@yeahyeah
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.. the only thing I would like to see is better pick-ups ..
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I've noticed that thing and it also nerves me, but the problem for now is, that drops appear not in the moment the mob is killed and the bot is ready to go on with the next.
The only way i see would be a spamming bot, which i don't like or to let a time pass before doing the pickup, that in case would make the bot less fast, but if this is a common wish i would realise it. ;)
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.. it would be GREAT if the bot could tell when your running low on HP pots and either exit AL or use passport ..
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This little thing needs you to have the full client window on top, or use the CE in front to get the adress from where the pots are counted in.
Would not be a big thing to make this able, i will keep on for that next then. ;)
And btw, if u would use CE to get various mem adresses, it would be possible, to know about the targets HP/MP, maxHP/maxMP and more, i tried this before, but have not the competence to write an own tool for it to calculate the whole memory from the client.
It would be possible to let u use CE and insert those data manually then, but iunno if such a thing is needed...
So far my ideas for its future ..
Now back on topic,
I've implemented the function to let the bot use lens stones for buffs only.
This will activate them for each buff and also deactivate them after the buff is used.
At the very first start of the bot, this may be a bit annoying, because if 6 buffs are made, 6 times they are activated/deactivated .. but in the upcoming time buffs will not be ready in the same time, so this is the best way i thought.
Try out urself now. ;)