[Guide] Lets make a memory based bot

10/17/2013 19:34 Smaehtin#91
Quote:
Originally Posted by DeathByMoogles View Post
You're Hawtness? What's up man, long time no see!
Yes, hi bro, hehaerheae
Quote:
Originally Posted by denominator View Post
Then I apologise Hawtness.
Np, but really, you shouldn't be using that old library. It uses a shitty hooking technique that attaches to Conquer like a debugger which is EASILY detected. Unfortunately, there's not really any ways left to "hook" the Conquer process anymore without having to do some kind of editing of their anti-cheat system. They even check for executable code modifications now. :(
10/26/2013 15:03 psych0zius#92
and another project thats going to end unfinished. ehh...
10/28/2013 15:27 zeiontic#93
probably the most useful tutorial on this topic; thanks a lot ;)
10/31/2013 00:13 majick#94
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11/01/2013 11:50 gooban#95
lol majick dat pic
11/11/2013 19:18 FromHell2Kill#96
Thank ye,
01/14/2014 00:07 Dons12#97
question though,
can this bot be used for other games as well?
01/14/2014 08:04 KraHen#98
This technique in general, and theoretically, can be applied to any application using sockets (and which is not IL or JVM, you get the idea). Though the anti-debugging will always vary from app to app.
02/01/2014 14:53 Dons12#99
lol thats not a problem,
i have the plugins which i need to bypass almost every thingy.
And for gameguard, hackshield and stuff i have a bypass so really its not a problem! =)

Thanks for the info bro!
02/06/2014 01:50 foxer2010#100
thanks for that

now if i change 1 will not jump over 2 fun so i need to change 2 but
Code:
MOV ECX,DWORD PTR DS:[6BBF2158]
block me try to jump using JNZ terminated again

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02/07/2014 03:19 { Angelius }#101
Quote:
Originally Posted by foxer2010 View Post
thanks for that

now if i change 1 will not jump over 2 fun so i need to change 2 but
Code:
MOV ECX,DWORD PTR DS:[6BBF2158]
block me try to jump using JNZ terminated again

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You are not making any sense, And the link you posted doesn't work so... sorry can't help you.
02/07/2014 22:57 ha.ho.a#102
how can i make possible the superman killing with fatal strike movement?
02/08/2014 00:59 foxer2010#103
fixed

but there is a problem

plz see that video

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02/13/2014 03:17 ha.ho.a#104
how could i make the melee of a superman use the fatal strike tele?
06/22/2014 16:28 dusica#105
i havent touched this thing for a year and i can see alot has changed. Now I downloaded a fresh copy of the game, run it and attached to it with olly and seems like its not detecting the debugger, and i havent touched anything in the the tqanp and the anitrobot dlls ... I ve been like ingame for 1 hour with olly attached to it and it didnt kick me or something ... And the other thing i ve noticed when i tried to debug the conquer.exe, the stack shows only calls between the msvcr90 dll, the kernel dll and the conquer.exe. I did not see any calls or returns to tqanp.dll ..

So any tips on what has changed with the protection? Am i free to attach and do stuff with the game now? o.O
Tnx