(false);
BW.Write((int)0);
BW.Write((int)0);
BW.Write((long)0);
BW.Write((int)0);
BW.Write((byte)0);
BW.Write((byte)0);
BW.Write((byte)1);//Merchant
BW.Write(0);//
BW.Write(DateTime.Now.Ticks);
BW.Write((ushort)0);
BW.Write(false);
BW.Write((byte)0);//lottery uses today
BW.Write((byte)0);
BW.Write("0");//WH Pass
BW.Write("None");//Spouse Name
BW.Write((uint)0);//Quiz Pts
BW.Write((int)0);//TopEffect
BW.Flush();
FS.Flush();
BW.Close();
FS.Close();
FS = new FileStream(@"C:\OldCODB\Users\" + Account + ".usr", FileMode.Append);
BW = new BinaryWriter(FS);
BW.Write((byte)Name.Length);
BW.Write(Encoding.ASCII.GetBytes(Name));
BW.Flush();
FS.Flush();
BW.Close();
FS.Close();
Game.Character C = LoadCharacter(Name, ref Account);
if (C != null)
{
C.UniversityPoints = 0;
SaveCharacter(C, Account);
}
}
catch { return "Error! Try again."; }
return "ANSWER_OK";
}
return "Error: Character already exists!";
}
catch (Exception Exc) { Console.WriteLine(Exc); return "Failed to create the character."; }
}
Quote:
lol the most noobish question but where do i find that at XD
EDIT: I found it here it is:
Code:public static string CreateCharacter(string Account, string Name, ushort Body, byte Job) { try { if (File.Exists(@"C:\OldCODB\Users\" + Account + ".usr") && !File.Exists(@"C:\OldCODB\Users\Characters\" + Name + ".chr")) { try { FileStream FS = new FileStream(@"C:\OldCODB\Users\Characters\" + Name + ".chr", FileMode.CreateNew); BinaryWriter BW = new BinaryWriter(FS); BW.Write(Account); BW.Write((uint)Program.Rnd.Next(1000001, 19999999)); if (Body == 1003 || Body == 1004) BW.Write((ushort)1);//Avatar else BW.Write((ushort)201);//Avatar BW.Write(Body); BW.Write((ushort)(410 + (Program.Rnd.Next(5) * 100)));//Hair BW.Write((ushort)1010);//Map BW.Write((ushort)61);//X BW.Write((ushort)109);//Y BW.Write((ushort)0);//Previous Map BW.Write(Job); BW.Write((byte)0);//Previous Job, 1st RB BW.Write((byte)1);//Level BW.Write((ulong)0);//Experience ushort Str = 0, Agi = 0, Vit = 0, Spi = 0; GetInitialStats(Job, ref Str, ref Agi, ref Vit, ref Spi); BW.Write(Str); BW.Write(Agi); BW.Write(Vit); BW.Write(Spi); BW.Write((ushort)0);//Stat Points ushort HP = (ushort)(Vit * 24 + Str * 3 + Agi * 3 + Spi * 3); BW.Write(HP); BW.Write((ushort)(Spi * 5));//MP BW.Write((ulong)0);//Donation BW.Write((uint)100);//Silvers BW.Write((uint)0);//CPs BW.Write((uint)0);//Warehouse Silvers BW.Write((ulong)0);//Virtue Points BW.Write((ushort)0);//PK Points BW.Write((ushort)0);//Guild BW.Write((uint)0);//Guild Donation BW.Write((byte)0);//Guild Rank Game.Equipment Eq = new NewestCOServer.Game.Equipment(); Eq.Open(); Eq.WriteThis(BW); BW.Write((byte)5);//Inventory Count #region Beginner Items if (Job == 100) { Game.Item I = new NewestCOServer.Game.Item(); I.ID = 421301; I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)421301]).Durability; I.CurDur = I.MaxDur; I.UID = (uint)Program.Rnd.Next(10000000); I.WriteThis(BW); } else if (Job == 50) { Game.Item I = new NewestCOServer.Game.Item(); I.ID = 601301; I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)601301]).Durability; I.CurDur = I.MaxDur; I.UID = (uint)Program.Rnd.Next(10000000); I.WriteThis(BW); } else { Game.Item I = new NewestCOServer.Game.Item(); I.ID = 410301; I.MaxDur = ((DatabaseItem)DatabaseItems[(uint)410301]).Durability; I.CurDur = I.MaxDur; I.UID = (uint)Program.Rnd.Next(10000000); I.WriteThis(BW); } Game.Item Armor = new NewestCOServer.Game.Item(); Armor.ID = 132004; Armor.Color = (Game.Item.ArmorColor)(Program.Rnd.Next(3, 9)); Armor.MaxDur = ((DatabaseItem)DatabaseItems[(uint)132004]).Durability; Armor.CurDur = Armor.MaxDur; Armor.UID = (uint)Program.Rnd.Next(10000000); Armor.WriteThis(BW); Game.Item Stancher = new NewestCOServer.Game.Item(); Stancher.ID = 1000000; Stancher.UID = (uint)Program.Rnd.Next(10000000); Stancher.WriteThis(BW); Stancher.UID = (uint)Program.Rnd.Next(10000000); Stancher.WriteThis(BW); Stancher.UID = (uint)Program.Rnd.Next(10000000); Stancher.WriteThis(BW); #endregion for (int n = 0; n < 5; n++) { BW.Write((byte)0);//WH[n] Count //Warehouse[n] } BW.Write((byte)0);//WH[5] Count //Warehouse[5] BW.Write((byte)0);//Prof Count if (Job != 100) BW.Write((byte)0);//SkillCount else { BW.Write((byte)2);//SkillCount Game.Skill S = new Game.Skill() { ID = 1000 }; S.WriteThis(BW); S = new Game.Skill() { ID = 1005 }; S.WriteThis(BW); } BW.Write((byte)0);//Friend Count BW.Write((byte)0);//Enemy Count BW.Write(false); BW.Write((int)0); BW.Write((int)0); BW.Write((long)0); BW.Write((int)0); BW.Write((byte)0); BW.Write((byte)0); BW.Write((byte)1);//Merchant BW.Write(0);// BW.Write(DateTime.Now.Ticks); BW.Write((ushort)0); BW.Write(false); BW.Write((byte)0);//lottery uses today BW.Write((byte)0); BW.Write("0");//WH Pass BW.Write("None");//Spouse Name BW.Write((uint)0);//Quiz Pts BW.Write((int)0);//TopEffect BW.Flush(); FS.Flush(); BW.Close(); FS.Close(); FS = new FileStream(@"C:\OldCODB\Users\" + Account + ".usr", FileMode.Append); BW = new BinaryWriter(FS); BW.Write((byte)Name.Length); BW.Write(Encoding.ASCII.GetBytes(Name)); BW.Flush(); FS.Flush(); BW.Close(); FS.Close(); Game.Character C = LoadCharacter(Name, ref Account); if (C != null) { C.UniversityPoints = 0; SaveCharacter(C, Account); } } catch { return "Error! Try again."; } return "ANSWER_OK"; } return "Error: Character already exists!"; } catch (Exception Exc) { Console.WriteLine(Exc); return "Failed to create the character."; } }
positive...this was like that since I got the source...anyways Im going to try backing it up with another 5165 createcharacter that is the same but probably can fix the error ill tell u the resultsQuote:
Are you sure you didnt follow some guide that told you to add something there?