Quote:
Originally Posted by motoraktor
A question that makes me confused when changing the connection of the Client To proxy server to make bot middle man
like that client<>proxy server< >bot< >proxy server<>game sever
How to make a proxy server reflects the connection from bot to Client and vice versa
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What are you talking about.... the proxy server IS the bot...
The proxy has full control at that point over the flow of communication between the client and server and so it can block, edit or spoof the packets as needed.
The client connects to the proxy which then connects to the game server. It performs a man in the middle attack so it has proper encryption routine for both the client and the server connection and then it can do anything it wants with that connection.
Drawback is you need full knowledge of the co network and cryptography protocols for that to work. The only difference between a proxy based bot and a standalone bot is that proxies still display the client and generally piggyback on it to handle anti bot requests. It's only a handful of extra steps (not trivial) to advance from a proxy to a full standalone bot like CoAi used to be.
These days it's much easier and less research needed to just hook the client send/recv functions although that still requires knowledge to bypass the client protection so you wont be detected.