awesome dude
it will be delightful to post the methods addresses so anyone else can contribute decompiling ;)
it will be delightful to post the methods addresses so anyone else can contribute decompiling ;)
I don't understand what are you talking about. I barely knows asm but as far as I know, decompiling is about to find what every method/address means.Quote:
post the methods addresses so anyone else can contribute decompiling ;)
There is a [Only registered and activated users can see links. Click Here To Register...] section where you can just download the DLL with the default config from latest version.Quote:
Where is the actuall new config.ini files for shard and gameserver. Cant find it on Github.
There is a [Only registered and activated users can see links. Click Here To Register...] about it.Quote:
i need to change it in sro_client.exe too ?
You don't need to open firewall port if you're at the same machine, just make sure your MSSQL port it's running/listenning and the .ini has been properly set.Quote:
i already opened my port via firewall and put the right port
005805C8 . 56 push esi 005805C9 . 68 C4D8AF00 push 00AFD8C4 005805CE . 68 00000001 push 1000000 005805D3 . E8 68603B00 call 00936640 005805D8 . 83C4 0C add esp, 0C Mark them all, then right click, Edit, Nop All
please anyone know what makes bug of players cant move in game its happening in random timesQuote:
Hello there!
Customize Silkroad Online server files (v1.188) behavior through DLL injection.
Features:
- Patch values from memory directly
- Define all options from the respective config file
- Easy to inject using STUD_PE
- Execute actions from Gameserver (the first gameserver running will execute these actions)
Preview:
Gameserver Action (Example):
Full info on GitHub: [Only registered and activated users can see links. Click Here To Register...]
Latest version: [Only registered and activated users can see links. Click Here To Register...]
Nxot really like 2 months ago i had been debugging every single function of chernobyl's gameserver to find out which function causes it, the exception happens at 0x3012 caused by the moveto function then the gameserver goes to state at which it cannot handle the movement packets..Quote:
InstantItem Delivery.. It must have a delay to avoid this freeze.
you find fix for it Bro ?Quote:
Nxot really like 2 months ago i had been debugging every single function of chernobyl's gameserver to find out which function causes it, the exception happens at 0x3012 caused by the moveto function then the gameserver goes to state at which it cannot handle the movement packets..
default delay is 100ms by JellyBitzQuote:
InstantItem Delivery.. It must have a delay to avoid this freeze.
Please bimbum you find any fix for this issue ?Quote:
Nxot really like 2 months ago i had been debugging every single function of chernobyl's gameserver to find out which function causes it, the exception happens at 0x3012 caused by the moveto function then the gameserver goes to state at which it cannot handle the movement packets..