[How To] Shops bearbeiten [Offi-Files]

04/08/2011 21:02 entenhausenhaus#91
Mein Problem:

Wenn ich den Server restarte und dann schaue (JA habe die Merge2.exe benutzt) ist bei Boboku kein Item Vorhanden.
Es ist einfach nur weiß, also der shop.
habe in der character das geändernt und in der propitem.txt...
EDIT: Jetzt habe ich das nochmal gmacht, aber jetzt startet der world server net mehr...
04/08/2011 22:27 Flash!#92
Zeig mal deine character.inc Eintrag von MaFl_Boboku.
04/16/2011 14:58 kokru15#93
Nice Tut ;)
Aber bei mir kratzt der World Server auch immer ab :(
Ich habe es nicht mit Excel sondern mit Notepad++ (oder so) bearbeitet.
Ich würde es gerne in einen "Spoiler" tun, bloß weiß ich net wies geht^^
Außerdem ist dies nur ein Ausschnitt.
Meine error.txt:


2011/ 1/ 6 13:54:19 rCnt=1

WorldServer.exe caused an EXCEPTION_ACCESS_VIOLATION in module kernel32.dll at 0023:75CB135D, GetConsoleMode()+0085 byte(s)

- Registers

EAX=FFFFFFFF EBX=00000000 ECX=FFFFFFF5 EDX=03E63B7C ESI=03E63B84
EDI=03E63720 EBP=0018FE80 ESP=0018FE48 EIP=75CB135D FLG=00010286
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

0023:75CB135D (0x03E63B84 0x00000004 0x00000002 0x005D93CD) kernel32.dll, GetConsoleMode()+0085 byte(s)
0023:0053E4CB (0x00000000 0x00000000 0x00000000 0x00000000) WorldServer.exe

2011/ 1/ 6 13:54:22 OP: 318119027, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2011/ 1/ 6 13:54:22 LoadObject : obj_UpresiaEnt01.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UpresiaEnt01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 1/ 6 13:54:22 LoadObject : obj_UpresiaEnt01.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UpresiaEnt01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 1/ 6 13:54:22 LoadObject : obj_UplesiaMushroom03_01.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UplesiaMushroom03_01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 1/ 6 13:54:22 LoadObject : obj_UplesiaMushroom01.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UplesiaMushroom01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 1/ 6 13:54:22 LoadObject : obj_UplesiaMushroom03.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UplesiaMushroom03.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 1/ 6 13:54:22 LoadObject : obj_UpresiaPlant03.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UpresiaPlant03.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 1/ 6 13:54:22 LoadObject : obj_UpresiaPlant03.o3d ÀÐ±â ½ÇÆÐ

2011/ 1/ 6 13:54:22 Model\obj_UpresiaPlant03.o3d : ãÀ» ¼ö ¾øÀ½
04/18/2011 14:21 kokru15#94
kann mir denn keiner helfen?
04/18/2011 20:05 Flash!#95
Das hat aber anscheinend nichts mit den Items zu tun ..

Ging es vorher denn?
Weil es fehlen ihm anscheinend Modelle.
(Sieht nach v17 aus wenn ich mich nicht täusche)
04/18/2011 20:50 kokru15#96
ja vorher gings ;)
Bis ich das mit der propitem.txt geändert habe...
ja es ist v17...trotzdem könnte es doch funzen^^?
06/17/2011 19:57 Vollkorntoast#97
Hallo ich hab mal eine Frage ich habe meine probItem.text geändert damit ich die CS Sachen und Waffen verkaufen kann, habe auch die Fehler von Excel ausgebügelt und bekomme nun noch ein Error aber da weiß ich nicht weiter.


Wäre nett wenn mir da jemand helfen könnte.

EDIT: Ich habs soweit behoben. Dennoch habe ich eine Frage, ich habe die Rare Waffen eingefügt aber die Luzaka Crystal Waffen sind nicht vorhanden.
Wie muss ich das einstellen in der character.inc?

Die Bezeichnung ist ja auch IK3_SWD etc. Also müssten die doch dabei sein ?
Genau wie die Ancient Waffen die sind aber auch nicht vorhanden.

LG
06/17/2011 23:14 Leo2222#98
Du musst gucken welchen Rare Status die in der propItem haben und das halt dann im Shop ändern, das der auch Luzaka Waffen verkauft.
06/19/2011 08:28 Vollkorntoast#99
Hallo Leo222,

Das hatte ich auch schon gemacht, das stand auf 200 habe es dann auf 199 geändert und dann waren die drinne.

Hatte noch mehr probleme aber nun gehts wohl endlich so wie es sollte.
06/25/2011 11:23 Feylong#100
Ich hab das gleiche problem wie die anderen.. Ich habe die Eintraege in der propitem.txt und character.inc geaendert aber die Sachen werden immer noch nciht verkauft.. hier sind mal meine Eintraege und die Error.txt
(Ich wollte Moons, Oris und D´die ganzen Edelsteine bei Luda verkaufen lassen)

Propitem.txt
Quote:
7 II_GEN_MAT_DIAMOND IDS_PROPITEM_TXT_008052 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" IDS_PROPITEM_TXT_008053

7 II_GEN_MAT_EMERALD IDS_PROPITEM_TXT_008054 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatEmerald.dds""" 0 """""" IDS_PROPITEM_TXT_008055

7 II_GEN_MAT_SAPPHIRE IDS_PROPITEM_TXT_008056 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatSapphire.dds""" 0 """""" IDS_PROPITEM_TXT_008057

7 II_GEN_MAT_RUBY IDS_PROPITEM_TXT_008058 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatRuby.dds""" 0 """""" IDS_PROPITEM_TXT_008059

7 II_GEN_MAT_TOPAZ IDS_PROPITEM_TXT_008060 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatTopaz.dds""" 0 """""" IDS_PROPITEM_TXT_008061

7 II_GEN_MAT_ORICHALCUM02 IDS_PROPITEM_TXT_008062 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ENCHANT = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 1 = = """Itm_GenMatOrichalcum02.dds""" 0 """""" IDS_PROPITEM_TXT_008063

7 II_GEN_MAT_ORICHALCUM01 IDS_PROPITEM_TXT_008064 1 9999 IK1_GENERAL IK2_MATERIAL IK3_ENCHANT = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatOrichalcum01.dds""" 0 """""" IDS_PROPITEM_TXT_008065

7 II_GEN_MAT_MOONSTONE IDS_PROPITEM_TXT_008066 1 9999 IK1_GENERAL IK2_MATERIAL IK3_PIERDICE = TRUE = = 8000 = = = = = = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatMoonstone.dds""" 0 """""" IDS_PROPITEM_TXT_008067

7 II_GEN_MAT_MOONSTONE_1 IDS_PROPITEM_TXT_008898 1 9999 IK1_GENERAL IK2_MATERIAL IK3_PIERDICE = TRUE = = 8000 = = = = 1 = = 0 = = 4 50 1 4 = = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = SND_ITEM_DROPDING1 = = = = = = = = = 1 = = = """Itm_GenMatMoonstone.dds""" 0 """""" IDS_PROPITEM_TXT_008899

Seltenheit
Shopable
Character.inc
Quote:
MaFl_Luda
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
AddVendorItem( 0, IK3_SWD, 0, 1, 14, 50 );
AddVendorItem( 0, IK3_AXE, 0, 1, 14, 50 );
AddVendorItem( 1, IK3_SUIT, 0, 1, 14, 25 );
AddVendorItem( 1, IK3_HELMET, 0, 1, 14, 25 );
AddVendorItem( 1, IK3_GAUNTLET, 0, 1, 14, 25 );
AddVendorItem( 1, IK3_BOOTS, 0, 1, 14, 25 );
AddVendorItem( 2, IK3_SHIELD, -1, 1, 28, 100 );
AddVendorItem( 3, IK3_ENCHANT, -1, 1, 2, 50);
AddVendorItem( 3, IK3_PIERDICE, -1, 1, 2, 50);
AddVendorItem( 3, IK3_ULTIMATE, -1, 1, 2, 50);
m_nStructure= SRT_BUCKLER;
SetImage
(
IDS_CHARACTER_INC_000032
);
m_szDialog= "MaFl_Luda.txt";
}

SetName
(
IDS_CHARACTER_INC_000033
);

AddVendorSlot( 0,
IDS_CHARACTER_INC_000034
);

AddVendorSlot( 1,
IDS_CHARACTER_INC_000035
);

AddVendorSlot( 2,
IDS_CHARACTER_INC_000036
);

AddVendorSlot( 3,
IDS_CHARACTER_INC_000037
);
}

die geaenderten Eintraege
error.txt
Quote:
2011/ 6/25 10:59:41 LoadObject : obj_UpresiaGrass01.o3d ÀÐ±â ½ÇÆÐ

2011/ 6/25 10:59:41 Model\obj_UpresiaGrass01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/25 10:59:41 LoadObject : obj_UpresiaGrass01.o3d ÀÐ±â ½ÇÆÐ

2011/ 6/25 10:59:41 Model\obj_UpresiaGrass01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/25 10:59:41 LoadObject : obj_UpresiaGrass01.o3d ÀÐ±â ½ÇÆÐ

2011/ 6/25 10:59:41 Model\obj_UpresiaGrass01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/25 10:59:41 LoadObject : obj_UpresiaGrass01.o3d ÀÐ±â ½ÇÆÐ

2011/ 6/25 10:59:41 Model\obj_UpresiaGrass01.o3d : ãÀ» ¼ö ¾øÀ½

2011/ 6/25 11:00:10 OP: 40219, 0.0, 0.0, 40217.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2011/ 6/25 11:00:12 LUA - Event - ID:1, Title:Neo Fly Event, State:1

2011/ 6/25 11:00:12 LUA - Event - ID:2, Title:Keep Connect Event, State:1

2011/ 6/25 11:00:54 OP: 43523, 0.0, 0.0, 0.0, 1416.0, 0.0, 41596.0, 74.0, 305.0, 29.0, 14.0, 48.0, 39.0


2011/ 6/25 11:00:55 ping CORE - 43, trans:2011/06/25 11:00:26

2011/ 6/25 11:00:55 ping TRANS - 43, trans:2011/06/25 11:00:26

2011/ 6/25 11:00:55 OP: 1035, 590.0, 9.0, 97.0, 64.0, 0.0, 19.0, 0.0, 0.0, 0.0, 0.0, 23.0, 0.0


2011/ 6/25 11:01:50 OP: 2108, 9.0, 0.0, 0.0, 2097.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2011/ 6/25 11:01:52 OP: 2099, 1923.0, 0.0, 0.0, 29.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
Das mit den models in der error.txt ist sonst kein problem.. der Server laeuft ja..



PS: Wie macht man Spoiler?
06/25/2011 15:32 Flash!#101
Spoiler macht man mit [.SPOILER]TEXT[./SPOILER]
(Ohne Punkt natürlich)

Du hast bei der Seltenheit deiner Items 50 angegeben,
aber lässt den Shop nur Items verkaufen dieser Art von der Seltenheitsstufe
1 bis 2

Quote:
AddVendorItem( 3, IK3_ENCHANT, -1, 1, 2, 50);
Ersetzt die "2" durch eine 50 und schau ob's dann geht ^.^
06/25/2011 16:04 Feylong#102
Aber das letzte ist doch die Seltenheit oder nicht?
das 1, 2 ist doch lvl oder nicht?
aber ich probiers mal..


Edit: Ok hat geklappt.. vielen Dank.. hab ich mich wohl verlesen beim Tut oder falsch verstanden.. na ja.. jetzt weiß ich es ja.. dankeee.. :)


EditII : Ich brauche nochmal hilfe... Ich will das alle green sets bei Boboko verkauft werden und hab auch in der propitem.txt alles auf shopable gestellt... aber wenn ich jetzt ins game gehe, verkauft der nur die Sets von lvl 15 bis lvl 60... hier mal mein Eintrag in der Character.inc vielleicht hab ich ja wieder was vertauscht oder so...

06/26/2011 18:18 Feylong#103
PUSH


Kann mir niemand helfen??
06/26/2011 20:14 PreviousS#104
hää habe die propitem garnet mehr nur noch die Spec_Item.txt blicke da net durch kann jemand mal pls ein tut machen ? danke im vorraus

MfG PreviousS
06/26/2011 20:16 Flash!#105
Quote:
Originally Posted by PreviousS View Post
hää habe die propitem garnet mehr nur noch die Spec_Item.txt blicke da net durch kann jemand mal pls ein tut machen ? danke im vorraus

MfG PreviousS
Die Spec_Item.txt ist die neue propItem.txt
Nur neuer Name und ein/zwei neue Funktionen.

Dürfe exakt das gleiche sein und das TuT müsste auch so weiter funktionieren.