Vac By UCE ADDRESS

01/14/2009 00:18 bottomy#91
Quote:
Originally Posted by dragonpiper View Post
if you edit the map to login.mac 2moons will keep sending youn to login and if you use while playing no effect >.>

i'm searching for ,requies.mac, and changing it to ,login.mac ,
your editting wrong requies.mac then.
01/14/2009 02:12 dragonpiper#92
Quote:
Originally Posted by bottomy View Post
your editting wrong requies.mac then.
your right =) also any know how to speed hack or autopot editing as u would in data pack gets you no where =(
01/14/2009 04:03 Traveling Salesman#93
Quote:
Originally Posted by d3m0tol View Post
all i know is i was getn hit b4 and now im not i tryed a few things but after i did this havnt been hit since neither has my brother il post my file if you wanna try load it

****If you have Vista im 90% sure the UCE wont attach**

I tried it, but I still get hit periodically. :/

I do not have Vista, but I do know that Revolution Engine would not attach, but UCE 5.4 will.

At first I started thinking it was character related, the sorcerers in Crespo follow me around like good little puppies but when I launch an AOE attack they return fire. And the gauntlet hallway just before the alter is always aggro for all the types in the hallway.

I guess all I can do is keep trying different things, but I'm running out of ideas. Anyone that has it working successfully want to try the code I submitted a page or so back to confirm or declare it not working?
01/14/2009 09:27 lurkingdevil#94
You do get hit by ranged mobs periodically but atleast other meele mobs are getting vaccumed which is good since this is the only working way to vac hack right now....

Traveling Salesman right now I am using your code and it is working just the same as the topic starter's code but its good that I dont have to insert different code for vac and no-aggro. Thanks for the code.
01/14/2009 12:17 Systemerror#95
Is there any way to also skillhack like this?
01/14/2009 15:47 sebyftl#96
does any1 knows why i`m getting client crash with this hack? i`m on Dekaron-Extreme
01/14/2009 16:52 bottomy#97
Quote:
Originally Posted by Systemerror View Post
Is there any way to also skillhack like this?
yes theres a script but it seems to only make the animation faster and not sure if im allowed to post the script xd.
01/14/2009 18:11 newyrkkev#98
can anyone confirm that if u close the UCE after u edit u wont dc. i cant keep tryin cuz im goin bankrupt from dcing from crevice and does adding another zero to magic attack stop ranged monsters from attackin? also does anyone know if there is a way to skill hack using the UCE?
01/14/2009 19:37 Traveling Salesman#99
Quote:
Originally Posted by lurkingdevil View Post

Traveling Salesman right now I am using your code and it is working just the same as the topic starter's code but its good that I dont have to insert different code for vac and no-aggro. Thanks for the code.

Thank you for confirming, that makes me feel much better that at least my code wasn't wrong. Now I just have to figure out why I run into so many mobs that are defiant to my demand that they stand still and allow me to beat them to a pulp :mad:
01/15/2009 16:39 lurkingdevil#100
Is it just the ranged mobs that periodically hit you or even the normal ones? I get hit by ranged mobs but the meele ones follow me good.
By the way,I am playing on Dekaron-Extreme so it just might be the different clients we are using.
01/15/2009 20:07 Traveling Salesman#101
Quote:
Originally Posted by lurkingdevil View Post
Is it just the ranged mobs that periodically hit you or even the normal ones? I get hit by ranged mobs but the meele ones follow me good.
By the way,I am playing on Dekaron-Extreme so it just might be the different clients we are using.
It was the range mobs, specificially the sorcerers in Crespo dungeon after opening the coffin of hate or whatever it's called. Then, to fix that, I stopped using the vac hack and now they don't attack back.

But as always, the mobs in the gauntlet hallway after the 3 coffins area and before the alter are ALL still aggro; the sorcerers, the albols, horaces, whatever the summoner blue with white hair pet equivalent is. ALL mobs in that hall still attack.

I think some use the regular 2Moons Acclaim (which I base from assuming that the addresses are different for different people on where to inject the code for Vac and Non-Aggro), so I think it's not client related, but who knows.
01/15/2009 20:18 CrystalMaiden#102
Quote:
Originally Posted by Traveling Salesman View Post
It was the range mobs, specificially the sorcerers in Crespo dungeon after opening the coffin of hate or whatever it's called. Then, to fix that, I stopped using the vac hack and now they don't attack back.

But as always, the mobs in the gauntlet hallway after the 3 coffins area and before the alter are ALL still aggro; the sorcerers, the albols, horaces, whatever the summoner blue with white hair pet equivalent is. ALL mobs in that hall still attack.

I think some use the regular 2Moons Acclaim (which I base from assuming that the addresses are different for different people on where to inject the code for Vac and Non-Aggro), so I think it's not client related, but who knows.
I think is client related too. I found different address with dekaron.exe and unpack_dekaron.exe :p
01/15/2009 20:40 lurkingdevil#103
Still having problems with wallhack. bottomy can you tell me the range of addresses between which ic an find it....
01/15/2009 20:43 Noi#104
Quote:
Originally Posted by Traveling Salesman View Post
It was the range mobs, specificially the sorcerers in Crespo dungeon after opening the coffin of hate or whatever it's called. Then, to fix that, I stopped using the vac hack and now they don't attack back.

But as always, the mobs in the gauntlet hallway after the 3 coffins area and before the alter are ALL still aggro; the sorcerers, the albols, horaces, whatever the summoner blue with white hair pet equivalent is. ALL mobs in that hall still attack.

I think some use the regular 2Moons Acclaim (which I base from assuming that the addresses are different for different people on where to inject the code for Vac and Non-Aggro), so I think it's not client related, but who knows.
My speculation is that the sorcerers summoned after coffins and the mobs in the hallway area is a different matter. I have had the same problem with sorcerers (coffin ones) attacking me when they get too close to me (range 0) when I used the pak editing method. I fixed the problem by adjusting the AI key of the mobs. In memory hack, when you disable the vac, the chances are that the sorcerers are not actually reaching range 0 for them to attack you. Therefore, if you change the AI key in memory hack, they should not attack even at range 0.

As for the mobs in hallway, that is a different issue. Let me know what you think.
01/15/2009 21:28 Traveling Salesman#105
Quote:
Originally Posted by CrystalMaiden View Post
I think is client related too. I found different address with dekaron.exe and unpack_dekaron.exe :p
When I open the memory view after attaching to either dekaron.exe or unpacked_dekaron.exe, I click search for assembly code:

movzx eax,word ptr [esi+00000154]

and I receive the same address for both files, 0053DDDA. I even let it run until it went through all of the memory and looped back to the beginning and it found the same line so there was only one line that matched the above search pattern. With that, I'm assuming that I'm on the correct address.



Quote:
Originally Posted by Noi View Post
My speculation is that the sorcerers summoned after coffins and the mobs in the hallway area is a different matter. I have had the same problem with sorcerers (coffin ones) attacking me when they get too close to me (range 0) when I used the pak editing method. I fixed the problem by adjusting the AI key of the mobs. In memory hack, when you disable the vac, the chances are that the sorcerers are not actually reaching range 0 for them to attack you. Therefore, if you change the AI key in memory hack, they should not attack even at range 0.

As for the mobs in hallway, that is a different issue. Let me know what you think.
I believe your speculation is accurate since it seemed to be corrected after I injected only the Non-Aggro code, the sorcerers didn't run in quit the tight circle as when the vac was injected.

I will have to work on trying to scan for the AI key in memory, but if I recall correctly, modifying that didn't work before. Tips?

Honestly, I've run out of ideas on what is causing the mobs in the gauntlet hallway and there are even two or three zombies in the room with 4 treasure chests that will attack. Also, all the zombies just after the first warphole and before the 3 coffins are all still aggro. I'm really close to, if not already at the end of thoughts for why this is happening, shedding light or any tips/suggestions are greatly appreciated. I might even open my own thread about it with everything that I've tried as I'm sure not everyone that gives tips has read all of my different modifications and attempts