[C++] International C++ Bot: Beta Release

05/05/2011 23:51 bot78#1006
Idea : how about make a funny button with "Select All" - "Deselect All" option :) It could be handy.
05/06/2011 00:00 bajingan1#1007
Inathero i was wondering if you know how to fix the multiclient things, or if you know a way so we can open more than 3 clients?
Thanks man
05/06/2011 00:06 Inathero#1008
Quote:
Originally Posted by bot78 View Post
Idea : how about make a funny button with "Select All" - "Deselect All" option :) It could be handy.
Good point, i'll add it on the next version of the bot ^^

-----------

Quote:
Originally Posted by bajingan1 View Post
Inathero i was wondering if you know how to fix the multiclient things, or if you know a way so we can open more than 3 clients?
Thanks man
Are you talking about multiclient in one program? I'll work on that as I have time (I have an idea on how). But for now, just open up one bot per client.

Say you have two clients, open up two bots. And switch one of the bots to the second client. And that's all there is lol.

As for multiclient loader for boi, I can prob do that, will do it later, who knows.
05/06/2011 00:43 bajingan1#1009
Quote:
Are you talking about multiclient in one program? I'll work on that as I have time (I have an idea on how). But for now, just open up one bot per client.

Say you have two clients, open up two bots. And switch one of the bots to the second client. And that's all there is lol.

As for multiclient loader for boi, I can prob do that, will do it later, who knows.
Sweet Thanks Man!
05/06/2011 02:21 LeoEyes#1010
too see Auto Looting again is really cool.....u know what i mean^_~
add Auto Loot again like the old version plz
05/06/2011 02:49 Inathero#1011
It's not my fault leoEyes, that autoloot function was NOT created by me

Was created by SuneC.

with the update, SuneC's functions no longer work (Autoloot, use item in bag, speedhack, and coord manager).

And SuneC said the game is stupid, coders don't know what they're doing, etc, so he will no longer update it

so those functions can't be updated.

I'm not as good of a programmer/reverser as he, so I can't replicate those functions xD
05/06/2011 04:48 sixth72#1012
i was wondering if your planning to put auto follow lead function , it would be a very useful function. thanks for all the programs anyways
05/06/2011 05:07 tekc#1013
I can't seem to get the anniversary tactics to work out

i open it up dbl click on the character, then i add an attack option and a hotkey, but then i can't seem to get it to start. I checked the box, but it didn't attack anything
05/06/2011 05:13 dlnqt#1014
Hi Inathero,

I'm having problems using Bot Tactics, here is my scenario:

1. I open 3 BOI clients normally
2. I open another 3 BOI clients using sandboxie (multiclient purposes)
3. I open 6 Bot Tactics then set up each one of them for my characters
- sometimes an error occurs, message windows appears saying cbagptr, InstRlmChng etc. can't be found (no prob though but kinda annoying)
4. I go to let's say Falled Darkness instance
5. I uncheck first all my Bot Tactics option
6. I use my main char to test if Bot Tactics is working
7. I go near a monster
8. I check one(1) attack option
9. Then bot tactics crash.

Any ideas regarding this? Am I using too many clients?

I'm using LiveDown 2.0 at the moment and its wonderful. I personally would like these functions to be implemented if it's possible:

- Auto-Follow Leader (If party member walks X distance from party leader, get X,Y coordinates of party leader, then call Auto-Route function to party leader's coordinates)
- Support for multiclient (One LiveDown bot needed for multiple instances of BOI)
- If above mentioned is implemented:
- Make a new function (Global Control)
- This new function will override all options (this will be a little hard to explain)
- Let's say I have 3 clients, one LiveDown Bot, I start them all and Enable Combat Bot is checked. They all start attacking right? Then I open this new function Global Control. A new window box will appear and there will be one checkbox with a label saying "Disable Attack".

If this checkbox is unchecked, it will do nothing. If it is checked, it will override all the settings for the characters and it will temporarily set their Enable Combat Bot to unchecked.

Pretty neat function, let's say i just finished the instance of Lava Heights, and I'm too lazy to stop the bot one by one, I just check the disable attack feature :) and just turn it on when I need to =p.

This is also helpful in hard instances like Shadow Manor Elite (bot keeps attacking the stupid Priest -_-) and World Tree. Haven't tried PIT though..
- other good functions to be included in the Global Control is Disable Follow :)
05/06/2011 09:59 shavrovas#1015
Hi,

Thank you for working hard and making all these nice things for us. Have a question tho. How do you start the tactics bot. I have selected options I want but can't find the start button. Thank you
05/06/2011 11:13 Semune#1016
I was using the tactics bot just fine up until recently. Every time I open it and check any box windows pops up a window saying that it is unresponsive and closes it. So for the time being I'm having to use the old bot. :(

The old bot works fine but after around 30 minutes the pot function stops working so I can't leave it on for an extended period of time without monitoring it like I could the tactics bot.

Edit--- To the poster above, the tactics bot turns on as long as you check a box, like if you check your auto attack it will automatically turn on.
05/06/2011 11:53 progthed#1017
Dont Work speed hack?
05/06/2011 11:58 xXShadowReaperXx#1018
Is the Target Filter and the Lord 3+ * option working?

Because is not working for me.
05/06/2011 12:36 takashi83#1019
i'm having problem attacking even when i check the box
05/06/2011 12:49 madd_doggy_dog#1020
Quote:
Originally Posted by Inathero View Post
It's not my fault leoEyes, that autoloot function was NOT created by me

Was created by SuneC.

with the update, SuneC's functions no longer work (Autoloot, use item in bag, speedhack, and coord manager).

And SuneC said the game is stupid, coders don't know what they're doing, etc, so he will no longer update it

so those functions can't be updated.

I'm not as good of a programmer/reverser as he, so I can't replicate those functions xD
I remember that there was a simple bot in silkroadonline what recorded all ur steps till the desired place to bot in a simple .txt file and the bot could use that file; i'm wondering could such thing be implemented in here to? (if i remember was rev6 bot ?! not 100% sure). Also they did a small loop option with the record, like u run in a circle and record that, after recording ur character will run in that circle and kill all mobs, that way u have movement to the character and also new targets all the time.
Oh yes, i observe that the bot had (when the.dll was in and worked coord. manager) a small issues, that is if the bot selected a mob behind an obstacle the character stuck and do nothing so it was an open invitation to mobs to kill it :)) (yea sux), so the silkroad bot had a time limit in what the character MUST kill the mobs, if in that time mob is not killed then character run back to his starting coordonats this way doesn't stuck (so the stuck problem was fixed).

Back to the new bot:
i did all what u wrote in this forum, believe me, the character don't even budge!! N no, i am not in pvp status, i never play that way! So i deleted the new bot and play with the old one... still coord manager was good, now i find my idiot character in the opposite part of the map :D