You are wrong... even on cap 60 Mastery was 300 ^_-Quote:
Here you go. 1st monster kill experience.
[Only registered and activated users can see links. Click Here To Register...]
Good question. 240 was the original mastery released by joymax during cap 80. Lets assume you are a nuker and you have 300 mastery limit, then you will have snow shield + force and you can take down any other build in less than 30 seconds along side with bicheon skills [bleeding and etc...]. For those who commented that cap 80 had 300 mastery limit I advise you to revise your information in that legend.
Download links are not released yet. We will announce it shortly.
SS from Cap 70...
dude,I play Isro since 2006, and Im pretty sure mastery was 300.....and if nukers got force skill no problem... that 60 masteries gives cap 80 the real old fun.Quote:
Here you go. 1st monster kill experience.
[Only registered and activated users can see links. Click Here To Register...]
Good question. 240 was the original mastery released by joymax during cap 80. Lets assume you are a nuker and you have 300 mastery limit, then you will have snow shield + force and you can take down any other build in less than 30 seconds along side with bicheon skills [bleeding and etc...]. For those who commented that cap 80 had 300 mastery limit I advise you to revise your information in that legend.
Download links are not released yet. We will announce it shortly.
No changes will occur on mastery limit which is 240. If we break this rule, a huge gap will show up between builds. 240 mastery will limit choices. players will have to sacrifice other important masteries to open force. Once again, 240 masteries will balance all strengths.Quote:
You can check 90 cap chin only too, it's same shit. Also if you ever played (which it looks like you didn't since you seem to be unaware of force power) other "popular" chin-only servers (old and new), you'd be familliar with "FORCE OP" QQ train.;)
Cannot stick to computer the whole day. Some patience would be appreciated.Quote:
And here pops the bubble of "mature team". How can it be mature if certain people can't comprehend even the simpliest questions?
You are right. I have checked once again. I have played it since November 2005, somehow 240 mastery was stuck into mind most of the time.Quote:
You are wrong... even on cap 60 Mastery was 300 ^_-
[Only registered and activated users can see links. Click Here To Register...]
SS from Cap 70...
You are right. I was wrong. Thanks heaps for clarifications.Quote:
original sro used to have at cap 80, 300 masteries.
Well if mastery will be 300, then the point about force I wrote earlier still stands.Quote:
No changes will occur on mastery limit which is 240. If we break this rule, a huge gap will show up between builds. 240 mastery will limit choices. players will have to sacrifice other important masteries to open force. Once again, 240 masteries will balance all strengths.
Many others servers before have 300 mastery and everything working good! Good balance betwen str and int! Int can have +force,str can have +shield.Quote:
I understand your point. We will make some tests tonight and come up with results. Thanks for your support.
I prefer to listen to others. Nobody knows everything. Thanks for sharing your thoughts.Quote:
Many others servers before have 300 mastery and everything working good! Good balance betwen str and int! Int can have +force,str can have +shield.
Simple to understand!!
U want lost 90% players ???
Dont be another one "smart" gm/admin,who have own stupid rules and go down with server in some days!!!:mad: