Quote:
Originally Posted by dezmay
how did the thread starter know it is 5 float for a start and 7 when peco equiped? anyone can answer?
i just did the attack increased when buffing but when the buffed disappears the so is the edited thru CE.
maybe ifi can know that cooldown for the buff then freeze it then im a happy person. :)
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TS done an unidentified value search and repeated it hundred of times. Till the end, he then realize the bytes are in float arrangement.
Before you all do the searching things, you have to understand what CE is capable of. What I mean is, CE is enable you to edit the memory of the exe on your pc. Therefore, anything related/controlled by server side is not possible to be edited. Even if you manage to find the address which controlling the damage/buff or whatever. It was just client display side. Your damage and buff calculation pointer are still referring to the server.
In short, CE only can edit those based on client side address while I believe that cool down, damage or buff was read from server side. Unless you are editing those packets otherwise there's no way to exploit cool down, damage, attack speed or buff.
Hopefully I made this statement clear enough and stop asking about cooldown or whatsoever