Quote:
Originally posted by mindxspike+Jan 13 2006, 00:34--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (mindxspike @ Jan 13 2006, 00:34)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--king69_666@Jan 12 2006, 17:32
I have a lil request, duno if it would be possible or not tho. Would you be able to add a feature where you can fight monsters? i know that prolly something like a macro or what not but that would be awsome, i mean COtobo already rocks to begin with, but i was just wondering "if" it could be possible to add it on newer versions 0_o
Edit: And if it is possible, could the attack system be radius based sorta like bjx was for example where you could edit the radius area to be larger or smaller ^_^
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If this was implemented, the whole "bot jail" thing that became an issue with bjx might repeat itself....I think. Correct me if I am wrong, but bjx used packets as well, which if used in the same way in COtobo, could be easily noticed. Of course, if someone could figure out a way to do this without the server being able to automatically send you to jail, I would sell my soul to you, because this program would be the best one in the history of conquer, which it already is in my point of view.
Also, perhaps this was mentioned elsewhere in this thread, but when I enchant equip, I not only dc, but both the COtobo instance and the client crash. Anyone else getting this? [/b][/quote]
I'm sry, i guess i didnt make myself clear, i didnt mean exactlly like bjx, i was using bjx as an example as to the radius of attacking. You dont get put in jail for using CoPartner and that one attacks but i hate the pattern of which it runs around. So something like CoPartner but insted of putting in a monsters name u have a radius of the area you wish to fight in.