GW Working Bots 2019!

03/18/2019 23:58 Bibopp#91
Quote:
Originally Posted by RiflemanX
Ok, looks ok but it also looks you are taking a lot of damage on the way to the spike spot. Try going in with Sword/Shield combo with shield +10vs Piercing in your 2nd weapon slot and then once in spike spot do ChangeWeaponSet(1) to go back to Scythe for spike.

For your shield, there are no attribute points left for tactics shield so you will need to use a max Q0 shield (inscribe with +30hp & "Through Thick and Thin") like Wintergreen Shield.

You might also want to add Attack() into your cycle somewhere so it keeps using scythe until most are spiked down.

Thanks for your suggestions, I don’t have a Q0 shield.
I tested Shield vs10 percing and the attack not seen too much change.
I come to about 80% success for Asura’s rank.
03/19/2019 02:28 RiflemanX#92
Updates/Upgrades by RiflemanX 3.19.19

ChangeLog v1.0
~Resized GUI
~Added Pause
~Relocated Buttons
~Added PurgeHook
~Added Render Graphics
~Added Drop-Down Login Box
~Added Lockpicks Remaining Counter
~Added Treasure Hunter display counter
~Removed unnecessary sleep times (10 seconds faster now)

Updated v1.1 March 2019
~Corrected merch funtions
~Reduced load times (even faster now)
~Created Radio Buttons for Store/Merch Golds
~Reduced working inventory bags to first 3 bags
(Will only pickup, store, merch from first 3 bags)

Updated v1.2 March 2019
~Corrected merch funtions

~Removed unecessary funtions
~Small edits for ID/Sell function
~Updates by Malinkadink 3.3.19
~Edited and upgraded Sell function
~Removed "Buy Lockpicks" checkbox from GUI
~Added "Bunny Boost!" Function. If selected, will use chocolate bunnies for 50% speed boost in outpost!
~(Choc. Bunnies do not need to be in your inventory as the function will use them from your Xunlai Storage Chest)

Updated v1.3 April 2019
~GUI: Changed version# to v1.3
~$TimeCheck times have been adjusted
~Second cast of Dwarven Stability added to keep up Dash
~DllStructGetData($item, 'AgentID') = 1 <===Adjusted for testing
03/19/2019 08:13 Akira25#93
Is there a working Dervish Feather Bot?
03/19/2019 10:02 JnMWhite#94
ANyone having issues with the Kilroy bot? It's not working for me like it was before. I left it on for 8 hours last night and it completed 4 runs.
03/19/2019 10:07 MyNutz31#95
Quote:
Originally Posted by RiflemanX View Post
ChangeLog v1.0

Updates/Upgrades by RiflemanX 3.19.19

~Resized GUI
~Added Puase
~Relocated Buttons
~Added PurgeHook
~Added Render Graphics
~Added Drop-Down Login Box
~Added Lockpicks Remaining Counter
~Added Treasure Hunter display counter
~Removed unnecessary sleep times (10 seconds faster now)
Selling function is broken.
When inventory is full, char goes to merchant but can't buy ID kit (because inventory is full)
If i buy it manually, it indentify all inventory but doesn't sell anything, i can read "selling items" on the GUI but char just run away.
In the original version, only 3 first bags are used and the ID kit, when bought, is always going in the last one, who is empty.
The other functions are working perfectly and the bot is running faster, thats great!
03/19/2019 11:36 RiflemanX#96
Quote:
Originally Posted by MyNutz31 View Post
Selling function is broken.
When inventory is full, char goes to merchant but can't buy ID kit (because inventory is full)
If i buy it manually, it indentify all inventory but doesn't sell anything, i can read "selling items" on the GUI but char just run away.
In the original version, only 3 first bags are used and the ID kit, when bought, is always going in the last one, who is empty.
The other functions are working perfectly and the bot is running faster, thats great!
Ok, thanks. Correcting the issue now.
03/19/2019 13:55 Nᴇgᴜꜱ#97
anyone have a new low req pick up items? for q8 weapons...after last update my funcs pick up all items not only golds and low req..ty
03/19/2019 15:27 Restia Ashdoll#98
Quote:
Originally Posted by RiflemanX View Post
2019 Luxon Farm v1.0


I upgraded a few things to help keep it running smooth and proficiently and I will be working on it for the rest of the week so check back for updates.

Changelog v1.0 (March 2019)
- GUI Updates
- GUI Added Version Number to GUI
- Fixed Sweet Title Speed Boost in outpost
- LoadFinished and String patterns updated
- Will ensure to switch to hard mode when started
- Adjusted Sleep times and added Sleep(GetPing()+ xxx)

Changelog v1.1 (March 2019)
- GUI Upgrades
- Upgraded Timer
- Option to use Cupcakes
- Total Luxon now displayed
- No longer sells Lockpicks
- Option to use Legionnaire Summons
- Disable Graphics/Render function added
- Now opens chests along the way if you have Lockpicks

Edit: Something is not quite right with the merch function and it sells your lockpicks. I ill take a look in a few hours and see why and fix it. Just be cautious and do not put several stacks of lockpicks in inventory only about 20 at a time.

Notes:
-Ensure inventory is clean before start as it will sell when full
-Tested using SoS Ritualist and classic discord team w/ BiP Necro + ST Rit
-Current cast engine uses skills 1-8 in order so its possible to use any build
Sometimes rezones right after leaving the outpost and searches Yetis to kill in outposts which basicly makes the bot running crazy in the outpost
03/19/2019 16:37 Trixi Sugar#99
Hi
Just started playing again and got the nice suprise that a old gw m8 salvaged all my items...tormented,obsidian,chos gloves! yea everything :/ i dont want to spend all that time again getting it. Is there any farm here that fits me ? never dared to use bots so very new at this, thanks for answer and please add me ingame if you wanne help :) / Trixi Sugar
03/19/2019 17:37 Emixaa#100
Hello, someone got the Fiber bot as ranger please ?
03/19/2019 18:06 RiflemanX#101
Quote:
Originally Posted by Trixi Sugar View Post
Hi
Just started playing again and got the nice suprise that a old gw m8 salvaged all my items...tormented,obsidian,chos gloves! yea everything :/ i dont want to spend all that time again getting it. Is there any farm here that fits me ? never dared to use bots so very new at this, thanks for answer and please add me ingame if you wanne help :) / Trixi Sugar
@ Trixi Sugar Sorry to hear that an old mate salvaged all your goods. What Characters do you have? What campaigns are completed?

Quote:
Originally Posted by Emixaa View Post
Hello, someone got the Fiber bot as ranger please ?
@ Emixaa Keep checking back. If someone does not post one then after I catch up on projects I will look into updating one.
03/19/2019 18:23 oneshout#102
Quote:
Originally Posted by RiflemanX View Post

@ Emixaa Keep checking back. If someone does not post one then after I catch up on projects I will look into updating one.
i have updated [Only registered and activated users can see links. Click Here To Register...] with new GWA2; Working very well but keep crashing every time , when the bot want to stores the materials to storage (it was crashing on 1st release before update)... don't want to post a bot like that ;) waiting for you and your magic fingers :p
03/19/2019 18:46 Emixaa#103
Quote:
Originally Posted by RiflemanX View Post


@ Emixaa Keep checking back. If someone does not post one then after I catch up on projects I will look into updating one.
Yeah I think so, nobody find the problem actually, if you can do it please.
03/19/2019 19:28 plox3#104
Quote:
Originally Posted by oneshout View Post
Try this one, working like a charm for me ;)
Hey,

my Char only uses Skill Number 1... How can i fix it, so he uses the whole skillbar?
03/19/2019 20:01 RiflemanX#105
Quote:
Originally Posted by plox3 View Post
Hey,

my Char only uses Skill Number 1... How can i fix it, so he uses the whole skillbar?
Look to see how its used and what the context is for the useage. Then add in your other skills in the same format. Typically, to use a skill, just type the skill number and then the corresponding parameter. Here is just an example of some simple skill casting. You need to look at some other scripts to see full effective cast engines.

Code:
UseSkilExl(2,-2)
Sleep(GetPing()+300) ;<====Change times to reflect cast time
UseSkilExl(3,-2)
Sleep(GetPing()+300)
UseSkilExl(4,-2)
Sleep(GetPing()+300)
UseSkilExl(5,-2)
Sleep(GetPing()+300)
UseSkilExl(6,-2)
Sleep(GetPing()+300)
UseSkilExl(7,-2)
Sleep(GetPing()+300)
UseSkilExl(7,-2)


Func UseSkillEx($lSkill, $lTgt=-2, $aTimeout = 10000)
	Local $lme = GetAgentByID(-2)
	If GetIsDead($lme) Then Return
	If Not IsRecharged($lSkill) Then Return

	Local $lDeadlock = TimerInit()
	UseSkill($lSkill, $lTgt)

	Do
		Sleep(50)
		If GetIsDead($lme) = 1 Then Return
	Until (Not IsRecharged($lSkill)) Or (TimerDiff($lDeadlock) > $aTimeout)

	If $lSkill > 1 Then RndSleep(750)
EndFunc
Here is an example of a Kill or Spike function using all 8 skills repetitively until all the enemy are killed.

Code:
Func Kill()
Out("Attacking")
Do
   CheckPartyDead()
   $target = GetNearestEnemyToAgent(-2)
   $distance = GetDistance($target, -2)
   ChangeTarget($target)
   Attack($Target)
   UseSkills()
Until DllStructGetData($target, 'HP') = 0 Or GetDistance($target, -2) > 1400
PickUpLoot()
EndFunc

Func UseSkills()
$target = GetNearestEnemyToAgent(-2)
$targetHP = DllStructGetData(GetCurrentTarget(),'HP')
$targetDistance = GetDistance($target, -2)

For $i = 1 to 8
  If GetSkillBarSkillRecharge($i) = 0 Then
	  If $targetHP <> 0 And $targetDistance > 1250 then ExitLoop
	  UseSkill($i, $target)
	  CallTarget($target)
	  Sleep(1000)
  EndIf
Next
EndFunc