Our Cycle Frontier product is back up and even better!
We are pleased to be able to say we have redone our Cycle product from the ground up and have circumvented the detection brought upon our user base by the developers of the game. With the following update, there is a brand new magic bullet method being used (player view never changes, completely seamless), PSilent has been added, DX11 and DX12 supported, object visibility bug fixed, and much more!
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
We are pleased to be able to say we have redone our Cycle product from the ground up and have circumvented the detection brought upon our user base by the developers of the game. With the following update, there is a brand new magic bullet method being used (player view never changes, completely seamless), PSilent has been added, DX11 and DX12 supported, object visibility bug fixed, and much more!
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]