RO2:LOTS movement speed hack

02/25/2013 07:10 happybotter#91
Quote:
Originally Posted by walokal24 View Post
anyone knows how to do hide in battle?? i saw someone doing it in coloseum
all character can hide..... with conceal.
02/25/2013 12:27 zharnel46#92
any hacks beside speedhack?
03/03/2013 04:45 junpei86#93
did you know ASPD or hiding seaching point? can teach me how to search
pm me if you know, appreciate a lot
03/04/2013 11:44 zNaRfxDiii#94
can someone teach me how to do it ?
03/04/2013 13:27 dezmay#95
how did the thread starter know it is 5 float for a start and 7 when peco equiped? anyone can answer?

i just did the attack increased when buffing but when the buffed disappears the so is the edited thru CE.

maybe ifi can know that cooldown for the buff then freeze it then im a happy person. :)
03/04/2013 13:55 zNaRfxDiii#96
dezmay can u lend me the bypass plss ?

Quote:
Originally Posted by dezmay View Post
how did the thread starter know it is 5 float for a start and 7 when peco equiped? anyone can answer?

i just did the attack increased when buffing but when the buffed disappears the so is the edited thru CE.

maybe ifi can know that cooldown for the buff then freeze it then im a happy person. :)
can you give me the bypass plss
03/04/2013 22:39 songsimon1990#97
Quote:
Originally Posted by dezmay View Post
how did the thread starter know it is 5 float for a start and 7 when peco equiped? anyone can answer?

i just did the attack increased when buffing but when the buffed disappears the so is the edited thru CE.

maybe ifi can know that cooldown for the buff then freeze it then im a happy person. :)
TS done an unidentified value search and repeated it hundred of times. Till the end, he then realize the bytes are in float arrangement.


Before you all do the searching things, you have to understand what CE is capable of. What I mean is, CE is enable you to edit the memory of the exe on your pc. Therefore, anything related/controlled by server side is not possible to be edited. Even if you manage to find the address which controlling the damage/buff or whatever. It was just client display side. Your damage and buff calculation pointer are still referring to the server.

In short, CE only can edit those based on client side address while I believe that cool down, damage or buff was read from server side. Unless you are editing those packets otherwise there's no way to exploit cool down, damage, attack speed or buff.

Hopefully I made this statement clear enough and stop asking about cooldown or whatsoever
03/05/2013 03:47 imboooooo#98
what is the address of gathering item bar

or how to fast gather materials? whatever you call that :) may i know guys?
03/05/2013 08:23 keile#99
Quote:
Originally Posted by songsimon1990 View Post
TS done an unidentified value search and repeated it hundred of times. Till the end, he then realize the bytes are in float arrangement.


Before you all do the searching things, you have to understand what CE is capable of. What I mean is, CE is enable you to edit the memory of the exe on your pc. Therefore, anything related/controlled by server side is not possible to be edited. Even if you manage to find the address which controlling the damage/buff or whatever. It was just client display side. Your damage and buff calculation pointer are still referring to the server.

In short, CE only can edit those based on client side address while I believe that cool down, damage or buff was read from server side. Unless you are editing those packets otherwise there's no way to exploit cool down, damage, attack speed or buff.

Hopefully I made this statement clear enough and stop asking about cooldown or whatsoever
I agree with this. Cooldown I think is server-sided. There are many times that one of my skill got bugged and no cooldown is displayed but whenever I try to use it, there's a message that says it's not time yet.

Played around with character stats and nothing responded positively when edited.

You can try using speedhack on the game and it may affect your attack speed. I haven't tried it though and I'm not interested. Maybe somebody can.
03/05/2013 11:20 dezmay#100
so we are saying that walk speed is client side and reason why we can edit it right? seems more interesting to know which other things that is being controlled client side. :)
03/05/2013 11:26 lalala1990#101
casting speed seems to be client sided, because the logic might be: client casts the skill, initiates timer, timer finish > contact server to cast skill. if timer is stopped (by moving, etc.) then it won't contact the server.
03/05/2013 14:55 dezmay#102
so if walk speed is client side that is 5 in float. i wonder casting speed on how to check if it is client side too. can anybody show me where to start on this?
03/05/2013 18:49 songsimon1990#103
Quote:
Originally Posted by lalala1990 View Post
casting speed seems to be client sided, because the logic might be: client casts the skill, initiates timer, timer finish > contact server to cast skill. if timer is stopped (by moving, etc.) then it won't contact the server.
Well, I am giving out some more tips on this. If you got a sorcerer character, you may have the chance to find this.

Hey btw Lalala, It's been long time you didn't post. LOL. And, I haven't seen any things you have done "yet" except supporting theoretical idea. LOL Are you waiting someone helping you to find out the instruction address? Haha. Not challenging, just wondering. LOLOL.
03/05/2013 21:39 imboooooo#104
the jupitel thunder and the memorize skill? seems seeing the hole
03/05/2013 23:53 undeadrex#105
i will try to find out if the Casting Speed is client sided...