So mal meine ist das irgendwas falsch drinne???
Code:
if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl"); var NTConfig_CastStatic; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; //NTConfig_Script.push("Gamble") //1.13 ptr gamble bot //NTConfig_Script.push("Eldritch"); NTConfig_ShenkExtension = false;NTConfig_DacFarrenExtension = false ; //NTConfig_Script.push("Leech"); NTConfig_KillBaal = true; //baal leaching script //NTConfig_Script.push("LeechD"); // chaos helper //NTConfig_Script.push("Pindleskin"); NTConfig_NihlathakExtension = false; //NTConfig_Script.push("Nihlathak"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("Eldritch"); NTConfig_ShenkExtension = false; //NTConfig_Script.push("ThreshSocket"); //NTConfig_Script.push("Frozenstein"); //NTConfig_Script.push("Baal"); NTConfig_KillBaal = true; //NTConfig_Script.push("Diablo"); //NTConfig_Script.push("Mephisto"); //NTConfig_Script.push("Travincal"); //NTConfig_Script.push("Summoner"); //NTConfig_Script.push("Duriel"); //NTConfig_Script.push("AncientTunnels"); NTConfig_Script.push("Andariel"); //NTConfig_Script.push("Countess"); NTConfig_Script.push("Pit"); NTConfig_ClearPitLevel1 = true; //NTConfig_Script.push("Mausoleum"); NT_PickUtility = false; // tries to fill belt and tombs with pickit NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "hp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "rv"; //---------------------------------------------------------------------------- // Minimum amount of potions in each column before needing refilling // If there's less potions then this number in the column we go and shop. // Set to 4 to go shopping as soon as there's a potion missing. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs. //---------------------------------------------------------------------------- NTConfig_BeltColMin[0] = 4; NTConfig_BeltColMin[1] = 4; NTConfig_BeltColMin[2] = 4; NTConfig_BeltColMin[3] = 0; //----------------------------------------------------------------------------------- // SnagIt configuration // Here is a list of preset nip files assuming you use nip package. // If you want to add your own .nip files, just copy any line and enter the // To disable a .nip file, just add "//" at the start of the line or delete the line. //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("uniques.nip"); NTConfig_NIPFilePath.push("sets.nip"); NTConfig_NIPFilePath.push("whites.nip"); NTConfig_NIPFilePath.push("runes.nip"); NTConfig_NIPFilePath.push("rares.nip"); NTConfig_NIPFilePath.push("magics.nip"); NTConfig_NIPFilePath.push("gems.nip"); NTConfig_NIPFilePath.push("charmsjewels.nip"); NTConfig_NIPFilePath.push("ringsamulets.nip"); NTConfig_NIPFilePath.push("potions.nip"); //NTConfig_NIPFilePath.push("moneymaker.nip"); NTConfig_NIPFilePath.push("keys.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // GambleIt configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_GambleIt = false; // Enable gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push("rin"); // Rings NTConfig_GambleItem.push("amu"); // Amulets NTConfig_GambleItem.push("ci0"); // Circlets NTConfig_GambleItem.push("ci1"); // Coronets //NTConfig_GambleItem.push("lgl"); // Leather Gloves //NTConfig_GambleItem.push("vgl"); // Heavy Gloves //NTConfig_GambleItem.push("mgl"); // Chain Gloves //NTConfig_GambleItem.push("tgl"); // Light Gauntlets //NTConfig_GambleItem.push("hgl"); // Gauntlets NTConfig_OpenChest = true; // Set to true to open chest //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackFirst = 47; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackBoss = 47; // Cast your primary spell to boss. NTConfig_AttackOthers = 47; // Cast your primary spell to others. NTConfig_AttackSecondary = 1; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed) NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't }