Kann man Diamant bei den MP's auch ohne Peacekeeper erreichen?
€: Update bei Bo2? ö.ö
05/23/2013 13:36Ipfan#10593
Quote:
Originally Posted by Arsi°
Kann man Diamant bei den MP's auch ohne Peacekeeper erreichen?
€: Update bei Bo2? ö.ö
Ja kann man :)
Hab mich auch grade gewundert, weiß jemand wofür das Update war?
05/23/2013 13:47.Neymar#10594
bei der B23R und Kap40 wurde der DMG etwas runtergedreht
05/23/2013 14:07Arsi°#10595
Wie op ist denn bitte diese Warthog?
05/23/2013 14:16.Neymar#10596
Warthog und OP? HAHAHAH guter Witz.
05/23/2013 14:33-TaZzy-#10597
Kommt immer drauf an auf welcher Map man den Warthog los lässt. Auf Hijacked zum Beispiel kann der richtig wüten, auf anderen Maps ist er wiederrum nutzlos. Finde aber der macht nie wirklich viele Kills.
05/23/2013 14:39Arsi°#10598
Das Teil hat eben bei 'nem Typen im Team 25 Kills gemacht..
05/23/2013 14:49xtr3mb0b#10599
Quote:
Originally Posted by Arsi°
Das Teil hat eben bei 'nem Typen im Team 25 Kills gemacht..
lol.. der macht bei mir 3-4 kills, wenn ich glück hab :D
das einzige was am warthog gut ist, ist dass der nicht abgeschossen werden kann, aber wenn du mit dem lodestar ein wenig aufpasst wird der auch nicht abgeschossen..
05/23/2013 16:15Arsi°#10600
Der hatte wahrscheinlich einfach nur Glück, meine Warthog hat eben nur 5 Kills gemacht :|
05/23/2013 16:15Ipfan#10601
Mich regen die Spawns auf seit dem Update:(
05/23/2013 16:16Arsi°#10602
Einzige wo mich das spawnen aufregt ist bei Nuketown -.-
Feature Improvements
Added support for free-trial of Revolution DLC from 5/24-5/28.
Added support for Personalization Pack Community Voting.
Improved and expanded who can be the host of a game lobby.
Multiplayer Issues Addressed
Resolved an issue reported by the community where the reticle would sometimes disappear.
Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
Fixed the players character model shifting sideways slightly when the A10F Warthog makes a strafe run.
Addressed an issue with the Death Machine receiving the War Machines ammo.
C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.
Game Balancing
Pistols
KAP-40: Damage reduced.
B23R: Damage reduced.
B23R Dual Wield: Damage reduced.
B23R Dual Wield: Hip fire accuracy reduced.
Launchers
FHJ-18: Movement speed increased.
Zombies Issues Addressed
Global
Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
Mob of the Dead
Addressed several Zombie pathing issues found by the community.
Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
Fixed an issue where players could get more Blundergats than intended.
Addressed an issue where you could fall out of the Gondola into unplayable areas.
Addressed an issue where players could mantle into unplayable areas in the Cell House.
Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
Fixed an issue where players would not receive grenades after a round change.
Fixed an issue where afterlife doors would not show up if you hot joined a game.
Fixed several theater mode issues where the free roam camera could clip out of the world.
Fixed an issue where all players in a co-op game could hear the click of an empty Ray Gun.
Addressed an issue where players could revive themselves and fall under staircases.
Fixed an issue where the Hells Retriever effects would sometimes vanish.
Fixed an issue where Zombies would not attack players crouched in corners.
Fixed an issue where players could fall through the map after being revived in the Infirmary.
Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
Die Rise
Fixed an issue with Zombies getting stuck in the starting room on Die Rise
05/23/2013 17:25Arsi°#10604
Gelten die Patchnotes auch für Ps3?
€: Eben nach gelesen, Frage hat sich erledigt. ^^
05/23/2013 20:20Ipfan#10605
Quote:
Originally Posted by Arsi°
Einzige wo mich das spawnen aufregt ist bei Nuketown -.-
Naja mich nervt es allgemein, ich kann nicht mal mehr richtig spawntrappen