Working Offsets (January 9th)

05/04/2006 22:01 robogotyou#91
hmm

just tryed the offsets in firstp ost..

i start mr argus, etc.. i go to click start and it will warp to mob everything and then if i press anything it will close POL completly..


what am i doing wrong?

used the offsets in first post
05/09/2006 21:03 soldier0117#92
Can someone explain in detailed instructions how to use this postool thing and what are these offsets?
05/15/2006 11:35 Lowfyr#93
updated
05/17/2006 22:13 lukahn#94
What does the jump thing do in the offsets, and what program is it assosiated with? Does it just raise youe Z co-ordinates for a second to give the impression of actually jumping, or does it do something else?
05/23/2006 13:48 Lowfyr#95
another update
05/25/2006 03:54 foursecondpin#96
when i use the offsets posted argus works fine but the jploader changes the init code and makes it crash O_o also where is the instruction post you talked about right below the DL link in first post?
05/27/2006 02:16 dragonslaya#97
Alright i love this site just to say that...but the targetinfo does not work for me for some reason... i find one that works for me... seems like maybe each character has there own targetinfo or maybe the poster might of been mistaken... just to let u know this is my ini file that works if anyoen would like to try it out and let me know...
[OFFSET]
INITCODE = 129FF0
PCMAP = 3CCEE8
NPCMAP = 3CC2E8
TARGETINFO = 421ACC
OWNPOSITION = 3CBC2C
TEXTCOMMANDF = 937C0
DRAWLOGF = 1149F0
CALLMACROF = 168340
TEXTCOMMANDT = 4B11B4
DRAWLOGT = 4198D4
CALLMACROT = 4B0BD8

[WAIT]
WaitTime = 1200

[WAV]
WaveName = Sample.wav

[JUMP]
��?l = 0
BUTTON = 0

just to let everyone know after u hit start on mr arugs go back to ffxi and just wait.. make sure u dont target anything.. macro must be set to ur macro too. i have my macro set to alt 0 so it might be diff for u... plus the waittime i use is perfect for me but may not be for u.. but the most importzant thing is to not target anything not even u when using mrarug it doenst work if u have somethign targeted i found if u know that already then give me some idea what u actually do and ican help further
05/27/2006 09:25 karikari#98
well the macro doesnt go off when the mob pops ; ; but if i spam a /ja "Provoke" <t>, it would target the mob i want, so like.. i have to do it manually >.<
05/27/2006 13:14 LayLoMo128#99
Quote:
Originally posted by dragonslaya@May 27 2006, 02:16
Alright i love this site just to say that...but the targetinfo does not work for me for some reason... i find one that works for me... seems like maybe each character has there own targetinfo or maybe the poster might of been mistaken... just to let u know this is my ini file that works if anyoen would like to try it out and let me know...
[OFFSET]
INITCODE = 129FF0
PCMAP = 3CCEE8
NPCMAP = 3CC2E8
TARGETINFO = 421ACC
OWNPOSITION = 3CBC2C
TEXTCOMMANDF = 937C0
DRAWLOGF = 1149F0
CALLMACROF = 168340
TEXTCOMMANDT = 4B11B4
DRAWLOGT = 4198D4
CALLMACROT = 4B0BD8

[WAIT]
WaitTime = 1200

[WAV]
WaveName = Sample.wav

[JUMP]
��?l = 0
BUTTON = 0
just checked, i can use the target offset you posted. works fine w/ it


EDIT: just checked it again.. maybe it all happened too fast the first time. i think macro went off, but it's not provoking the mob.. hmm...
05/28/2006 18:43 karikari#100
ya thats what am saying macro doesnt go off,
05/31/2006 18:59 Musashidin#101
That's not targetinfo, that init code iirc
06/01/2006 02:20 alaa alaa#102
gyblkug liutgp; tg; iytg;yifv.fiy ;iyf ;yyyyyygvfl;y ;yifr ;;;;r rf ;y6r
06/03/2006 19:43 Temporary#103
Quote:
Originally posted by lukahn@May 17 2006, 22:13
What does the jump thing do in the offsets, and what program is it assosiated with? Does it just raise youe Z co-ordinates for a second to give the impression of actually jumping, or does it do something else?
If you wanna know, the reason it has "jump" on there os to lessen the chance of your char being stopped by obstacles while warping to a location. At any point in the game where you try to teleport somewhere you get hung on things, walls mountains fences etc. The "jump" sets the char's Z value really high and literally launches them into the air and then puts them above the desired location. That essentially eliminaes most hanging associated with porting.
06/05/2006 03:52 BC9033#104
someone find a working targetinfo :/
06/05/2006 15:10 nonameneeded#105
new to this, downloaded it and i want to know dat does it automatically engage w/ the nm and kill it