Quote:
Originally Posted by Treplos
Hi again,
I just wanted to report a few things (using v8):
1. The XP Skill button does not save when re-assigned/changed. I have mine set to F8, and when reloading the bot, it always reverts to default 0.
2. The Check Mark box for the 2nd line "Use HP Pot when HP is X% or lower" does not save either, and always reverts to a "Tick Mark" / "True" upon reloading.
3. Coord Manager data is not saved upon reloading.
4. Under Coord Manager, is N a measurement in pixels? And what is a recommended value?
5. Regarding the skill delay, any chance to simplify that to delays in 1 second intervals, instead of 1/1000 of a second please? This is especially helpful when dealing with buffs that require 10-20m delays.
5a. Also skills delays seem to be inaccurate. I entered 35,000 delay for bless (35s), but it was being used every 29s. If you could look into that please.
6. Can you add a close [X] button to the Player and Party frames?
7. Saving data entered into the prog seems to be done on the fly? Can any kind of a "Save" button or at least a "saved" message be included?
8. Closing the prog causes an audible error ping. Can that be fixed?
9. Trying to chat while the prog was runing, sent the CPU into max, freezing the computer, until the prog was shut down via task bar.
Other than that, the prog looks very promising and works pretty decently so far :)
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This post is on updates:
1.) All Done - My Error, forgot to make it to write to ini
2.) All Done - My Error, it was reading CheckBox 13 instead of 10.
3.) All Done - thought "why not?" so I added it to ini file.
4.) All Done - Recommended value (from jagu) will be 20.
5.) All Done - Skills count in seconds, don't see why bot must be in miliseconds XD
5a.) All Done - Skill Slot System has been completly overworked. if error persists, please say so. --
6.) All Done - Instead of destroying dialog, it hides window, just like it usualyl does ^^
7.) Refused. as said before, I personally think it's redudant and waste of cpu lol
8.) Can't be fixed unless I know what the issue is (which I don't since It doesn't happen to me nor my tester). However, v9 will include a built in debug messenger so that it'll display error and exit codes along the way, helping to focus on the issue
9.) Fixed ( i believe, i hope so XD) with the new skill slot system.