AK - Duplicating help needed

03/28/2014 20:04 mandark15#91
How do you use AKPE? I tried opening it but nothing comes up. I already installed .NET 4.

Windows 8.1 x64 here
03/28/2014 20:32 Shane¸#92
Quote:
Originally Posted by sakray777 View Post
B0 00 01 00 02 00 FF FF FF FF 01 xx
B0 00 01 00 02 00 FF FF FF FF 02 xx
B0 00 01 00 02 00 FF FF FF FF 03 xx

its for any dyeable costumes i guess, i tried that on custom frost wiz,
change xx to 00* default till 19* white, for other color look at ur color selection,

for other costume like custom hat or back just try ur self xD
dont have dyeable custom hat or back hehehe...


*hex
the 5. byte (02) contains the costume type.
01 is hat

Code:
21 00 55 00 00 00
packet of title
3. byte is the title's number.
03/28/2014 22:12 encodex#93
I wonder if it's possible to upgrade items without using fragments/scrolls. I can make the bar come up for the upgrade to work, but I guess because it checks to see if I have the scroll/fragments it doesn't work.
03/28/2014 22:20 Oriya9#94
Wow, very nice finds everyone! :)
I'm usually a huge fan of anything that is cosmetic in almost any MMO so I personally really liked sakray777's find.
I'd surely abuse it if I was playing the game hehe ;)

Good job guys!
03/28/2014 22:28 Roibot#95
Quote:
Originally Posted by Shane¸ View Post
the 5. byte (02) contains the costume type.
01 is hat

Code:
21 00 55 00 00 00
packet of title
3. byte is the title's number.
When I searched hex on CE with those code i get 100mill result lol.
03/28/2014 23:08 Shane¸#96
Quote:
Originally Posted by Roibot View Post
When I searched hex on CE with those code i get 100mill result lol.
It's a packet not an offset
03/28/2014 23:09 mandark15#97
Getting Envoy Skill without following a tree structure.
9F 00 Opcode
02 How many envoy to allocate
00 Unk
01 00 00 00 Position on Envoy
02 00 00 00 Position on Envoy

Envoy Tree starts at 00 index from top left to bottom right.

Oh envoy reset but you still pay for it.
A8 00 Opcode

You still limited on Envoy Points.

Damn man this game is really not very well secured.
03/28/2014 23:48 Roibot#98
Quote:
Originally Posted by Shane¸ View Post
It's a packet not an offset
Awh packets I rather not mess around with those. Chances of getting banned are way higher.
03/29/2014 01:35 Oriya9#99
Quote:
Originally Posted by Roibot View Post
Awh packets I rather not mess around with those. Chances of getting banned are way higher.
Do you know what packets are? if you were to edit something with CE to gain a specific goal which isn't purely clientsided, that's the same as sending the packet on your own.
your bot for example, how do you think the server knows what you do when you attack a monster?
when you tell your client to attack a monster, the client is looking in the variable where it holds the current target ID.
it's taking that ID and it's generating an attack packet and sending it to the server, in our case:
Code:
63 00 XX XX XX XX 00
where the XX's are the target ID in unsigned integer.
you building and sending this packet manually or the client building and sending it automatically has no difference whatsoever.
it's actually the opposite, it's a lot easier to detect a 3rd party software if it's manipulating the client directly.
and more than that, if done well, a purely packet based bot can be 100% undetected. again, if done well (emulating all of the needed things that the client normally does).
a clientless bot will always be safer (and more efficient) than your bot for example.
you have to remember - a game client in multiplayer games is nothing but a clumsy packetbuilder and packetparser with nice visuals.
03/29/2014 02:17 encodex#100
Quote:
Originally Posted by mandark15 View Post
Getting Envoy Skill without following a tree structure.
9F 00 Opcode
02 How many envoy to allocate
00 Unk
01 00 00 00 Position on Envoy
02 00 00 00 Position on Envoy

Envoy Tree starts at 00 index from top left to bottom right.

Oh envoy reset but you still pay for it.
A8 00 Opcode

You still limited on Envoy Points.

Damn man this game is really not very well secured.
Say I wanted to put a point on the top left, I would send this packet?:
9F 00 01 00 01 00 00 00
03/29/2014 02:29 mandark15#101
Quote:
Originally Posted by encodex View Post
Say I wanted to put a point on the top left, I would send this packet?:
9F 00 01 00 01 00 00 00
Depends on where it is because you also need to include the blank rows/columns.
But yes, you will just send that packet and you will get that envoy if there is any on that position.
03/29/2014 02:33 Roibot#102
Quote:
Originally Posted by Oriya9 View Post
Do you know what packets are? if you were to edit something with CE to gain a specific goal which isn't purely clientsided, that's the same as sending the packet on your own.
your bot for example, how do you think the server knows what you do when you attack a monster?
when you tell your client to attack a monster, the client is looking in the variable where it holds the current target ID.
it's taking that ID and it's generating an attack packet and sending it to the server, in our case:
Code:
63 00 XX XX XX XX 00
where the XX's are the target ID in unsigned integer.
you building and sending this packet manually or the client building and sending it automatically has no difference whatsoever.
it's actually the opposite, it's a lot easier to detect a 3rd party software if it's manipulating the client directly.
and more than that, if done well, a purely packet based bot can be 100% undetected. again, if done well (emulating all of the needed things that the client normally does).
a clientless bot will always be safer (and more efficient) than your bot for example.
you have to remember - a game client in multiplayer games is nothing but a clumsy packetbuilder and packetparser with nice visuals.
I understand where your coming from and yes a clientless bot is safer.I already know that, However our bot does not inject code or mess with the client in any unsafe ways. What it does is what a human would do. Typing on the keyboard like I would now to type this sentence. It is safe in the form that they can't tell if it's a real human or not. Though atm our bot is very basic it could be compare to a macro bot. It's not fancy and we state the risk on the front page. Though we have to start somewhere.

What I was speaking of is If you send in the wrong packets or something of the sort. You can be instantly banned, When I say I rather not mess with it. It is because of that reason alone. Which is a yes I do not understand packets on the same level as you.

Thanks for the quick lesson on packets though. I'm aware that you made a bot for this game already but sold it to a Gold Company. Our bot isn't good as your clientless bot but at least our is free. *but our Aura bot right now is still pretty shit though*
03/29/2014 02:42 mandark15#103
Quote:
Originally Posted by Roibot View Post
What I was speaking of is If you send in the wrong packets or something of the sort. You can be instantly banned, When I say I rather not mess with it. It is because of that reason alone. Which is a yes I do not understand packets on the same level as you.
No man... I've sent plenty of invalids packets just to test stuff. The server handles most of it and will returns an error message.

For example:
Sending an invalid skill the server responds with skill ID error/unknown.
03/29/2014 02:43 Roibot#104
Quote:
Originally Posted by mandark15 View Post
No man... I've sent plenty of invalids packets just to test stuff. The server handles most of it and will returns an error message.

For example:
Sending an invalid skill the server responds with skill ID error/unknown.
person i know sent the wrong chat packet and I got banned of retail. (that is where I got my information form)
03/29/2014 02:47 mandark15#105
Quote:
Originally Posted by Roibot View Post
person i know sent the wrong chat packet and I got banned of retail. (that is where I got my information form)
Oh common now you just making stuff up. If it were true then we all had been ban long time ago.