i think you're system is false too... there is not only dmg that change there is some point that are randomly put in each options.Quote:
Your rarity points system is wrong, but I am now providing you with what I have now, and I will try and complete it in future.
lvl (rarity points from 0 to 7) total rarity points
3 (0, 1, 2, 1, 2, 2, 3, 5) 16
4 (0, 1, 2, 2, 2, 2, 3, 6) 18
6 (0, 2, 2, 2, 2, 3, 4, 7) 22
10 (0, 3, 3, 3, 3, 3, 6, 9) 30
15 (0, 4, 4, 4, 4, 4, 8, 12) 40
63 (0, 13, 14, 13, 14, 14, 27, 41) 136
72 (0, 15, 15, 16, 15, 16, 30, 47) 154
90 (0, 19, 19, 19, 19, 19, 38, 57) 190
92 (0, 19, 19, 20, 19, 20, 38, 59) 194
93 (0, 19, 20, 19, 20, 20, 39, 59) 196
95 (0, 20, 20, 20, 20, 20, 40, 60) 200
96 (0, 20, 20, 20, 20, 21, 40, 61) 202
Hero from 6.1 (also has r8) (0, 21, 21, 21, 22, 21, 42, 64, 43) 255
Negative rarity: e.g. Hero Sword (90 lv+10 r0 - 348~352 440)
r-1 takes out only 10 dmg (348~352 -> 338~342)
r-2 takes out only 20 dmg (348~352 -> 328~332)
we used this to make the system [Only registered and activated users can see links. Click Here To Register...]